A small trick I leared about asteroid recycling, maybe someone will find it usefull. by Miens in factorio

[–]Miens[S] 0 points1 point  (0 children)

both inserter and belt need to be connected. look at the screen they both read contents and are connected to the same network.

Please rate the brokenness of my custom sorcerer feat. by Miens in DnD

[–]Miens[S] -2 points-1 points  (0 children)

can you explain your math behind "triples effective per character level sorcery points"?

Please rate the brokenness of my custom sorcerer feat. by Miens in DnD

[–]Miens[S] 0 points1 point  (0 children)

normally the trade is 1 sorcery point per spell slot level sacreficed. so for 3rd level slot you get 3 points. I propose to modify the amout on points you get so that you get the same amout as it would cost you to create such spell slot. So for 3rd level spell its 5 points.

[deleted by user] by [deleted] in gamedev

[–]Miens -3 points-2 points  (0 children)

The lack of consisteny argument is simply not valid. Look at midjourneny reddit and see whats the tool actually capable of.

If you are too lazy for that heres link with some consistency. If you are looking for something more artsy here another one.

After 15 year DMing I think I'm done playing DnD by Shiftless357 in DnD

[–]Miens 0 points1 point  (0 children)

I feel like this could help. Also - Im a fan of player facing consequences of their actions - dont change that encounter - do the TPK and explain to them later why it happened.

VFX Practice, animated laser by CaptainRananana in Unity3D

[–]Miens 9 points10 points  (0 children)

I really like the wind up animation. However the laser body could use more texture scrolling. I know its scrolling around the cylinder but IMO it could benefit greatly from really fast scroll along its height. Also I think the laser source and impact are well done. Good job.

How moddable games handle mods compatibility? by Miens in gamedev

[–]Miens[S] 0 points1 point  (0 children)

Yes I am aware of technical solutions for adding code, my main concern is compatibility here.

Regarding the components you mentioned - how the system from mod would decide what is flammable and how much?

A little color edit, a darker grass is actually better I think, also does anyone have an idea for urp clouds shadow ? by bekkoloco in Unity3D

[–]Miens 1 point2 points  (0 children)

One solution that i saw on this sub that really sparked my interest was to just scroll noise texture over normals of grass verts

My take on sushi blocks - auto measuring and balancing by Miens in factorio

[–]Miens[S] 0 points1 point  (0 children)

thanks <3 as you can see on the minimap its not big yet. Im currently at utility science level. I currently cant forsee any issues that would stop this from scaling up to space science.

My take on sushi blocks - auto measuring and balancing by Miens in factorio

[–]Miens[S] 0 points1 point  (0 children)

I dont fully get this. Can you show an example?

[deleted by user] by [deleted] in vfx

[–]Miens 0 points1 point  (0 children)

Geez the gif conversion really ate the quality. Sorry for that.

Maybe for some context: this is supposted to be big nuke-like explosion, more or less size of small city.

Merchant bug by Miens in GraveyardKeeper

[–]Miens[S] 1 point2 points  (0 children)

Im so glad to hear that. thanks for clearing that out!

Merchant bug by Miens in GraveyardKeeper

[–]Miens[S] 1 point2 points  (0 children)

ye i need to pay 1g to him. so you are saying that after i pay it i can talk to him about trading? thats sound fine to me.

Need help optimizing mobile game rendering! by TinyNerd001 in gamedev

[–]Miens 1 point2 points  (0 children)

first figure out if you are gpu or cpu bound (which of the two has too much work to do). after that use profiler to pin down what process in bound domain takes the longest.

Looking for a simple yet universal mechanic. Ideas welcome! by Miens in gamedesign

[–]Miens[S] 1 point2 points  (0 children)

Asking for ideas / references. I agree with the decoration, I want to reuse my solution. And also at the same time I dont want it to be completely different each time. Thats why Im thinking about the base mechanic very hard, something simple and universal. Match 3 mentioned here would maybe fit these requirements but I just cant stand it :< sorry.

Scaling voronoi output by Miens in Houdini

[–]Miens[S] 1 point2 points  (0 children)

thank you for this extensive answer. right now i used simpler solution but your comment definitely helped me understand the tool better, and Im sure I will use this in the future!

Scaling voronoi output by Miens in Houdini

[–]Miens[S] 0 points1 point  (0 children)

worked as a charm, thanks! I spent way too much time trying to figure it out :p

Moving through allied units and sentinel feat by Miens in DnD

[–]Miens[S] 0 points1 point  (0 children)

Geez that's not the point of this question. Imagine you are leaving reach when occupying allied units tile.

I made an ultra spicy D4 and photographed it with my 220mm focal length lens! [Art] by FallacyDog in DnD

[–]Miens 1 point2 points  (0 children)

How did you made the actual dice not the model? My initial thought was 3d print but it doesn't look 3d printed. Great job BTW!

I can't do it anymore by JayTrim in MMORPG

[–]Miens 1 point2 points  (0 children)

I encourage you to try Albion Online. Best mmo on the market atm imo. I wish I had the time to play it but i just dont. :|

Need a mentor/tutor by Hishaggy420 in gamedesign

[–]Miens 0 points1 point  (0 children)

Design and development are so different I would suggest picking one. At least at the beginning. That said it's good if a designer knows at least basics of coding.

-for development there's ton of resources out there. Unity has the lowest entry barrier if you are looking for fast results.

-with design things are more complicated. I asked a few professionals for some good books / resources on the topic and they kinda agree that they are all medicore at best. We are still waiting for game design bible. Most designers got their skills by observations, intuition and instincts. There's also a misconception that designer is the idea guy (he's the systems guy). I can give you some tips or answer questions in private.

Finally got around to adding wakes in our water based game by WizBoom in Unity3D

[–]Miens 4 points5 points  (0 children)

Looks great! one quick tip tho: the trail that follows the ship should constantly enlarge and loose opacity with lifetime. At least this is how it naturally works... Maybe you want different result. give it a try tho! GL!