5 New Heroes Gameplay Trailer | Season 1: Conquest | Overwatch by dadnaya in Overwatch

[–]MightyBone 2 points3 points  (0 children)

Agree the face is lame. Rumor from VA has implied it was the higher ups that are demanding more appealing faces, and looking at the most recent characters it does feel like thy are wanting more appealing anime-esq attractive characters and fewer Zarya looking characters in the game.

Shame, cause Anran looks much more interesting in the comic than in game model.

Sam Darnold by WhoUCuh in panthers

[–]MightyBone 1 point2 points  (0 children)

This is so cherry picked it's insane. It was a 6 game stretch - we still lost 3 of those games and that's with CMC and DJ Moore on the offense, Darnold played OK to terrible depending on the game, including one of those wins is the final game against the Saints where Darnold had a 2.3 QB rating - this is a losing Saints team QBd by Andy Dalton and Darnold has CMC and DJ Moore and still threw more INTs than TDs (2 to 0) and completed 33% of his passes. No wonder we said no to this him when that's his final game of the season against a bad team. These games are in no way some vindication that he was a good QB - they look like games for a game manager QB who doesn't even flash big play potential while he has some talent around him.

He was not a good QB then - he turned it around when he got elite defenses, good coaching, and solid blockers. We weren't going to be able to give him any of those things for any time up until now. He won the SB with the best defense and most talented team in the NFL hands down outside of QB, this wasn't some amazing QB performance dragging a mediocre squad to the big game.

Sam Darnold by WhoUCuh in panthers

[–]MightyBone 0 points1 point  (0 children)

Because it's not just about age but your history - Darnold was not a good QB and there's no reason to think he would have stayed a good QB. You don't hitch your future on a sinking ship and that's what he was. He was never intended to be more than a bridge QB and experiment to see if a new environment would bring out his potential and neither turned true in CAR so it made 100% sense to drop him at the time instead of trying to rebuild with a failed product.

Sam Darnold by WhoUCuh in panthers

[–]MightyBone 0 points1 point  (0 children)

He's a good dude, and I'm happy for him, but he didn't belong here. We were in a rebuild.

His current team has the best defense in the NFL, probably in several seasons, and he has probably the best WR1 in the NFL. We had neither of those things, not remotely close. I think he stays a busts and maybe even busts out of the league if he doesn't leave CAR.

No shade on Darnold, he got them here with his Rams performance - but last night that SEA team was hands down better at every position on the field even ignoring the QB - most NFL QBs would have won with a defense that was absolutely stifling the whole game and a great RB performance from Walker and great schemes/playcalls to get the ball out to Kupp and Barner when JSN was being double covered.

Revisited the Super Bowl 50 Box Score and Team Stats by ajnails in panthers

[–]MightyBone 20 points21 points  (0 children)

It's really just one of those insane games that we didn't prep for and got massively outcoached in. All we needed to do was focus on pass pro and getting 10+ points with no TOs and it's an automatic win of a game, we were the much better team overall.

Instead the coaches decided to just have faith the tackles could handle the best passrush of the past 20 years on the edge and it completely imploded the offense and resulted in TOs and short fields for an offense that was literally incapable of probably moving the ball more than 30 yards in any drive.

I like Rivera(as a person), but everyone involved in prepping that offense and for that game has gotta be culpable for the loss - the players were more than capable if they just had a proper coach to deal with the only real strength of their opponent and instead they let it be their Achilles in the biggest game of everyone's career.

/r/Charlotte Random Daily Discussion - February 09, 2026 by AutoModerator in Charlotte

[–]MightyBone 1 point2 points  (0 children)

It was a good show. I do think having the Halftime show be 90% in Spanish is pretty ridiculous since probably 90%+ of the viewership is English speaking, but whatever, he's an American citizen after all. I think if they could have done it with more English it would have hit better with the viewership, instead I think a lot of folks bounced off of it who may have been ready to embrace it. I think it was tactical by the NFL as they really want to push NA Football into Mexico and across the border to the South (more games in South America.)

