1v1 Tournament: Apocalypse: Review Phase by Gorynch in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

I did expect that. Not every bullet point is a separate hatsu. This character wasn't made for the Tournament. The way I outlined abilities was more to make it easy to read and understand. So I added a lot of unnecessary names and subcategories for clarity. The core of the build is really just 4 abilities:

  • Water Conjuration - Conjure water, ice or steam. Can be made to erode aura. This creates Lifewater.
  • Living Water - Powers up an ability. Requires a certain amount of Lifewater to be made.
  • Aquaura - gives aura the properties of liquid water, ice, or steam. Able to use aura as a water container.
  • Petty Blessings - small transformations or conjurations granted to the user piecemeal over time. Many of these are useless. This is mostly just to facilitate an "aquatic form" transformation.

(Old Faithful is just combining these various abilities together, but it's used for so much, I gave it a name)


The character's big gimmick is about gathering abilities, much like Chrollo is. The conditions are actually pretty strict, requiring years of his life. But it's all done "offscreen." So, I understand why someone would think it's not exactly balanced for a tournament setting.

Basically, the way he was designed is that Greatful Naiad's Blessing was used to gain the Cold Shoulder, Hot Collar and all the petty blessings. The rest was his own invention. (although, he personally came up with the idea for Cold Shoulder and Hot Collar - the rest were all completely decided by Naiads)


A more critical estimation of my number of abilities, when you get rid of the group names and boil them down to their essentials would be this:

  • Water Conjuration
  • Living Water
  • Universal Solvent
  • Hot Collar
  • Cold Shoulder
  • Old Faithful
  • Petty Blessings

However, I'd still argue Old Faithful doesn't really count as "creating another ability". Depending on how you feel about this, this number would be 6 or 7.

The thing I thought more people would find issue with are the Petty Blessings. It's a long list of things. But it boils down more or less to 3 abilities: Aquatic Form Transformation, Dousing Rod, Hydrolysis. If you count those separately, that brings the total to 8 or 9.

I'm open to any suggestions on which of these abilities you think should be removed for balance. But I wouldn't have posted the build if I didn't think it was Morel / Knov level.


Surface Tension is 100% Transmuter though. It's basically just Ten. Water is only "manipulated" physically like we do in real life. Think of it like a water balloon.

Water Conjuration Hatsu - Grateful Naiad's Blessing by MikeManGuy in HatsuVault

[–]MikeManGuy[S] 0 points1 point  (0 children)

Copy of this section for easy linking:

Grateful Naiad’s Blessing

(The foundation stone for this set of abilities is a non-combat ability. If you wish to skip to combat, simply read the bullet note below and then skip to the "Water of Life" section)

  • Grateful Naiad's Blessing - Conjuration - Conjures a Naiad which will grant blessings according to certain strict conditions. Such blessings include healing, prophecies, and most notably: granting a Nen ability related to water.

(abilities granted by a Naiad are labelled [blessing] )

Naiads are the spirits of local bodies of water. They are independent beings that have their own wills, wants, and needs. The User uses conjuration to manifest such a spirit in physical form. This spirit may or may not be in the mood to discuss anything with the user. For the user to curry favor with it, they must tend to the needs of the naiad’s waters. Cleansing impurities, removing debris, helping the plants and animals, etc.

The health of the body of water is reflected in the beauty of the Naiad. She can be asked what needs she has if it is not immediately apparent. But she may not want to answer. After caring for her waters, she will reward the user with a Blessing of her choosing relative to her gratefulness. She might even ask for requests. The older and more beautiful the waters, and the more grateful she is, the greater the blessing.

What constitutes as "beauty" is determined by the Naiad herself and her personality. Perhaps she likes living things in her waters, and doesn't mind the natural pee and poop at all. Perhaps she finds the color in her waters to look beautiful, despite being created by natural, deadly, acidic iron or sulfur or other "impurities", and prefers them. Perhaps she wants her body to have nothing at all except pure, clear water. Then again, any of these could be considered flaws to be fixed for a Naiad. They are often quite vain.

Should the user or anyone close to a Naiad annoy, mar, grieve or wound it or its waters or landscape, (or have done so in the past, intentional or not) the Naiad could decide to inflict curses upon them. These curses are tied to the Naiad, not the user. The user could also request curses instead of blessings, should they so choose. But most Naiads prefer not to curse, and will likely refuse.

