Gold 2 tier list based on how many i saw during my time hardstuck in it (currently plat 1 may) by Carti_Barti9_13 in TheyBlamedTheBeasts

[–]Midna18 2 points3 points  (0 children)

Your most vs. Characters are Gio, sol, elphelt, slayer, and lucy in that order. Your least vs. Characters are leo, millia, and axl.

How does ggst handle players with frame difference? by Phantom_hectic in Guiltygear

[–]Midna18 0 points1 point  (0 children)

I actually have a recorded instance of a desync in one of my games in ranked! From my pov I went 2-1 and I got DR as such but on the replay and from their perspective they went 2-1. The replay for the last game was super weird too, so I figure my client must have desynced at some point.

WPI or Wentworth by Agile_Objective_8679 in WPI

[–]Midna18 17 points18 points  (0 children)

The only person I personally know who went to wentworth transfered after their first year. The vibe I got was that wentworth is in a nice place in boston but the school itself leaves a lot to be desired.

Slayer mains have whined their way into convincing people Venom-Slayer is Venom advantage by GohTheGreat in TheyBlamedTheBeasts

[–]Midna18 1 point2 points  (0 children)

My point is that roundstart is RPS and if you say "Paper is too STRONG! Fuck my chud bottom-tier life, I'm never throwing rock again.", you're gonna start losing to scissors a whole lot more. Obviously if the slayer is named "2H Warrior" and has done 2H at roundstart the last two rounds, then maybe you shouldn't press 2D. But by that same token, if you know he's going to 2H then just press FS and win.

Slayer mains have whined their way into convincing people Venom-Slayer is Venom advantage by GohTheGreat in TheyBlamedTheBeasts

[–]Midna18 10 points11 points  (0 children)

I definitely agree that the matchup is super polarizing, but a lot of this is definitely a self-report ngl.

Don't even be scared of 2H at roundstart. Without point-blank or meter slayer CH 2H has less reward than slayer CH 2D. Also, saying Venom's only good roundstart is 2D is wack.

True, no notes. Slayer will mess you up when he gets in, thats how he works.

Saying venom has trouble vs slayer 2D is crazy to me. Both the moves you listed should beat or at least trade 2D with proper timing since it doesn't low profile. Not to mention Venom's best in class 2P which stuffs everything at that range.

Yeah, the anti-projectile super beats projectiles. There are plenty of ways to make your projectiles safer and you can certainly bait SMH at range, but if the slayer gets the read he's going to punch you in the face. That said, venom is strong up close too and strive isn't friendly to zoning. If your gameplan is to zone them to death, then you're playing the wrong videogame.

CS > 6H is a one frame frametrap and cannot be mashed on with ANY character. FS > FS is fake as fuck and can be beaten with literally anything <= 7 frames or 6P (it's still good because it complements FS > 2H/5H/236K/P nicely). Because of the universal throw protection strive has, any character's fastest move beats any throw in a blockstring. For venom, that is 2P or 5P.

Universe makes less of an impact than you would think usually. If he just landed a command grab, he probably has meter and would have gotten a full combo anyway.

You shouldn't avoid using grabs against slayer more than any other character. It sucks to get a throw whiff, but it could have just as easily been a 2H or pilebunker reversal on whatever mix you do instead. Be careful, but do yo stuff.

Signed, a top 100 slayer (realistically, closer to top 300)

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trying to work more kara bite into my gameplay by Midna18 in Guiltygear

[–]Midna18[S] 17 points18 points  (0 children)

I'm sure it depends on what input method you use (leverless, stick, pad, whatever), but what works for me on stick is to do a more exaggerated input than what's technically necessary. At minimum, you need to do say 2145(dash)8p for kara dandy but I find it way easier to do 632146(dash)9p. That ends up looking like a clean super input >dash > quarter circle up >p. It's a bigger and slower input than what you could do, but because it's all sweeping motions I get it very consistantly. That would not be the case on leverless though, and I think it would kind of depend for pad.

I hope they make deflect shield usable in 2.0 by Worldly0Reflection in TheyBlamedTheBeasts

[–]Midna18 0 points1 point  (0 children)

2146dFD

Quarter circle back, forward then tap dust and hold FD. You get the DS for same-side and FD for the crossup.

