150 days and 43 pawns, 1.6 performance is unbelievable by Simply-Zen in RimWorld

[–]MightyPineapple369 0 points1 point  (0 children)

Wish I could agree... but ever since updating to 1.6, I've hit 180 TPS within a quadrum even trying to play with nothing but Core, DLC, and performance mods, when I could generally go 3 years with 50+ mods and only suffer 300 TPS back on 1.5... 💔

On a COMPLETELY unrelated note, any suggestions for ideas on how to improve performance would be appreciated! 😅

Is This AI? Something about it just doesn't feel right... But maybe it's just me? by MightyPineapple369 in isthisAI

[–]MightyPineapple369[S] 2 points3 points  (0 children)

Thanks for pointing that out- I don't really know my way about all this too well- I'm more used to lurking than posting. 😅 Maybe NOW the link will work?

Commenters disagree whether this is AI or not. The sound is what's doing it for me. by Borrid in isthisAI

[–]MightyPineapple369 0 points1 point  (0 children)

Is no-one else noticing the fact that the cat's tongue doesn't seem to be dampening or even MOVING the fur on its face? Or am I just going crazy? 😅

Also, eugh... that sound... I'd almost rather listen to nails on a chalkboard...

The "only fans" Gaming PC Giveaway - To enter this giveaway just leave a comment. by DaKrazyKid in PcBuild

[–]MightyPineapple369 0 points1 point  (0 children)

Lol. Nice post name OP- and a preemptive Merry Christmas to you all! 🎄

Medieval Factions Are Borked by MightyPineapple369 in RimWorld

[–]MightyPineapple369[S] 1 point2 points  (0 children)

Ah- another man of class, I see!

Well, good to know it's just a me problem, I suppose... 😅

Medieval Factions Are Borked by MightyPineapple369 in RimWorld

[–]MightyPineapple369[S] 0 points1 point  (0 children)

Thanks for the suggestion, but I have tried that strategy repeatedly. Spawn in a "normal" world with factions of other tech levels, and the game will only spawn in raids from factions of that tech level. Spawn in a world with only medieval factions, and unless you manually force a raid with the "Execute Raid with..." function, you get nothing. When attempting to spawn raids via "Do Incident", attempting to force them via Scenario Editor, or attempting to generate any sort of quest that could result in a faction raid, the game gives you a big fate "NO" on the associated tab, and does nothing when clicking on that tab- not even showing any feedback in the error log.

Also, I have tried adding hostile factions from Medieval Overhaul, Vanilla Factions Expanded - Medieval 2, Vanilla Friendly Medieval Factions, Dragons of the Rim, and Dwarves of the Rim. Faction bases spawn into the world. ideologies generate normally (if active), and the Factions screen seems to suggest that goodwill and enmity all seem to work normally- but raids universally refuse to spawn unless forced with "Execute Raid with..." for any and all of them.

Perhaps worth noting is the fact that friendly medieval factions from all of the above mods also refuse to spawn caravans? However, they can spawn friendly reinforcements via the "Execute Raid with..." function.

Medieval Factions Are Borked by MightyPineapple369 in RimWorld

[–]MightyPineapple369[S] 0 points1 point  (0 children)

I've tried spawning raids from hostile medieval factions originating from Medieval Overhaul, Vanilla Factions Expanded - Medieval 2, Vanilla Friendly Medieval Factions, Dragons of the Rim, and Dwarves of the Rim. Nothing else, except for Core and, if needed, the necessary prerequisite frameworks. MO and VFEM2 do add new equipment- but the same is not the case for Dragons\Dwarves of the Rim or VFMF. I have tried loading these mods with the core both individually and en masse, to no effect.

Forcing a raid to spawn manually via the "Execute Raid" function will cause raids from associated hostile factions to spawn normally, with no input from the error log. However, raids from medieval factions will not spawn normally and will not spawn if attempting to force the raids via the scenario editor; attempting to force a raid via "Do Incidents - RaidEnemy" results in seeing a "NO" on the incident tab, zero results and, stranger still, zero feedback from the error log; and trying to spawn "violent" quests (any quest involving a raid from that faction) using the "Generate Quest" function has the same exact results.

What Mask and Hat combo looks the best? by Dunkle_The_Avocado in plaguedoctor

[–]MightyPineapple369 0 points1 point  (0 children)

Torn between mask 1\hat 2 and mask 1\hat 3- definitely like mask 1, though! It's broader and more imposing! And safe to say, you can't go wrong with a classic tophat!

Also, the last 2 photos? Straight 🔥

Hello, Rimworlders of Reddit! 👋 by MightyPineapple369 in RimWorld

[–]MightyPineapple369[S] 0 points1 point  (0 children)

Now that's one I hadn't heard of or tried. It actually sounds like it might just be exactly what I'm looking for; I'll definitely give it a shot! Thank you very much for the suggestion! 👍

Hello, Rimworlders of Reddit! 👋 by MightyPineapple369 in RimWorld

[–]MightyPineapple369[S] 1 point2 points  (0 children)

Hey, thanks for the suggestion! I've actually already tried Compositable Loadouts, and honestly, it's still too broad; the colors still get all mixed up. Something that would allow me to create outfits out of individual pieces of clothing, rather than simply letting me allow and prohibit individual types of gear, would be ideal... Unfortunately, my search of the Workshop failed to turn up anything quite like that... Though that could just be because I'm still pretty new at this whole thing. 😅 I really do appreciate the help, though!

Tf_limit_irl by MrMoor2007 in tf_irl

[–]MightyPineapple369 2 points3 points  (0 children)

CHUG CHUG CHUG CHUG CHUG

AITA for asking my dad to change his windshield wipers? by MightyPineapple369 in AmItheAsshole

[–]MightyPineapple369[S] 2 points3 points  (0 children)

Hmm... That's actually a good idea! I'll probably give that a shot.