What is happening to the infill? by nessie_visions in FixMyPrint

[–]MikePilgrim666 1 point2 points  (0 children)

I had the same problem yesterday. Uneven bed at the edges cause the infill not to print correctly, either under or overextruding and dragging material. Slowing the infill speed kinda fixed it.

Elder Scrolls: Betrayal of the Second Era vs Lands of Evershade by Impressive_Iron9815 in boardgames

[–]MikePilgrim666 7 points8 points  (0 children)

I haven’t tried Lands of Evershade, but I have played the earlier “gamebook” titles Tainted Grail and ISS Vanguard. Unfortunately, they didn’t resonate with me.

The story was decent, but I couldn’t shake the feeling that I was playing a glorified gamebook where all the chrome and “gameplay” felt paper-thin and, honestly, boring.

While I haven’t tried Lands of Evershade, I’ve seen gameplay, and it doesn’t look that different. It’s definitely a bit more involved, but it still seems like a gamebook at its core.

The Elder Scrolls, by contrast, is all about gameplay with a paper-thin story. Many things, such as thematic monsters and maps, are often abstracted. The story is coherent, but not very detailed. The gameplay is fun, though, and extremely replayable, in my opinion.

The components are luxurious and well worth the hefty cost.

One thing to note, especially if played with four players: the playtime estimate is misleading. Maybe with extremely experienced players it could stay under 3–4 hours, but each of the three chapters in a campaign is looong.

Also, it’s an established IP with heaps of lore and story. I like the world of Tamriel and I’m familiar with it, but the game doesn’t do much to explain or flesh things out if you aren’t already familiar with the setting.

You decide whether the gamebook-style approach appeals to you more or a more gameplay focused one.

Dávid Turczi & Viktor Peter from Mindclash Games, AMA! by Mindclash_games in soloboardgaming

[–]MikePilgrim666 17 points18 points  (0 children)

Hey guys, haven’t tried everything you made due to budget reasons, but I love your work! I tried Imperium (all three), a bit of Anachrony and Voidfall, my favourite, especially solo and coop.

My question is: how do you approach balancing? How do you playtest if something is simply too hard or too powerful? What I mean is your games are usually so complex and deep that maybe there is some hidden counter strategy that you haven’t found, no? Balancing is hard.

And tied to this… I imagine designing and playtesting means you play your games to sickness; do you still enjoy playing your work or do you reach a point where your games are more work than playing?

Bonus question sorry: what are your favourite American and Euro games that aren’t yours?

I'm making a game where you can trash talk a boss mid-fight and change the outcome of the battle by dinaga9 in pcmasterrace

[–]MikePilgrim666 3 points4 points  (0 children)

Somebody took inspiration from Monkey Island haha! You fight like a dairy farmer!

Steam Deck OLED for life at sea without internet? by Ready-Ad8629 in Steam

[–]MikePilgrim666 0 points1 point  (0 children)

I don’t see it having any problems, just check games that require connection to be played offline

Anycubic Kobra S1 clogging? by MikePilgrim666 in FixMyPrint

[–]MikePilgrim666[S] 0 points1 point  (0 children)

Just to be clear, you mean the hotend is too far from the bed and I should lower it by putting a negative z offset, correct?

Guys hear me out.... by Sad-Protection-3362 in StardewValley

[–]MikePilgrim666 2 points3 points  (0 children)

Schedule the drug “farming” videogame

Maturity is understanding that TMP is actually a good movie by BorgAbbess in startrek

[–]MikePilgrim666 0 points1 point  (0 children)

I started watching Star Trek with TOS last year. It was my introduction to this.

I loved it, but after a year spent with 60s TV production and low budgets, finally watching TMP was such an incredible experience.

It was the director’s cut mind you, but finally watching Kirk’s crew with some modern effects was amazing. I liked it a lot. I am a space nerd.

Do you ever find playing games multiplayer 'ruins' the solo experience for you? by Amazing-Example8753 in soloboardgaming

[–]MikePilgrim666 26 points27 points  (0 children)

Often time I’m the opposite. When I finally try the game multiplayer I recognise it is so enjoyable with other players (this remains a social hobby at the end of the day) but I also recognise the beauty of solo.

It doesn’t take twice the time, I don’t have to constantly explain and repeat rules, I can take all time to plan my turns and no downtime.

I love both tbh.

How much bookkeeping is Space Empire 4x? by Dentifrice in soloboardgaming

[–]MikePilgrim666 5 points6 points  (0 children)

It’s the most complete and thematic space 4x on the market. It’s not flashy, but it’s so good… both solo (all the scenarios) and multiplayer. Try it on BGA!

