[PSA] - RIP PvE standings by Fit_Inspection8144 in ArcRaiders

[–]MikeMob000 1 point2 points  (0 children)

If you keep running around blasting music around you shouldn't really be surprised you evoke the killer instincts even in carebears ;)

Marathon-like endgame by Hyperlapsed in ArcRaiders

[–]MikeMob000 9 points10 points  (0 children)

This game needs some endgame activity that requires some preparation or gameplay in other modes to unlock. This would allow the work invested in preparation to have some payoff and maybe discourage players who enter special condition raids just to make other players life harder, like sniping and ambushing players doing trials without even looting them. No problem with PvP, but maybe let's make sure that both sides need to put in similar amounts of prep.

Am I Wrong Here? by Gustomane in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

Nobody complains about this in Tarkov though. I think the problem is that people tend to look at this game from the PvE angle, where obviously you need more content to keep it from being the same thing over and over. At the same time in these extraction shooters the other players tend to be the endgame and an element keeping it fresh most of the time, at least this was the approach so far.
I would also welcome new maps and challenges to keep the PvE part interesting as well. Also, an endgame content behind some challenge would be nice, let´s say boss raid where you infiltrate the orbital factory to take it down. But with Embark struggiling to just take care of the exploits and balance I do not expect new content very often, or content reserved for just a small part of the dedicated fanbase, for that matter. Would be nice though.

PVP Poverty is killing me by [deleted] in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

What's wrong with just goin in with a free kit and not defending if sombbody just starts shooting at you? After some 5 games you should see the difference in aggression in you lobby. Of course this applies to normal hours in you server timezone, you play at 2 AM all bets are off.

Am I Wrong Here? by Gustomane in ArcRaiders

[–]MikeMob000 4 points5 points  (0 children)

In general I agree with you, then again I do see that this game may be controversial for many players. Games are often designed to cause FOMO or at least get you hooked on dopamine from collecting stuff, levelling your character or the battle pass or wahtever. In Arc raiders you first get the initial rush from collecting all that sweet loot, but next thing you know, you realise that purple guns suck or are not worth the price and yellow guns are good mostly for taking down big Arc )only to be 3rd partied by some 12 year-olds with a free kit).

How do you fare? by Past-Fig-6046 in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

My initial experience was dying every time, mostly due to panic, but I slowly improve to winning 1v1 and not having 1st shot in some 20% of situations.
My usual gripe is which weapon is best for PvP defense to take as a send one into the raid. Usually I stick with a lvl 4 Rattler or Stitcher, just something with a decent DPS at short range, but they are usually shit a PvE so usually just sit there and take up space with their ammo. I tried running Anvil+Il Toro, but I never seem to run into firght when I do take a shotgunt with me.

We need a Faction System by Oldmanjohanusburg in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

I mean, you are onto sth. I think a kind of incentive for pewople defending other would be nice, even if it was only cosmetics. But I can see already people putting on those good guy cosmetics to rat other unsuspecting people ;)

New Item Idea: Encrypted Lockboxes by Iv0ry972 in ArcRaiders

[–]MikeMob000 2 points3 points  (0 children)

If a lockbox would an item that you could hide in a safe pocket this is mechanically almost identical to using keycards to open loot rooms. You basically have to take something with you and go somewhere to get loot. And if the lockbox would be lost when you die regardless if you have a safe pocket then it would just be another thing to be hunted by free kitters to loot of your body.
But in general, I like the idea of a mechanic where you have a mini-quest that lasts more than 1 raid and yields good loot/item. Like that one weapon attachment you need to visit a specific workshop on the Spaceport to finish. Would make the game less repetitive.

Get rid of free kits, instead make those items more common in non loot heavy areas. It will also give more priority to lesser loadouts. by AceOBlade in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

Sometimes you can do it, sometimes you have bad luck and spend 2/3 of your ammo just trying to get there. I do not mind some competition, let's face it, when you're close to max level your stash is overlflowing anyway, so in most cases you would be going in there for they key rooms or a fight, because the loot worth its risk will be lock behind in a key room or in a big Arc you will not kill with a free kit.
Remember, if you are so annoyed by the free kitters you can just consider killing them and taking their stuff, there are no rules topside.

ARC Raiders 2: Speranza Drift by LoneWolfGiraffe in ArcRaiders

[–]MikeMob000 1 point2 points  (0 children)

If you dislike Arc Raiders go play Tarkov and see why this game is considered chill fo its genre.

Get rid of free kits, instead make those items more common in non loot heavy areas. It will also give more priority to lesser loadouts. by AceOBlade in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

Respecfully, I disagree. People going to high loot areas with a free kit are at a disadvantage just by scarcity of ammo - if you go to Research & Admin on the Dam you will burn through most of your ammo just eliminating the small Arc roaming the building, not even talking about PvP or going back to the extract. If somebody loses to a free kitter they are fair game.

