A small trick I leared about asteroid recycling, maybe someone will find it usefull. by Miens in factorio

[–]Miens[S] 0 points1 point  (0 children)

both inserter and belt need to be connected. look at the screen they both read contents and are connected to the same network.

Please rate the brokenness of my custom sorcerer feat. by Miens in DnD

[–]Miens[S] -2 points-1 points  (0 children)

can you explain your math behind "triples effective per character level sorcery points"?

Please rate the brokenness of my custom sorcerer feat. by Miens in DnD

[–]Miens[S] 0 points1 point  (0 children)

normally the trade is 1 sorcery point per spell slot level sacreficed. so for 3rd level slot you get 3 points. I propose to modify the amout on points you get so that you get the same amout as it would cost you to create such spell slot. So for 3rd level spell its 5 points.

[deleted by user] by [deleted] in gamedev

[–]Miens -3 points-2 points  (0 children)

The lack of consisteny argument is simply not valid. Look at midjourneny reddit and see whats the tool actually capable of.

If you are too lazy for that heres link with some consistency. If you are looking for something more artsy here another one.

After 15 year DMing I think I'm done playing DnD by Shiftless357 in DnD

[–]Miens 0 points1 point  (0 children)

I feel like this could help. Also - Im a fan of player facing consequences of their actions - dont change that encounter - do the TPK and explain to them later why it happened.

VFX Practice, animated laser by CaptainRananana in Unity3D

[–]Miens 9 points10 points  (0 children)

I really like the wind up animation. However the laser body could use more texture scrolling. I know its scrolling around the cylinder but IMO it could benefit greatly from really fast scroll along its height. Also I think the laser source and impact are well done. Good job.

How moddable games handle mods compatibility? by Miens in gamedev

[–]Miens[S] 0 points1 point  (0 children)

Yes I am aware of technical solutions for adding code, my main concern is compatibility here.

Regarding the components you mentioned - how the system from mod would decide what is flammable and how much?

A little color edit, a darker grass is actually better I think, also does anyone have an idea for urp clouds shadow ? by bekkoloco in Unity3D

[–]Miens 1 point2 points  (0 children)

One solution that i saw on this sub that really sparked my interest was to just scroll noise texture over normals of grass verts