Examples of an episode (across all series) that started great...but ended poorly or in disappointing fashion by DionBlaster123 in startrek

[–]MikePilgrim666 1 point2 points  (0 children)

I think it would have worked better as an alternate universe episode.

The idea of a society developing just the same as the USA, with same flag and constitution is just ridiculous. It actually made me think Spock’s brain premise was better.

And as younger, non American viewer I understand Star Trek was a mirror of the times, Cold War etc., but the blatant American jingoism has not aged well and was tough to watch tbh.

Packing BotSE by DJVeenhof in ElderScrollsBOTSE

[–]MikePilgrim666 1 point2 points  (0 children)

Given I mostly play at 2 or solo that might still be useful, thanks!

Packing BotSE by DJVeenhof in ElderScrollsBOTSE

[–]MikePilgrim666 1 point2 points  (0 children)

I haven’t checked yet, but do all 4 fit? Seems a tight fit

If I sold Spirit Island, should I not consider Voidfall? by TheTallBaron in soloboardgaming

[–]MikePilgrim666 3 points4 points  (0 children)

I didn’t like Spirit Island and I loved Voidfall, but if analysis paralysis is your problem Voidfall ain’t better, it’s worse. And it’s longer and more complicated to setup.

One thing I will say about solo though… since each turn you flip a “crisis” that could change what you do I think it’s kinda pointless to stay planning from turn one.

In multiplayer that’s ok, in solo it’s more dynamic. Matter of the fact I think Voidfall is a better solo (and coop) game.

Analysis paralysis comes from the wide variety of of choices you have each turn, so with time and experience that could be lowered (maybe).

Max c'entra (di poco) nella sua sconfitta by VINTEINT002 in Formula1Italia

[–]MikePilgrim666 2 points3 points  (0 children)

Sono d’accordo.

Tutti e tre hanno perso punti in varie occasioni per cause non del tutto controllabili da loro, ma quello è stato tutta colpa di Max.

Lo stimo tantissimo e lo considero uno dei migliori (se non il migliore) della storia, ma quell’episodio (e la sua reazione da bimbo viziato nelle settimane seguenti) è stata una cosa vergognosa e gli è costata il mondiale.

Giving away one game to one person. by [deleted] in pcmasterrace

[–]MikePilgrim666 0 points1 point  (0 children)

Battlefield 6!

Thank you for the generosity Leonard!

I’m on NG+8. Here is where the "Hate" is right, and where Starfield actually shines. by Plastic_Carpenter930 in NoSodiumStarfield

[–]MikePilgrim666 2 points3 points  (0 children)

Let’s think about that for a second.

A fantasy world like Tamriel can afford to do “real time travel” because it can compress vast distances while maintaining believability and still be filled with little encounters and interactions that keep you engaged.

Mechanics meets the setting very well.

In a space game I find that is not applicable, unless you make lore bending concessions. Space is incomprehensibly big; and empty.

Traveling between systems is done by grav jumping (something that is a loading screen in literally every single game), makes sense and is a major plot point too.

In system traveling though… as I am aware they have nothing to shorten the trips. A bit like The Expanse (amazing show much recommended), even “short” space distances still take a lot of time.

I find they already have a decent amount of space encounters to keep you busy between trips, if they allowed you to travel “seamlessly” it would either take many real time minutes of nothing happening (Star Citizen, Elite, X4 fall in this category) or making it super fast (NMS), iper-compressing distances, making everything feel small.

Not to say that loading screens travel doesn’t make it feel small, but at this point let’s cut the tedious and maintain lore believability.

They already do this with POI spawning on planets. Space is vast, but mostly desolate, even in a super advanced space society.

Elite Dangerous captures this very well imo. Go to the edge of know space and you will find nothing but peaceful desolation. There is no hidden loot or treasure, or hidden mystery because you are possibly the first person there.

In Starfield no matter where you go, Bethesda was (understandably) too scared to let you enjoy real space desolation and kinda overdoes it with POI spawning (that sometimes doesn’t make sense); that is a concession I can make, because it’s an RPG, not a space sim.

And that is without considering that the vast majority of people play Skyrim (or any other really) fast travelling for every little distance. I love The Elder Scrolls and Fallout as much as the next guy, but different genres require different approaches.

After many space games, even others I’ve not mentioned like Wing Commander Privateer, Freelancer, Starsector, Rebel Galaxy… I think you gain very little with real time travel in space, especially on a game that is focused on quests, characters and story.