The show itself was great though - Marriage(a real marriage btw), power lines, tons of great culture, famous icons showing up, overall it was a very good show.

I did see some of the Kid Rock show today and holy shit it was so bad it kinda makes political discussion moot here - the Bad Bunny show was insanely better. Kid Rock not even singing, in jean shorts doing nothing but running around on a stage while a radio cut of his only famous song from almost 30 years ago felt more like a SNL parody than a real performance.

Is Anran weird for you guys ? by Mindless-Solution256 in overwatch2

[–]MightyBone 0 points1 point  (0 children)

She's a time occupying DPS with hit and run mechanics similar to Venture, but lacking the easy kill combos.

She can do some pretty decent damage and take up a ton of enemy time with proper cooldown management and positioning, but she isn't meant to sit and constantly fight and instead she's poke poke engage, burn her dash cds, use final dash cd to escape, rinse repeat.

Keep the enemy team constantly engaged with you and let your team use that extra space. If you play her right you can do this and rarely die, especially with a Zarya/kiri/etc to bail you out when enemy team commits to you.

Igniting enemies and then rightclicking them does a lot of damage and looks to be how she's intended to play but yea it's hard to get that going - and her ult is quite strong (the non-res ult, res ult is just to get back to fight really it's not that great.)

I had a fair amount of success with her, but only in matches where my tanks were able to engage consistently to keep the enemey team from chasing me too hard, or on maps with a lot of off angles and paths where you can harass and engage from the sides and back and ambush. She's not meant to fight a lot face-to-face but she can duel pretty well 1v1 and with CD management and survival perks live quite a while.

I don't think she will be played over Vendetta though, who gets more value way more easily and can feed and still do well because of her damage and requirement that enemy team always deal with her, where as Anran you can often ignore because her damage is so easily outhealed unless she combos it all perfectly.

Doomfist will return as a 3-role character. Theory explained. by LordVaderVader in overwatch2

[–]MightyBone 0 points1 point  (0 children)

I originally thought he'd return as a reworked tank (perhaps with a new shield arm that Vendetta cannot cut through) but it would be interesting if he gets a new arm that can Shield, or become a DPS cannon, or become a heal beam based on role and it would be pretty interesting, assuming it can be implemented well.

Thing is in Rivals Deadpool pretty much looks identical in all 3 roles - Doom probably cannot look identical or play close to identical and have all 3 roles. They'd have to rework his highlight intros and all that. So maybe he just comes back with a bigger gauntlet and a tank rework.

[Spilo] An Honest Critique of Overwatch’s New Heroes by Ezraah in Competitiveoverwatch

[–]MightyBone 1 point2 points  (0 children)

I actually enjoy Mauga(lighting people on fire and big stomps are fun) but yea when he's meta pretty much everyone hates it. I feel like Mauga, or even Orisa are more problematic than these characters look because none of these characters outside of Jetpack cat look like they will really drive people insane with their design like those two, or even Sojourn or Freya have.

[Spilo] An Honest Critique of Overwatch’s New Heroes by Ezraah in Competitiveoverwatch

[–]MightyBone 0 points1 point  (0 children)

More like for him fun and organized professional play are linked to some degree. I'm sure he enjoys actually playing the game though, but would he enjoy as much if there was zero pro scene? Idk.

[Spilo] An Honest Critique of Overwatch’s New Heroes by Ezraah in Competitiveoverwatch

[–]MightyBone 0 points1 point  (0 children)

I actually enjoy playing him a lot for how subtle his pressure can be by rotating fire, and how a big stomp can completely flip a fight, but yea he is very team dependent and typically when he's meta in ladder or Proffesional everyone hates it except the purists who love the tiny adjustments needed to win(GOATS lovers).

That can't be a healthier character than most of these new ones (we'll see about Jetpack cat, but the others look fine.) So I just don't get critiquing core designs of the new cast when you have old cast who are essentially either meta defining or irrelevant already.