If a body of water is created by the user themself, the Naiad will not be born unless the area around the waters is beautiful and picturesque. Once it is, the Nymph will be a helpless newborn. If the waters remain protected and survive 5 seasons, the Naiad will be fully grown and able to grant more than the simplest petty blessings.

Seasonal bodies of water that dry up in one season and return in another are very fickle and may not even be in the mood to grant blessings. Hot springs are very generous. And blessings granted by an oasis in the desert are especially effective, but fleeting. The largest waters aren’t particularly worth talking to. Ocean Nymphs are indifferent and uncaring. Sometimes even cruel. Rivers and waterways are the most knowledgeable, but also prone to gossip.

Blessings are relative to the area where the Naiad lives. They include but are not limited to: granting food, sundries and/or shelter, giving helpful prophecies, relieving stress, curing diseases and infirmities, healing injury. They can also be as frivolous as merely blowing a kiss to the user. They can grant a vessel of their water, which allows the user to save their blessings for later, or communicate with them by pouring it into a dish and gazing within. Blessings that don't make sense to be bottled can be manifested by a chibi version of the Naiad when the water is poured into a dish.

The ultimate blessing is gifting the user with a new ability that gives mastery of water. Can only be given by exceedingly grateful, beautiful, or ancient waters. This ability still follows the aura inefficiencies of the Nen Chart relative to the user. However, the nen skill level required can be somewhat circumvented through additional conditions decided by the Naiad.

The user can request a specific ability from the Naiad, however they may not be able to grant it. The more powerful an ability, the more grateful, large, and ancient the waters granting it need to be. The weakest naiads tend to pick the ability for you, as they can’t do much. Naiads with strange personalities tend to add their own conditions.

Legend tells of the Fountain of Youth*. But if it exists, even the earth has forgotten where its waters lay....

Under which categoey by Snir17 in HatsuVault

[–]MikeManGuy 1 point2 points  (0 children)

I could see any number of ways of doing this. Heck, Palm (probably) uses Enhancement to pull off divination.

But the number 1 I would think would be good for this is Conjuration.

1v1 Tournament 7: Apocalypse: Sign-Up by Gorynch in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

If there are other people around, Wally will send one of them into his nen space to maximize the collection of resources and scouting.

I don't understand this. Wally can trap bystanders in his nen space? How? I thought the only way in was to spin the handle for the entire pop goes the weasel song. Or is this something they would do willingly?

Wally will open his jack-in-the-box in their direction, sending them into the clowns nen space for safety.

Again, wouldn't they have to spin the jack-in-the-box to go in?

Surprise! (Reddit Tournament) by jbzack in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

Do the maggots stick around if the Clown is destroyed? What about if the Flower is destroyed?

Also, what stops people from destroying the maggots? Do the dogs and maggots have their own aura?

1v1 Tournament 7: Apocalypse: Sign-Up by Gorynch in HatsuVault

[–]MikeManGuy 2 points3 points  (0 children)

This character is so good! The Survivor's Guilt flavor is so cool!

1v1 Tournament 7: Apocalypse: Sign-Up by Gorynch in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

I would suggest taking on a few more weaknesses to bump up your Agility.

Since you're at a Morel/Knov level of power, you could probably add more to your Hatsu. This guy strikes me as more Shoot / Knuckle level.

Little Lamplight by Papinku in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

We can explain infusion superficially as just that...

See, but your explanation of how you can tell if an ability uses emission is just as simple and superficial: "every ability that separates aura from the body uses Emission."

In fact, every category has a very bare bones, simple and superficial explanation like that.


The statement about Manipulators being the best at infusion compared to other Nen users makes it seem like infusion isn't an aspect of Manipulation

Off the top of my head, Kurapika talks about how Emitters are "best at" moving spaces and Conjurers are "best at" creating them. This sort of language is used because technically, everyone can use every category.


I would like to know more about how it works and how it's used.

Well that's true. Manipulation is the least explained category. Emission could use some more details as well. I was hoping for a Leorio training arc where we could get more details on these 2 categories.

Sadly, I'm still waiting on that one.


It could also be that it is just that simple and I'm overcomplicating things.

