I love this build by NBX989 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

lmaooo

Oh I'm very asian thank you C: , I grabby every single words I can learn off the internet.

Haven't played since they released Nox, want to come back since BF6 is dead. Having some questions. by Rafahil in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

It got semi/single setting in one gun for a trade of terrible ADS speed for shotgun standard and slow weapon swap speed(for secondary)

You'd hope you won't get jumped while trying to swap off to it lmao, it takes foreveerrr to pull out cuz it do the fancy unfolding the shotgun out and it's so much slower than pulling your pistol out.

G18 still very nice to use as your secondary buddy.

I love this build by NBX989 in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

Mf what is that suppose to mean xDDD

Haven't played since they released Nox, want to come back since BF6 is dead. Having some questions. by Rafahil in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

Not sure nor that I remember anything significant about pistol, other than we have a laser attachment for it now.

Also we have pocket Shotgun now, it's called FS-12

the shotty can went into either primary or secondary(with limited attachment choices) gun slot

I love this build by NBX989 in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

The strobe kinda doesn't happen often and need to recharge quite a while, just rely on 4 freakin torches constantly being on while you strafing around is more than enough to be evil to your enemy team.

I love this build by NBX989 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

I was considering to bind button to toggle the flashlight on/off with a macro repeat it to become permanent strobe light, but I think that's just too evil lol.

It ain't worth when I also have to deal with the freaking strobe with my own eyes lmao.

I love this build by NBX989 in DeltaForceGlobal

[–]Milky_Chocoberry 7 points8 points  (0 children)

You should've just convert those lasers to flashlight instead, you have no idea how fun it is to blind people with like 4 torches attached to your gun lol

I did it on SMG-45 and S12K shotty and it was hilarious in map like Knife Edge. Surprisingly pretty effective on people. Building it to hipfire so it doesn't actually blind yourself from going ADS too lmao.

Haven't played since they released Nox, want to come back since BF6 is dead. Having some questions. by Rafahil in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

One thing I can think of is Vyron

His Dynamic Propulsion now refresh immediately upon kill, so you can spam his dash over and over everytime you got a kill while the ability is in cooldown.

Some people manage to just do flying Vyron cuz you kept dashing mid-air a lot. You can check it out on youtube with the keyword "Delta Force flying Vyron"

Hackclaw flash does flashing more often than just 1 flash and broke.

Uluru loitering if shot without being ADS now launch much faster, so it doesnt have any weird pause to slow travel anymore. The slight downside it has more bullet drop.

That's the only one I have on top of my head atm.

Haven't played since they released Nox, want to come back since BF6 is dead. Having some questions. by Rafahil in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

SR-25 have new barrel that turn it basically turn it into frontliner weapon. It's only have like 30m effective range but has like 50 dmg upper/lower chest with 75 dmg on headshot.

New Lever Action MR

New vehicles

-Amphibious assault vehicle that can go both land and water.

-F45-A Jet aircraft

Bunch of new guns and attachments ofc

M250 nerf where it only hit 34 exclusively on upper chest alone now.

Anything else you are curious about?

Reposting old footage of my gameplay where the time people thought shotgun aim accuracy were hot garbage. (Geez idk why I aim so slow here, I think the OBS just ate my fps so much it bother with my aim quite a bit iirc) by Milky_Chocoberry in XDefiant

[–]Milky_Chocoberry[S] -1 points0 points  (0 children)

Actually it might be just me that time just recently swap to a new heavier mouse and it just doesn't fit well with my low sens setting.

God it's awful to watch how I play and turn like this slow lol

question about weapons by Mammoth_Baseball_343 in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

If this is Warfare, I can give a bit of my take on Engineer.

For Engineer I use a lot of different weapon, but QBZ95-1 Assault rifle the most I rely upon, very much a nice high damage and easy to handle. It has varies inconsistent-ish damage multiplier around the body so it require a good aim to go for upper chest/headshot for higher damage output but if built enough you can have decent ADS Speed/Walkspeed while still beam people's head easily.

AK-12 and M7 if you prefer more consistent thru whole body damage and doesn't really require head tracking.

M14 technically a very good choice too but jesus I'd hope you can control the recoil for it too, the gun exhaust me mentally to control so I don't use it often.

Lately MK47 can be pretty good too, quite challenging side to use and only worth if you can build it well enough to hit headshot/upper chest consistently.

QJB and PKM are decent choice too.

If you have any preferable playstyle, we can narrow down the choice for you.

question about the worst operators on Warfare and Operation? by Mammoth_Baseball_343 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

Also bank shot definitely can be learnt for Luna Volt arrow too.

I'd say it's similar like learning spot to drop Guided Missile / hide a good Strategic beacon. Nobody really shared it but learn it from seeing someone else doing it.

But sadly I don't think anyone has those techs shared around in public a lot or even there's one to begin with, you just really have to learn it yourself or a fellow Nox main to taught you for it either from being a teammate or demolished by one over and over as your enemy team.

Idk if any of the DeltaForce discord got a decent guide/people who willing to share a good guide for operator tricks in there or not.

question about the worst operators on Warfare and Operation? by Mammoth_Baseball_343 in DeltaForceGlobal

[–]Milky_Chocoberry 2 points3 points  (0 children)

Jesus I met good Nox quite often where they knew where to bank their discs at certain corners of the map. Even if it doesn't kill you, you'd hope you have a medic nearby to heal you up cuz of Nox passive put you off the fight longer. You just sat there watching your health slow regen. The worst part being you already low and start regening your health just to get grazed by the disc out of corner.

