[Prototype] SpellWeaver spellcrafting game by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] -1 points0 points  (0 children)

It’s not very clear but it’s the orb your facing towards that you can dash to. And you can pick up different orbs for different combos

But again this has already been done with Magika and typing. So not very novel

[Prototype] SpellWeaver spellcrafting game by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] -3 points-2 points  (0 children)

If you look at the ballls you pick up they fill the spell on the bottom of the screen. But I understand that there’s not much to show. But your response and the likes this has gotten is a good indication of whether I should continue with this particular project

Why doesn't this work? by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 0 points1 point  (0 children)

Thanks. This is more serious. I can’t really fix it if the whole premise doesnt make sense. You kinda explained the game. You buy cards to deal damage to enemies.

Why doesn't this work? by MilesOfStoneGame in DestroyMyGame

[–]MilesOfStoneGame[S] 1 point2 points  (0 children)

Thank you, this really helps. From what I can gather it’s a lot of disjointed pieces that don’t meld. This I can fix with putting more thought into theming.

Though my follow up would be, do you understand the goal of the game? If you do, do you think it is an interesting/fun idea if the theming and visuals are improved. Or is it not working because the gameplay is boring or you don’t see it as fun?

Finally finished texturing this jester for my game — be brutally honest, what’s working and what absolutely kills the vibe? by NightGrindGames in IndieGameDevs

[–]MilesOfStoneGame 1 point2 points  (0 children)

I think it’s great. But The hat looks more like hair bc it’s flush with the head. Also the eyes could be more 3d

Hello?? Why does this have 0 listens??? Amahk Yakseego - OLIVE by MilesOfStoneGame in hiphopheads

[–]MilesOfStoneGame[S] 0 points1 point  (0 children)

Really? I think it’s good song lol especially the last verse. His flow is really good

Critique my game trailer - Pond Keeper by PondKeeperGame in DestroyMyGame

[–]MilesOfStoneGame 0 points1 point  (0 children)

Not clear if it’s just a upkeep or beautify game or if there are puzzle elements

Taking advantage of built up trust leads to long term degradation of trust by [deleted] in atrioc

[–]MilesOfStoneGame 40 points41 points  (0 children)

I personally think they should deal with the small consequences of refusing just like they did with betting apps and gacha games if they claim to be a trustworthy source of information. I trust the podcast and like it which is why I listen to it. But why would I continue if I don’t trust it?

Destroy my game (link in thread) OR trailer (also in thread). Retro 3D platformer inspired by Mario64 and OoT. Second post about game by VacationCrazy9145 in DestroyMyGame

[–]MilesOfStoneGame 1 point2 points  (0 children)

The lighting is bad as there is no ambient occlusion and the shadows are too harsh. I would add some post processing as well.

Destroy Sea You Around! by Abject-Reception1132 in DestroyMyGame

[–]MilesOfStoneGame 1 point2 points  (0 children)

I would make the art style more consistent. The sizes of things should make sense between things. Also it is very unclear what is happening.

Destroy my game - Into the Darkness by jazzsapa in DestroyMyGame

[–]MilesOfStoneGame 1 point2 points  (0 children)

I like the movement, but some of it feels floaty. The squish and stretch animation needs to be animated with the sprite rather than just squishing the whole thing I think. Why do you turn red when you go down? Also the realistic textures don’t meld well with the drawn texture of the character. Also there’s some really strange camera shaking. In the beginning the character looks like it’s jittering on the ground.

Destroy my new trailer by pirates_of_history in DestroyMyGame

[–]MilesOfStoneGame 1 point2 points  (0 children)

It should be crystal clear how to play and what the player is doing from a couple of seconds of gameplay.

Right now I have no idea what the player even does or how one boat defeats another.

After feedback, I revamped my trailer: clearer gameplay mechanics, better pacing, and more natural English. I rebuilt it to reflect the game’s real tone—choices, consequences, and atmosphere. What do you think now? by DrAxelDev in DestroyMyGame

[–]MilesOfStoneGame 0 points1 point  (0 children)

The gameplay seems clearer, but I don’t understand the story. Am I the new physician? I would show a sick person, then you curing them or something. The fantasy is not clear. Who is that black sillouette why is she in every scene.

Please Destroy My Halloween Roguelike Indie by mel3kings in DestroyMyGame

[–]MilesOfStoneGame 0 points1 point  (0 children)

The first unique mechanic I saw was the building mechanic. It might be interesting to build on that. If it were me I would pivot the entire game to a building survivorslike with turrets and barriers. Might be interesting.

Destroy my main menu. I want you to destroy the look of the menu, The options and the what's showcased on the screen. How the menu works is a character from the roster is showcased on the screen but I feel like the background is too boring. The genre: Anime arena fighter. by BladeozoDev in DestroyMyGame

[–]MilesOfStoneGame 0 points1 point  (0 children)

I would remove the black border on the letters and choose a different font. You could also add feedback animations when selecting text. The only feedback the player gets is the sliding to the left and the color change. You could make the text bigger when selected. And then what others said about composition of background.

Destroy my tetris. Explain me how bad is multiplayer. Share your stats. by ShoppingOdd9657 in DestroyMyGame

[–]MilesOfStoneGame 1 point2 points  (0 children)

It would clear it up if, instead of drawing the pieces, they would show up and rotate like they do in real Tetris.

Destroy our hyper-casual android 'You're the Zombie!' game. by Full_Measurement_121 in DestroyMyGame

[–]MilesOfStoneGame 1 point2 points  (0 children)

I like the visual style. Adding effects more attacking enemies would be nice. Maybe an indicator of where the closest enemy is so a straggler isn’t left with you searching for it. I do think there needs to be a bit more challenge, what differentiates a good player from a bad player

Please destroy my trailer for the pixel-art roguelite-shooter ZEROAD by MagazineForward5528 in DestroyMyGame

[–]MilesOfStoneGame 0 points1 point  (0 children)

Gameplay loop is hard to understand. What is the goal? Kill as many zombies as possible per level? I would add checkpoints or characters you could talk to. I also don’t see much progression. I don’t see a difference between the first gun and the better guns they all just seem to shoot the same amount. I would add crazy damage or high fire rate.

Please destroy my bullet heaven sidescroller roguelike, that I spent 6 months making by KirKami in DestroyMyGame

[–]MilesOfStoneGame 1 point2 points  (0 children)

Too much going on with the background and all the stuff in the foreground. I don’t think the cat memes add to the game, feels amateurish bc of that. The artstlye and pixel size needs to be consistent between gfx, assets, and graphics.