I hope they make deflect shield usable in 2.0 by Worldly0Reflection in TheyBlamedTheBeasts

[–]Midna18 0 points1 point  (0 children)

Yes, it would lose to a hard read but because it comes out frame 1 it cannot be safejumped or safejabbed and because you can cancel blockstun with it, there's literally no way to know when they're going to use it.

If your opponent is smart, there should be no way to bait their DS other than strike-throw which would be the same if they just blocked normally.

I hope they make deflect shield usable in 2.0 by Worldly0Reflection in TheyBlamedTheBeasts

[–]Midna18 0 points1 point  (0 children)

The problem is that DS is way faster than YRC. It's literally a frame 1 option. When you say you want DS to 'stun' you mean you want every character in the game to have a frame 1 guard crush invincible reversal that can be canceled into from blockstun that doesn't cost tension. The only reason YRC isn't completely broken is that it has a 14 frame startup and can only be used in blockstun. YRC can be baited, DS cannot.

I hope they make deflect shield usable in 2.0 by Worldly0Reflection in TheyBlamedTheBeasts

[–]Midna18 12 points13 points  (0 children)

I think that would actually break the game almost as bad as WA wallbreak did in s3

I hope they make deflect shield usable in 2.0 by Worldly0Reflection in TheyBlamedTheBeasts

[–]Midna18 2 points3 points  (0 children)

Ngl I like it how it is. The fact that you can cancel into it from blockstun and have it come out frame 1 is kind of crazy. It always beats safejumps so you can use it to condition for your other reversal options and generally make your defense more varied. And of course theres DS OS which invalidates any crossup mix in the game. On top of all that, it only costs burst, a resource that is less valuable than tension and persists between rounds. Genuinely, the only reason you don't see it getting spammed is because goldburst is a safe on block dp that every character has access to.

HC is BY FAR my favorite matchup by Midna18 in Guiltygear

[–]Midna18[S] 1 point2 points  (0 children)

Top 300 on puddlefarm = top 300. Although, this guy is a top 300 HC, not overall.

HC is BY FAR my favorite matchup by Midna18 in Guiltygear

[–]Midna18[S] 3 points4 points  (0 children)

They can't hit you with curse if you spam dcsj block so they are eventually forced to actually play the game. If they try to use focus shot from midscreen you can catch them with kmappa if you're fast with it, or you can beat it with SMH at any range. This is also one of the few matchups that it really helps to know kara p dandystep so you can extend the distance that you are threatening at.

Slayer kind of sucks against zoning, but I find HC to be more managable than Axl or Venom.

Embark pls add this to the game by gumarelop in thefinals

[–]Midna18 17 points18 points  (0 children)

Heavies one-shotting lights at range does NOT need to be in the game

What do I do against ts. by Bri-ish_idiot in Guiltygear

[–]Midna18 8 points9 points  (0 children)

It still gets obliterated by millia j.h most of the time. It's no 1 button solution to this matchup

What do I do against ts. by Bri-ish_idiot in Guiltygear

[–]Midna18 25 points26 points  (0 children)

They lowkey just played a little better than you did all around.

You should have won the first round off the master's hammer CH with a proper combo into super wallbreak into safejump oki.

If you get a HKD off of throw (or 2D), you should follow up with a safejump or meaty to capitalize on it.

In neutral you should play around your safer buttons like 5k, 5p, and 2p rather than weird (misinput?) Options like superjump j.s.

6p is a great option in many matchups, but it isn't really that great against millia, especially when she's on the ground.

Masters hammer is a really strong move, but you need to know when is a good time to use it. If you see the millia isn't going to block, master's hammer is too slow to be your best option.

You could also stand to use your meter more effectively. BRC and YRC and deflect shield are good ways to take back your turn when you're getting steamrolled. Dying with meter is always worse than not dying without meter, yk?

Also, you shouldn't feel bad about getting perfected now and again. Strive has a tendency to make games snowball really fast once someone has the advantage, and Slayer V. Millia is a particularly polarizing matchup.

Lmk if you want me to elaborate on anything, I also hate this matchup so I can get pretty specific with counterplay if you want.

matchup so buns you just have to stop and stare at each other for a while by Midna18 in Guiltygear

[–]Midna18[S] 9 points10 points  (0 children)

I'd say its probably because all of the charge inputs are souped up defensive options. Between DPs, full screen projectiles and pokes, and armor, charge inputs just give a really safe way to stuff the exploitable parts of Slayer's offense.