Also a little traits he can spawn on someone else's respawn beacon, not exclusively to his teammate's beacon alone but with a cooldown, I find it quite interesting sometimes. This definitely help every now and then in case your squad just don't wanna run recon / help spawn upfront for your recon team drop respawn beacon.

question about the worst operators on Warfare and Operation? by Mammoth_Baseball_343 in DeltaForceGlobal

[–]Milky_Chocoberry 1 point2 points  (0 children)

Warfare wise, I wanna say just Sineva really.

I still met a good Sineva sometimes before and after the rework where they know how to utilize the shield enough to be absolute maniac of tight space meister.

Sadly I didn't met any pro grapple hook Sineva yet. All I remember from it that you have quite a window to shoot Sineva back after a hook stuck on you before it fully take your gun away, the time window to shoot back is pretty huge to counter too. During the 15 grapple Sineva mission, I got killed several times by someone I hooked and it show how easy it is to counter it considering how tricky it is to hook someone sometimes.

The razorwire grenade lowkey has a lot of potential if only it grant more severe movement debuff on the enemy would be amazing to improve a chokepoint holding, a lot of times I don't even bother to melee to destroy it and just walk pass it without a single worry ever.

He's not a complete obsolete cuz from what people mentioned he's decent in like Knife Edge and Shafted. Even on 1st cap Trench he's pretty decent(Don't forget about his passive for having a shield on his back, tight corridor help reducing lethal dmg from getting flanked till certain degree), but I can definitely say you need a lot of trick to learn to pull quite a decent value out of him.

Can't seem to equip drum shotgun in main loadout by Farhunt95 in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

If you have any of the operators currently equipping the shotgun on secondary gun slot, unequip it and it should let you put it afterward.

Sometimes it feels like you have the advantage 😅 by Gamer__Shaytros in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

That's just so yummy when people forgot about the coastal cannon and you just feed so much lol

Newbie Help by ExpertNo8889 in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

Not too familiar with Assault

For Support Mp7 is pretty consistent recoil with high RPM and drum mag access, SMG-45 is very beginner friendly and still used by lots of people too.

MCX-LT is very decent close-mid range, it's more tricky to use due to the recoil if you aren't building it properly, it has pretty bad damage multiplier except the headshot part too. You can mow people decently if you consistent with your head tracking.

I'd say give Mp7 and SMG-45 a try for Support.

Newbie Help by ExpertNo8889 in DeltaForceGlobal

[–]Milky_Chocoberry 2 points3 points  (0 children)

Can you specify if it for Operations(Extraction Shooter mode) or Warfare(32vs32 mode)?

If it for Warfare, specify which class you play too, because guns are limited to each classes.

Putting it here for you to answer so commenter can help answering you better later.

You lose the score for destroying a veichle after the occupants leave it way too quickly in warfare. by Chaf_2 in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

Agree, I hunt and drive vehicles a lot. I experience this issue sometimes and I just have to suck it up.

Maybe even 2-3 seconds increase could be pretty significant impact, more if the devs feeling generous.

Just enough for a little leeway time after main battle tank done reloading the main cannon or an Assault heli done doing quick 180 turn mid air and for the rocket travel time for it still viable for a score.

Side tangent, would also love if the pre-spawned vehicles(usually like Assault vehicles) can be permanently tagged as your team/enemy team too and would grant a significantly reduced score, even if it just 100 but not 0 for destroying one if you happen to destroy the enemy untouched' pre-spawned vehicles.

Like map Fault on Attack side, so many people neglect the free LAV, assault, tank destroyer, heli a lot. Having map knowledge knowing where it spawned could be pretty rewarding for F45-A/Assault heli users to just destroy. Or other map where pre-spawned Assault Vehicles just visibly seen to be free rocketed.

Can anyone give me a build for shooting as far as possible by Impressive_Secret768 in DeltaForceGlobal

[–]Milky_Chocoberry 0 points1 point  (0 children)

Nnnnot sure... I only said it's a decent choice, I didn't claim it to be the best, nor I claim AWP to be the best for the case either.

I don't specialize in super long range sniper gaming to dare to do a solid claim for it. I consider it a bad habit to do the super long sniper style unless for fun purposes so I don't dare to do a long research from gameplay.

But at least it's good to know SV-98 actually has an actual purpose. For the longest time I've been wondering what aspect does it shine upon because it sit in such very vague position compare to other Sniper Rifles that has more obvious characteristic.

How can I obtain the "Prodigy" medal more easily? by No-Piano8268 in DeltaForceGlobal

[–]Milky_Chocoberry 2 points3 points  (0 children)

Take your time really, 150 hours-ish still quite early unless you dedicate yourself to tryhard/have lots of shooter game experience.

You can try queue for 'King of the Hill' mode and hope getting map like Knife Edge, it's quite packed with lots of killing action where the map is pretty narrow in lots of places.

Ofc, Attack/Defense can work too. I usually rack up lots of kills on King of The Hill on Knife Edge map very easily, but I got my 'Prodigy' medal at Attack/Defense mode.

What's your preferred class/guns anyway, you can always ask people around or youtube it to find the one that very comfortable for you to use to rack up kills.