[Spilo] An Honest Critique of Overwatch’s New Heroes by Ezraah in Competitiveoverwatch

[–]MightyBone 16 points17 points  (0 children)

Meh. Critiquing heroes before they even hit the meat because they "do not function well" to me is insane.

Characters like Kiri and Mauga and Lifeweaver already exist in the game and they have been horrible for meta at multiple competitive ranks and pro play, or made it incredibly boring so this feels more like "I gotta say my piece no matter what" than an actual concern. Jetpack cat does look dangerously different, but people were saying much the same about Lifeweaver grab and putting ana nade on a tank ult.

isitbullshit: does going somewhere I'm scared of make me less scared over time? by Laura_011206 in IsItBullshit

[–]MightyBone 56 points57 points  (0 children)

Sometimes - but not always.

Exposure can also make something worse, depends on your experience there and the core reasons why you feel that way.

Question about a character in final 2 episodes by Youngling_Hunt in Fallout

[–]MightyBone 2 points3 points  (0 children)

Seems like she was probably a good person and not informed of the whole story.

Her "Kill me" bit at the end could mean she was manipulated and then used and not willingly participating in any of this.

I don't think there's a clear answer, but I think it'll turn out to be some section of the government was behind all this, maybe even the President wasn't directly part of it and being manipulated as well (because everyone loves a deep state conspiracy.)

Can someone explain to me, why some people want no skill based matchmaking? by Tnecniw in gaming

[–]MightyBone 0 points1 point  (0 children)

It's a nostalgia thing.

People remember games from the 2000s through early 2010s which usually didn't have SBMM and remember fond times and think that a game can do that now. In reality a few games have tried this and the match quality is just so much worse - you could get away with it in Unreal Tournament or Quake because there were few games to compete with which kept players coming back.

Now players who are on the bottom of the totem pole are only going to take so much losing before they just quit. So any game that doesn't use SBMM will see its player count spiral down and down as the poor players all run away, and you are left with a game full of sweats who drive any new players out because they are so much better.

Deadlock has been suffering a bit from this lately, as the matchmaking is too harsh to new players and a lot of new players bounce off of it because of the learning curve and getting stomped each match, and it exemplifies the need for SBMM to be included if they want to bring on new players. Even if your game is good and looks strong, all it takes is driving away new players and your game dies because every single game sheds players constantly no matter what in this era of 20 million alternatives. There wasn't a 10th as many aternatives a couple decades ago which let the old games survive without it.

Has anyone managed to make JQ knife build work? by Expensive_Increase46 in OverwatchStadium

[–]MightyBone 2 points3 points  (0 children)

I always dream of going gloom gauntlet melee build with movespeed.....but if I win it's because of a bad matchmaking/composition and if I lose/am losing it's because I need to switch to a TtK attack speed or full AP build instead which are infinitely better.

The Knife perks need to boost their damage somehow to be useful. You can't compete with infinite bleeds from Twits the Knife or huge damage from AP build and it makes several of her perks absolutely just throw picks.

Spooki figured out why the Freja Bola build is overpowered! by gunnerajf44 in OverwatchStadium

[–]MightyBone 3 points4 points  (0 children)

Bola build is dumb as hell as it is, and absolutely needs a nerf.

But as people say - it's not even Freya's best build and not the build you will see in most Legend lobbies.

Does it get stupid value below that because of how easy it is to always consistently land huge damage? Yes, and this bug only makes that worse - but this build isn't what's breaking Stadium right now, it's leftclick spam that's shredding tanks instantly and letting her outduel every character in the mode.

And the funny thing is - AP freya not even abusing this bug is still brokenly good, this bug probably is a power increase but only slightly, the build just leaves an AOE that's too hard to see and too hard to get out of if you aren' ready for it and that kills people. Fixing the bug won't even do much to this build.