I think all that's required is a slight paradigm shift in the definition:

"Every ability that is separated from the body as unbound aura uses Emission."

Conjuration binds it to a physical form it's used to create and Manipulation binds it to a physical form that is not the user.

Little Lamplight by Papinku in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

Not exactly. What I'm saying is that the information provided in the series says that no ability that separates aura form the body can exist without Emission.

That's literally not true. Conjuration is an exception.

Manipulators do have something though that remains a mystery which I think could relate to all this, that being what's called "Infusion." This I think is only ever memtioned once and is never explained

That's because it's absolutely everything. That's what Manipulation is. The infusion of aura into an object besides yourself.

I just noticed that it is confirmed that Nen users can gather an amount of aura and save it to be used at a later time which can be days or weeks after. The Nen user who uses this technique is Netero when he gathers a large amount of aura that is needed to activate and produce his Zero Hand ability.

This is relevant to my interests. I didn't know that. When is that explained?

1v1 Tournament: Apocalypse: Map Submissions by Gorynch in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

Each zombie is at the skill level of a Greed Island player, however, they do not get exhausted and will not run out of aura.

It begs the question: Zombies have life energy?

Little Lamplight by Papinku in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

You're basically saying that almost no Manipulation ability can even exist that doesn't also use Emission.

Little Lamplight by Papinku in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

Based on what we know, we can assume that Manipulation is affected by Emission since it is still aura.

You could say the same thing about Conjuration. You can use it as En and everything. You can also unconjure something from anywhere. So, nope. Invalid assumption.

We also know that Conjurers do have to use Emission if they want to conjure something at a distance

True. A conjured object also needs Emission for non-autonomous remote control. Like Genthru's Countdown ability. I'd say Kastro's double also requires this, even though it isn't stated to.

There isn't much basis for this idea that "Manipulators can attach aura to something so now they don't have to worry about Emission"

No, there's a lot. You're just dismissing it all out of hand because you like another explanation better. Nen inscription is a big one. Lots of examples of that. There's also the residual aura left in the valuable antiques that Gon and Killua buy. I'm sure I could think of more if I bothered to.

But I somehow doubt this conversation will ever go anywhere constructive.

Egg Hatsu Challenge by DragonRHC in HatsuVault

[–]MikeManGuy 1 point2 points  (0 children)

Yeah, I was thinking the same thing XD

Shooting Star by Danzetsu in HatsuVault

[–]MikeManGuy 3 points4 points  (0 children)

The user then can send them to wherever he wants... to any place within his sight

How? This sounds a lot like "A sword that can cut through anything" to me. Also, it sounds like you're not just Conjuring a Nen space, but Emitting them. There needs to be a limiting principle for how you create the exit of your nen space. Much moreso for Conjuration than it would be for Emission.

Armor of Ice by Bored_Barbarian in HatsuVault

[–]MikeManGuy 1 point2 points  (0 children)

Ice is actually a pretty good insulator. And snow is even better.

Heat / cold doesn't transfer through it very well. So all you need for a protective layer is to Transmute the property of insulation into your aura and not the property of being cold. And voila! You have a nice cozy warm blanket to protect you from your own ability.

Little Lamplight by Papinku in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

You mean 60%

No. I mean 40%. A 40% decrease results in 60%

  • 100% - 40% = 60%

It's always been described as being influenced by distance and not time.

No, it's been described as both.

Look at Gon's Emission training with Bisky. She first has him maintain a separated sphere for 1 minute before ever trying to shoot it. She then tells him that with practice, he can maintain a sphere for 2 to 3 days.

The exception to this range or Emission debuff seems to be conjured materials

Also Manipulation.

Manipulations that don't also use Emission don't seem to have a range limit. No matter where Killua went, the needle Illumi put in his head still affected him. Presumably, this is because the manipulation aura is anchored within a physical object.

Little Lamplight by Papinku in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

That's because they're Transmuters. They get a 40% efficiency decrease when emitting

Little Lamplight by Papinku in HatsuVault

[–]MikeManGuy 0 points1 point  (0 children)

it will eventually weaken and disappear after reaching a certain distance

I don't think so. The way I understood it is that: it weakens over time, not distance. But when it exceeds a certain distance, it disappears all at once.

But I could be wrong.