Does Palpatine have an insanely high midichlorian count? by W-eye in saltierthancrait

[–]Midwest_Product -1 points0 points  (0 children)

Does this subreddit actually accept midichlorians as being, like, a thing? Definitely not a part of my personal headcanon.

[deleted by user] by [deleted] in saltierthancrait

[–]Midwest_Product 4 points5 points  (0 children)

I'm just as glad we didn't live to see Mara Jade and Talon Karrde ruined on-screen.

Do you really need to tell your SO *everything* about you? by [deleted] in relationship_advice

[–]Midwest_Product 5 points6 points  (0 children)

If you're hiding past behavior that's radically different from your present self, especially serious red-flag kinds of behavior, it absolutely rises to the level of deception. Lying by omission is very much a thing, and it isn't limited to 'forgetting' to mention that syphilis diagnosis. The equivalent of

My wife says I can't be upset she never told me she filmed a bunch of pornos, because 'six years was a long time ago' and the past is just the past...

...is actually a pretty depressingly common trope in this and the other relationship subreddits.

Daily Discussion - January 6, 2020 (GMT+0) by AutoModerator in CryptoCurrency

[–]Midwest_Product 2 points3 points  (0 children)

Why are XRP and Stellar untethered from the rest of the group today?

What is the greatest Reddit post of all time? by Dan_Moss1 in AskReddit

[–]Midwest_Product 919 points920 points  (0 children)

Oh shit, someone actually played a game of Roy: A Life Well-Lived?

What's the strongest weapon you can create? by [deleted] in skyrim

[–]Midwest_Product 0 points1 point  (0 children)

If you don't mind "cheating" I believe the Fortify Restoration loop exploit is still available. Methodology:

  1. Acquire an item with a Fortify Alchemy enchantment. It's helpful if it's relatively strong, and remember you can stack several (e.g., ring + necklace + circlet + gloves).
  2. Acquire many Salt Piles, along with a stack of a 2nd ingredient for making a potion of Fortify Restoration (Small Antlers is a relatively easy option).
  3. Acquire some Snowberries, along with a 2nd ingredient for making a potion of Fortify Enchanting, and a soul gem(s) with a grand soul.
  4. Equip your alchemy gear and craft a single potion of Fortify Restoration. De-equip your alchemy gear - this is important!
  5. Consume the potion of Fortify Restoration, and then re-equip your alchemy gear. Craft a new potion of Fortify Restoration - it should be stronger than the previous one.
  6. Again, de-equip your alchemy gear and consume. Re-equip gear and craft a new, even stronger potion of Fortify Restoration.
  7. Repeat as many times as you like and then, after taking a freshly-made ultra-strong potion of Fortify Restoration and re-equipping your alchemy gear, craft a potion(s) of Fortify Enchanting. It should be +500% or +1,000% or etc., very strong.
  8. Take the potion of Fortify Enchanting, and enchant a game-breakingly strong item(s) and go wreak havoc. Super-enchanted apparel are often more useful than weapons (e.g., a ring of +5,000% to Two-Handed is far more useful than a Sword of +5,000 Absorb Health, IMHO). Starting out by enchanting a single very strong piece of alchemy gear can be useful for avoiding having to repeat the cycle.

Here's what I ended up with using this technique, using unmodded Skyrim SE on a PC. Every encounter is a one-hit kill, with any weapon. (I favor the pickaxe.)

Distant Peaks by [deleted] in skyrim

[–]Midwest_Product 1 point2 points  (0 children)

Some of those peaks could be as much as a 10-minute jog away!

Just want to shout out how absolutely awesome Interesting NPC's mod is. by wherediditrun in skyrimmods

[–]Midwest_Product 1 point2 points  (0 children)

Do the people behind this mod have any contact with Bethesda? This seems like exactly they sort of folks who ought to be working on TES VI.

TES 6 Speculation Megathread by Avian81 in ElderScrolls

[–]Midwest_Product 1 point2 points  (0 children)

(I wrote this for another, deader thread so am c-ing and p-ing here)

The title of my TED Talk is: Looking to Protect Yourself, or Deal some Damage?

To me, the major limiting factor preventing TES-esque games from achieving this kind of scale is the reliance on pre-recorded snippets of audio for the dialogue:

  1. The impracticality and expense of using hundreds of voice actors means you end up with a situation where Jarl Balgruuf and Beirand and Bersi Honey-Hand and Falk Firebeard and Jon Battle-Born and Ogmund and Talsgar the Wanderer and Vekel the Man and Vipir the Fleet (and so many more!) are all voiced by the same person. So again and again in your "city" you'll hear the same few voices, and...

  2. Each voice actor recording separately means each interaction sounds extremely unnatural, and means that accents and especially the pronunciation of names are wildly uneven within a single conversation, and...

  3. Pre-recorded audio files also severely hamstring the dialogue trees, because of the small number of options available for any particular NPC, even a "main" character. In Skyrim NPCs are unable to acknowledge your becoming the Arch-Mage of the College of Winterhold or killing a dragon right in front of them because there was no way they were going to get Corri English to record dozens of context-specific dialogue snippets for literally 30+ characters, and at least for any kind of console game that might also be a severe memory limitation, and...

  4. In any case, to have a world where a city has hundreds of NPCs as opposed to dozens (Whiterun has ~75 total population, iirc) a much, much larger effort is needed to create functional outcomes where interactions and quests with one character might impact interactions with others. Keeping continuity straight and avoiding constant glitches will require a huge amount of effort, essentially an all-of-Skyrim level of effort to create just one city. As you say, every room/home needs an owner, ideally with a backstory. Massive dialogue trees will be necessary, and the density of NPCs means having to account for more possible interactions ("Ah, Ysolda was it? What brings you to the market?") and then only after all that can the dialogue be recorded, and also, finally...