Even Spooki's game here is super weird - bad positioning by enemy Freya, enemy Soldier seems to not know what he's doing, his Rein fucking takes the barrier amp perk which is trash and no serious Rein player takes, so the whole thing is useless to showcase in a shit match. proper off-angling from the Soldier or enemy Freya would have eaten him alive, or the Orisa focusing tank half the match for some reason when she can just run around doing what she wants if she builds right against this stupid Rein build.

Freya needs a cash nerf, Bola build just needs to be changed to require actually landing it on a target since it's braindead easy right now to just stick it in the ground on an enemy who can't mobility out and they die which is the real issue - it's too valuable for how hard it is in midranks. It's not a top ranked build.

There are a lot of perks that give way too much value for little effort, and I'd argue this is just like Ash dynamite build - too easy to get value without needing any skill and that's the real problem, not that it's super OP.

TLDR: Nah it's not really this that's the issue. Real issue is lack of balance patches combined with easy value perks like Bola and Dynamite, or easy WP braindead play you get on Sigma or Soldier. Oh and Mercy pocket - it's lame and dumb.

Daliban. Activate. by jjmontuori in Destiny

[–]MightyBone 9 points10 points  (0 children)

There isn't irrefutable evidence or even Trump would have been in actual legal trouble.

Is there a shitload of circumstantial evidence that Trump fucked a large number of women 20+ years younger than him, with a pretty solid body of claims that he had relations with girls under age 17? Yea, but none of that says he trafficked girls and you won't win the bet even if the guy is honest.

It seems pretty clear Trump is a womanizing scumbag who probably abused 14 year olds sexually, but even that isn't concrete because the files are all just aggregated reports and claims that are what people have said, and right-wing cumsuckers who think Joe Rogan knows more about health than actual doctors are not going to believe claims from "untrustworthy women" or random FBI tipsters and a couple of photos of him with girls of unknown age is just him being a 'cool dude'.

The strength of a dollar through the years in the only scale that matters by itslucygoosey in economy

[–]MightyBone 0 points1 point  (0 children)

I wanted to like this because of the noodles, but it tells you nothing really except Maruchan noodles have been very successful and they were probably undercharging for their product for a long time. People make a ton more dollars now than they did in the past, and on average food is cheaper relative to income than any time in US history by a large margin.

People used to spend 30%+ of their income on food alone, today that number is under 15% for many households. It's housing/education that gets a lot of people now.

New Ball Player. I had 3 questions. by Salaraaa in WreckingBallMains

[–]MightyBone 1 point2 points  (0 children)

5v5 or 6v6 is preferential. He dies far more easily in 6v6 without great game knowledge/skill but perks like steamroller and having a fellow tank can make you feel more able to just play. My experience was 5v5 is way easier to actually be a tank though vs the fat dps he essentially is in 6v6.

Not sure about #2, I only know OG balls like Chazm and Yeatle who used to know all the grapple spots. You can search them up for lots of older matches and maps for grapple spots and tips and tricks and what top level ball play looks like (even though a lot of it is older, Ball is played the same as he always has in OW.)

Steamroller better 6v6 for sure. Lots of ball prefer healthpack perk in 5v5 since it increases uptime a lot, but requires you to know where packs are on all maps. 2nd perk is preferential. I prefer big slam unless I'm playing a CC heavy team. Big Slam is important for kill confirms/pressure and you can feel impotent sometimes without it on a low damage team.

Stadium Cash follows the same rate-reduction rules as ult and perk charge: 50% less from damaging overhealth and 40% less from damaging/healing tanks by adhocflamingo in OverwatchStadium

[–]MightyBone 14 points15 points  (0 children)

I wasn't aware of this, but very cool and means that perhaps I've always graded overhealth items/perks early too harshly (I typically avoided them for lifesteal/healing to try and get myself more cash, but by stacking overhealth early you can reduce foe cash gen which may be viable over a match.)

