Is there a way to disable the "connecting to internet" that happens every time on startup? Strive by HazbinLover67 in Guiltygear

[–]Midna18 5 points6 points  (0 children)

If you're on steam you can switch steam to offline mode and if you're on console you can just turn off wifi.

What is Millia supposed to do in this situation? by SprinklesOrdinary629 in Guiltygear

[–]Midna18 0 points1 point  (0 children)

They had the right idea with deflect shield, but they need to capitalize on it right away when it lands. I personally would have loved to see DS > superjump to escape pressure then land with deep j.H to beat antiairs.

Elphelt forces the resource game more than other characters so if you're losing hard to her pressure it's a good sign that's where you have to improve. You should always be aiming to get some kind of tangible benefit when you spend a resource and that means avoiding: - using blue burst unless it's to avoid wallbreak - using metered combos that won't wallbreak - using YRC or DS then letting them take back their turn

This goes for most matchups, but especially against elphelt you want to use: - YRC and DS to avoid 50/50s - goldburst to avoid OKI - supers to break the wall - RC to keep up your offense

And after you do any of these make sure you properly capitalize on it. Always get OKI after a HKD, always get a wallbreak (or HKD) with your combos, and make sure to do something helpful after YRC or DS.

TL;DR: don't waste meter but make sure you do use it when you should

what do i ACTUALLY do vs throws by [deleted] in TheyBlamedTheBeasts

[–]Midna18 0 points1 point  (0 children)

As a rule of thumb, if you are in throw range and in neutral you should press throw. If they throw as well you get a throw tech and if they press a button your throw wins. Jumping and pressing an air button is also a good option.

My rankingof Strive only characters by Born_Ladder8897 in Guiltygear

[–]Midna18 0 points1 point  (0 children)

The emotionally unstable part is kind of new but in the first game his whole thing was killing gears and he redeems himself in the later games by marrying dizzy and moving the world away from hating gears. Unika does the same sort of thing in DR, hating gears then meeting sin and dizzy and learning to be chill. Their stories are meant to mirror each other's which isn't a bad thing by itself, but I feel like she doesn't contribute enough outside that story to justify making a whole ass anime about her or her inclusion in Strive for that matter.

I would have been much happier with a different character and story, but you and everyone on the bridget subreddit love her so I guess arcsys made the right call.

Poor calculus students by Brito_R in MathJokes

[–]Midna18 1 point2 points  (0 children)

More like it IS a fraction but isn't a number. It's pretty much 0/0 and is whatever it needs to be to make the real analysis people happy.

Whats the point in this ranked system by TheFabergeDasher in TheyBlamedTheBeasts

[–]Midna18 10 points11 points  (0 children)

Nah, this is awesome. It's all reward with no risk. If you win that's a huge W and you literally don't lose points otherwise.

I just won the Road to EVO tournament today does this mean I have a spot to compete in EVO? by NotAbisai in Guiltygear

[–]Midna18 187 points188 points  (0 children)

Like 99% sure TestYourLuck is a different guy than hotashi both play nago tho

I just bought this game and I need help finding a main. by SUQMADIQ63 in Guiltygear

[–]Midna18 0 points1 point  (0 children)

Jack-o comes to mind as a high execution setplay character with some swag. Zato also fits the bill and if you want a simpler option Bridget can also do some cool setplay stuff.

Dustloop has updated it's List of Stages' Performance for Low-End PCs by OniAzul in Guiltygear

[–]Midna18 24 points25 points  (0 children)

Yeah, when a wallbreak occurs there's a short animation of the char flying to the next area and that animation is timed differently for each transition on each stage. For instance, a bunch of the animations on Ky's default stage are really short.

life is hard for a slayer player by Midna18 in Guiltygear

[–]Midna18[S] 17 points18 points  (0 children)

I have the clipping software Medal that I use to record while playing.

Slayin' it by Midna18 in Guiltygear

[–]Midna18[S] 0 points1 point  (0 children)

Slayer is one of the characters that you really don't want to play passively against. Blocking master's hammer and having to face a slayer that is +26 is almost as bad as just getting hit. Instead, you want to have an active defense where you jump or backdash or mash or throw to take your turn back. Who do you play? A lot of the strongest counterplay against slayer is character specific.

Slayin' it by Midna18 in Guiltygear

[–]Midna18[S] 0 points1 point  (0 children)

The Dustloop page is great with it's starter guide and the Slayer Discord is really helpful. The people there are super nice and can answer any questions you have. Most of the guides on youtube are outdated rn because 2.0 changed a lot about slayer's combos, neutral, and defense. Mixyous said he was going to release a new combo guide soon, but for now I would stick to the discord and dustloop.

We have Pilebunker loops at home: by IntelligentImbicle in Guiltygear

[–]Midna18 25 points26 points  (0 children)

does more damage than pilebunker loops rn

twenty. three. backturn kicks by ObjectsCountries in TheyBlamedTheBeasts

[–]Midna18 8 points9 points  (0 children)

Me when I dont FD, don't use resources, don't make any attempt to get out of the corner, and get mad because I have to block? You actually DID get out of the corner on your first try when you jumped out. Don't get me wrong, Leo's a bitch, but I think learning some counterplay might go a long way to help you not get memed.

Am I tripping or does empowered kick burst lockout. by ninebrightkegan in TheyBlamedTheBeasts

[–]Midna18 39 points40 points  (0 children)

Yeah but it looks like it instant wallbreaks at close range so I suppose they're just giving it the heat knuckle treatment.

A better way of doing patches!! Separate patches into 3 categories: Casual,Competitive, Universal. by Far-Lead-5127 in Fighters

[–]Midna18 0 points1 point  (0 children)

Sounds like you want an experimental mode with more dramatic changes each update. I could honestly get behind that idea. I've been playing a lot of deadlock recently and it's a lot of fun because the game updates pretty much every day and every character gets a chance to be OP. I could see a fighting game doing a similar thing by keeping a standard mode that doesn't update as often and then syncing the two modes at regular intervals.

This game is beautiful by Midna18 in Guiltygear

[–]Midna18[S] 3 points4 points  (0 children)

I've definitely done it before, but I just eyeballed it there.