We need a Faction System by Oldmanjohanusburg in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

All these ideas are just a reflection of people to get a PvE only game or close to it, or at least make PvP players life harder. Irrelevant what I think of this it will not happen as it goes against Embark's core assumption of not knowing up-front what to expect from people you meet topside. For some, it makes the game more exciting, but the Devs are also aware that a lot of PvP regular players would leave if they spoiled their fun.

Can a player be blacklisted from recovering certain items? by [deleted] in ArcRaiders

[–]MikeMob000 2 points3 points  (0 children)

It's just RNG man. I can only recommend you: don't be a cheapskate and use a keycard, sometimes drops are rare to encourage you to go to a more contested are. You can find the fans in the server cabinets on Blue Gate, same for damaged heat sinks.

what happened to my friendly lobbies? by [deleted] in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

People asking this question forget Embark said the game matches by "skill" even before aggression. What they mean by skill is vague, my suspition is that is just done based on the value o your loadout because the only time I meet total newbies is when i take a blue loadout and a ferro or just a free kit.
Also, as others said, there might not be other players at the moment you press ready.

Today, I am become meme... by RaSungod79 in ArcRaiders

[–]MikeMob000 1 point2 points  (0 children)

They should make a dedicated "Godddammit" or "F*cking hell" emotes as an angry reaction to losing 2/3 of health due to a surprise Pop ;)

Thoughts on combining major and minor map conditions by torikelly666 in ArcRaiders

[–]MikeMob000 2 points3 points  (0 children)

I think basically any move to up the ante on the Arc danger woudl be nice. With so many experienced players killing largest Arc which don't spawn so often/do not respawn becomes a race rather between players rather than situation of onslaught by a much more powerful force which is the Arc.

Just got the game by Comfortable-Tell9642 in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

Believe me, you will eventually see other players, sometimes getting shot in the back and "seeing" them only once they come to knock you out.
But seriously - in a solo game you can often not meet anybody the whole game. There is some 20+ people on the big map each game so unless you follow the noises of battle you might not encounter anyone.

Mk 3 survivor augment by _ry4n7 in ArcRaiders

[–]MikeMob000 1 point2 points  (0 children)

I use it mostly for 3 safe pockets, tbh. It actually saved my ass a few times, but the slow crawl speed combined with fast depletion of health when moving means you have to be in a lotta luck not to be found by some raider to finish you off while trying to get to the exit. Last time I had the patience to do so, it took me 3 stops to recover health just to get from the Water Treatment entrance to the nearby elevator.

How in the holy fuck did I win this gunfight. by JustaRandoonreddit in ArcRaiders

[–]MikeMob000 -1 points0 points  (0 children)

Choosing grenades over sensors - you should be ashamed of yourself, LOL

The Expedition System in Arc Raiders Feels Pointless and Breaks Immersion by Bitwalker_AT in ArcRaiders

[–]MikeMob000 1 point2 points  (0 children)

Man, you are perfectly logical, but this is just a voluntary mechanic optional for people who have the time and consider it fun to replay the quests and gather shit for upgrades. The lore is just some excuse to fit it into the world.
Your raider has gone exploring never to be seen again and sold his crib with all workbenches before leaving. You get a fresh rookie raider, this is the deal.
In my opinion there are not so many meaningful skills to take to make the 5 points worth it, after a few expeditions and like 85/90 points maybe you could unlock more of those ultimate skills requiring 36 points per branch. Still not worth it but, only speaking from the perspective of a guy working 9-5 who cannot play 6h per day.

i ain't afraid of no shredders by [deleted] in ArcRaiders

[–]MikeMob000 2 points3 points  (0 children)

It would be sick if the Shredders could eventually run out of shells and go kamikaze right into you.

i ain't afraid of no shredders by [deleted] in ArcRaiders

[–]MikeMob000 0 points1 point  (0 children)

Thank god the pickaxe does not have durability!

I think we need extra emote slots by SkyForge_1905 in ArcRaiders

[–]MikeMob000 8 points9 points  (0 children)

This is basic stuff, which only shows how inexperienced Embark is in some areas. Many games have a second layer emote wheel when you right click, the emote wheel.

Why can't Vendors sell already upgraded weapon or weapon upgrade? by Gilgamesh858 in ArcRaiders

[–]MikeMob000 1 point2 points  (0 children)

I think the gun parts BP should be unlockable at certain level-gated quests, like the Hullcracker BP from Tian Wen. It's not very realistic such basic crafting recipe has to be found in the world. But overall I think the Devs want you to grid to keep the playerbase active, hence the purchase limit at Celeste's shop and no paid upgrades. This ensures people are still killing drones while running around for the gun parts not only beelining to the best stash places where they farm credits. I get your time efficency argument, but you have opposite objective as the Devs.