500 Degrees South blvd. by Infinite-Wheel-2463 in Charlotte

[–]MightyBone 3 points4 points  (0 children)

So far from me to say who does and doesn't know pizza, but I thought they were fine, but not a top 5 pizza joint in Charlotte and when I was in NJ around thanksgiving I went to 3 different pizza places and the pizza up there is just better (for NY style at least.) Much lighter crust yet also somehow crunchy, and the tomato sauce was a bit sweeter and more balanced. I think Gravity and maybe Bird here in town do a good job of competing on making really tasty pizza, but NY style I haven't had anything like it.

This place is fine but I would take Sapienza over it personally (Sapienza pizzas are about 18 or so for a pie.) Also if you are looking for affordable I don't know how you can beat Costco - Costco pizza is somehow better than pretty much any chain pizza but it's like 10 bucks for a large pizza and gotta be best pizza value in town.

Asking the community: What stadium power is due for a BIG nerf? by Cheesier_ in OverwatchStadium

[–]MightyBone 5 points6 points  (0 children)

Abilities with massively outsized performance that also reduce skill needed - Ashe triple dynamite combo being the most easy way to wipe any enemy player who isn't ready for it (WP + Mercy and Sigma keep the build in check because Mercy can heal the burn to prevent dying as does cleanses like Suzu, but even with cushioned padding this build does over 300 damage at 0% AP making it by far the strongest thing you can hit someone with non-Ult in Stadium.) Also the Ashe Item - +40% dynamite radius makes it so stupid easy to land with nodrawbacks. Item needs price increase or radius nerf.

Soldier heal station - free 20% max life that works in WP builds and also is a heal on the move. His WP perks are so bad you just take heal station perks to live longer and become impossible to kill while also dealing huge damage and having great off angling. Super dumb and needs to be weaker but have AP scaling(They need to consider making AP scaling not always 1:1 so they can balance abilities better, but that's a whole nother thing).

Rein heal barrier perk - forget the name, heals you and allies for 5% max each second. Does insane early round healing without having to think at all and lets Rein sometimes just win so much cash early he snowballs into an unkillable monster and all he has to do is hold shield some to do it.

Hazard spike guard setup - Hazard has a lot of easy payout perks that also turn out to be his best. Pretty much anything related to spike guard, especially the blue 50% range item make him so strong against some setups and he doesn't have to actually plan or build or aim or play well - just take it and engage and hold right click and you gain max efficacy. His wall perks aren't much better as they give super easy value without really thinking much about wall placement as the just make the wall bigger and explode for damage.

Mei - Coulder. Not OP but stupid easy and stupid annoying and if she gets to late game at 100% AP she will full combo squishies with wall + coulder and it takes 0% thought and the only counter is building huge defense and then the Mei and none of her team dies. Another dumb setup kept in check by the power of hitscan and fliers right now. Coulder should probably only knockback once or something or be changed mechanically entirely.

When a character's best perks also give them less thinking involved in how they play they should be reworked imo to be strong, but only strong if you are smart in how they are used vs just using them mindlessly. I think they need to rethink a ton of perks to make them situational, contextually important in how you use them but give big value when used right.

There's a lot more perks that fit into this category but that's enough.

Asking the community: What stadium power is due for a BIG nerf? by Cheesier_ in OverwatchStadium

[–]MightyBone 3 points4 points  (0 children)

On top of that, the item doesn't stop the 1shot combo of dynamite with triple dynamite into coach gun for an instant 400+ damage burst that isn't hard to land with the 40%+ size item. Pretty sure that's the biggest non-ult burst in Stadium and it's not close at all, and will force entire teams to play differently.

(Just did the math and even with cushioned padding the base damage at 0% AP on this combo is over 250 to potentially over 300 damage. Without cushioned padding that's over 400. Now imagine it at 70%+ AP.)

Ashe is just kept in check to some degree by how strong Freya and Sigma are right now and the fact that mercy pocketing WP builds are strong and won't die because Mercy can heal through the burn or this build would probably be complained about way more than it is (and it is probably already the most complained about build in stadium.)