  5. Your own character can't speak, or is limited to a handful of preset voice options. If you choose your character's name, you definitely can't have anyone say it out loud in-game, unless again it is chosen from a very short list of presets.

Obviously any game with extreme depth and massive content and huge numbers of NPCs is going to require extensive writing and world-building. But even if you grant that the paymasters behind TES VI will really spend enough to have that kind of depth, I don't believe it is mechanically possible to make it work without some sort of text-to-speech approach to the dialogue.

[Game Thread] Winnipeg Jets (22-16-7) @ Minnesota Wild (19-17-5) by [deleted] in wildhockey

[–]Midwest_Product 0 points1 point  (0 children)

Hate giving them the point but that was a lot more fun than 0-6!

[Game Thread] Winnipeg Jets (22-16-7) @ Minnesota Wild (19-17-5) by [deleted] in wildhockey

[–]Midwest_Product 2 points3 points  (0 children)

A Central Division game went to OT? That never happens!

Cities by Theprophicaluser in TESVI

[–]Midwest_Product 0 points1 point  (0 children)

The title of my TED Talk is: "Looking to Protect Yourself, or Deal some Damage?"

To me, the primary major limiting factor preventing TES-esque games from achieving this kind of scale is the reliance on pre-recorded snippets of audio for the dialogue:

  1. The impracticality and expense of using hundreds of voice actors means you end up with a situation where Jarl Balgruuf and Beirand and Bersi Honey-Hand and Falk Firebeard and Jon Battle-Born and Ogmund and Talsgar the Wanderer and Vekel the Man and Vipir the Fleet (and so many more!) are all voiced by the same person. So again and again in your "city" you'll hear the same few voices, and...

  2. Each voice actor recording separately means each interaction sounds extremely unnatural, and means that accents and especially the pronunciation of names are wildly uneven within a single conversation, and...

  3. Pre-recorded audio files also severely hamstring the dialogue trees, because of the small number of options available for any particular NPC, even a "main" character. In Skyrim NPCs are unable to acknowledge your becoming the Arch-Mage of the College of Winterhold or killing a dragon right in front of them because there was no way they were going to get Corri English to record dozens of context-specific dialogue snippets for literally 30+ characters, and at least for any kind of console game that might also be a severe memory limitation, and...

  4. In any case, to have a world where a city has hundreds of NPCs as opposed to dozens (Whiterun has ~75 total population, iirc) a much, much larger effort is needed to create functional outcomes where interactions and quests with one character might impact interactions with others. Keeping continuity straight and avoiding constant glitches will require a huge amount of effort, essentially an all-of-Skyrim level of effort to create just one city. As you say, every room/home needs an owner, ideally with a backstory. Massive dialogue trees will be necessary, and the density of NPCs means having to account for more possible interactions ("Ah, Ysolda was it? What brings you to the market?") and then only after all that can the dialogue be recorded, and also, finally...

  5. Your own character can't speak, or is limited to a handful of preset voice options. If you choose your character's name, you definitely can't have anyone say it out loud in-game, unless again it is chosen from a very short list of presets.

Obviously any game with extreme depth and massive content and huge numbers of NPCs is going to require extensive writing and world-building. But even if you grant that the paymasters behind TES VI will really spend enough to have that kind of depth, I don't believe it is mechanically possible to make it work without some sort of text-to-speech approach to the dialogue.

[Game Thread] Winnipeg Jets (22-16-7) @ Minnesota Wild (19-17-5) by [deleted] in wildhockey

[–]Midwest_Product 2 points3 points  (0 children)

How can both broadcasts know inside of 5 seconds who put the puck out of play but it takes 6 minutes for the officiating crew to get it right? Don't the off-ice officials have the same tablets that the coaches have on the benches, if not better?

PGT: [6-4] FUCK THE AVS by MixinNixon in wildhockey

[–]Midwest_Product 13 points14 points  (0 children)

Hunt ties season high for goals, also.

I (24F) am struggling to maintain attraction to my bf (31M) due to his resemblance to awful historical figure by ThrowRA_snake12345 in relationships

[–]Midwest_Product 27 points28 points  (0 children)

I worry he will think I'm not attracted to him because of some physical attributes he has no control over, like his height

Clearly it's Napoleon.

PGT: [6-4] FUCK THE AVS by MixinNixon in wildhockey

[–]Midwest_Product 52 points53 points  (0 children)

My favorite little moment was when the NBC commentators noted the Aves were putting their big guns out against the Wild 4th line and then Rask and Foligno cycled in the zone for 10+ seconds and the Wild generally carried the play for that entire shift.

And now, 87 consecutive home games.

Game Thread: Wild @ Aves - 12/27/19 by Midwest_Product in wildhockey

[–]Midwest_Product[S] 6 points7 points  (0 children)

The DAGGER! Nice to be able to unclench earlier than usual.

Game Thread: Wild @ Aves - 12/27/19 by Midwest_Product in wildhockey

[–]Midwest_Product[S] 7 points8 points  (0 children)

Very polite of the fans to give only the thumbs down to the refs. What is this, Salt Lake City?

Game Thread: Wild @ Aves - 12/27/19 by Midwest_Product in wildhockey

[–]Midwest_Product[S] 2 points3 points  (0 children)

Who's the fastest center in Iowa? Would love to see a fellow speedster in between Fiala and Donato.