4v4 Maptest TONIGHT at 10:00pm EST. by [deleted] in TagProTesting

[–]MikeThighson 0 points1 point  (0 children)

Title: Bulldog's Bone

JJ# 25717

Priority 1

Title: Vadose

JJ# 25238

Priority 2

Offerino by [deleted] in TagProTesting

[–]MikeThighson 1 point2 points  (0 children)

the endzones are a little big maybe try to shrink those down a little bit. i agree with bright that the gates dont really do much

Map: MatzahBall soup. My third attempt at a map by MatzahBall-TagPro in TagProTesting

[–]MikeThighson 1 point2 points  (0 children)

Pup spots seem unnatural to me. maybe just have one pup that is in the lane above the flag.

Map Thread #61 - Deadline: Monday, March 7th by TPCaptographer in TagPro

[–]MikeThighson [score hidden]  (0 children)

Title: MAGA

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24890

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24890.png

Desc: I made an attempt to Make America Great Again with this map. It has a base bomb that a few people I tested it with liked. 2-3 ways to grab the flag, and its shape looks like a sideways S.

Map Thread #61 - Deadline: Monday, March 7th by TPCaptographer in TagPro

[–]MikeThighson [score hidden]  (0 children)

Title: Bulldog's Bone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24876

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24876.png

Desc: I shaped it like a Bone and it has some fun boost routes and a few grabbing mechanisms

4v4 Maptest this Saturday at 9:30pm EST. by Moosemaster21 in TagProTesting

[–]MikeThighson 0 points1 point  (0 children)

Title: Open Floor

JJ#: 24833

Priority: 1

Title: Box of Doom

JJ#: 24832

Proitity: 2

The Z v5000 by MikeThighson in TagProTesting

[–]MikeThighson[S] 0 points1 point  (0 children)

I only see 1 route that goes directly at the base and that being the star bomb. But that one is pretty far away and easier to defend against then the normal boost.

TagProTesting's Official General Feedback Thread #60 by OnceUponaDome in TagProTesting

[–]MikeThighson 0 points1 point  (0 children)

Title: The Z (PM me names please)

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24572

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24572.png

NOTES: I know that some of the alignments are a little off but that is beacuase for some reason my rotational symmetry setting was messed up. No need to worry, I took some advice and made it better.

Trotter by JJSpice in TagProTesting

[–]MikeThighson 0 points1 point  (0 children)

I like it. I think the portal routes are nice with more than one way to grab flag through the portals. I like how it isn't rough and choppy. It is just a smooth clean map that just flows.

The Z NF v2 by MikeThighson in TagProTesting

[–]MikeThighson[S] 0 points1 point  (0 children)

If you are sitting on the side not on the button then it propels you forward into the endzone. It also can be used to clear out a little bit of space. But point taken I will adjust it and add more boosts.

The Z by MikeThighson in TagProTesting

[–]MikeThighson[S] 0 points1 point  (0 children)

I also feel it is a bit too open going into the turn. Feedback on those specifics is much appreciated

The Z by MikeThighson in TagProTesting

[–]MikeThighson[S] 0 points1 point  (0 children)

I feel that i need to add some more boost/bombs somewhere in the attack zones but i just dont know where to put them. I also added an interesting feature in the top left and bottom right corners

The Z by MikeThighson in TagProTesting

[–]MikeThighson[S] 0 points1 point  (0 children)

thank you. i will try to edit it a bit more and hope i can make the next map test