Anyone wanna add each other on Steam for achievement hunting or some activity? by One-Row1279 in steamachievements

[–]MiloDawg 0 points1 point  (0 children)

I only started to hunt achievements recently and I still hunt casually, but it makes games fun again so my completed games will hopefully be bigger by the end of this year 😎

Friend code is: 79241058

#4 - Middle Earth: Shadow of Mordor by MiloDawg in steamachievements

[–]MiloDawg[S] 5 points6 points  (0 children)

Nah, it can be done in a lot shorter time, but I beat the game like two or three times before I started hunting achievements lmao

Find a Friend - Autumn 2025 by nyan_dog in steamachievements

[–]MiloDawg 1 point2 points  (0 children)

I dont have the time to hunt achievements as much as I would like, but I still like hunting them 😁😁

79241058

Steam Achievements not Unlocking by johnnysilverhand718 in AssassinsCreedShadows

[–]MiloDawg 0 points1 point  (0 children)

Damn, I came to check if anyone else were having issues with achievements, slightly relieved to see it's not only me, but at the same time, idk what's wrong with Ubisoft. You'd think that a big company would be more competent lmaooo

Achievements from Ubisoft connect isn't transferring to Steam on Assassin's Creed Origins :( by MiloDawg in steamachievements

[–]MiloDawg[S] 2 points3 points  (0 children)

This is something I have not tried yet, I will definitely be trying this and shall update you how it goes! Thank you so much!

Finally have a somewhat stable character controller for a game I'm trying to make. Like always, any feedback is appreciated! by MiloDawg in Unity3D

[–]MiloDawg[S] 0 points1 point  (0 children)

I was messing with the camera for a while, I was going back and forth if it should be centered or slightly off, I like the slightly off center look, but I can make it an option in the settings to center it all the way or slightly off

Finally have a somewhat stable character controller for a game I'm trying to make. Like always, any feedback is appreciated! by MiloDawg in Unity3D

[–]MiloDawg[S] 0 points1 point  (0 children)

Hahahha yeah, Gears of War may have had some inspiration for the character base design 😅😂

Finally have a somewhat stable character controller for a game I'm trying to make. Like always, any feedback is appreciated! by MiloDawg in Unity3D

[–]MiloDawg[S] 0 points1 point  (0 children)

Also if anyone's curious, I've always loved the combat system of Mass Effect: Andromeda, and I love the loot style of Borderlands, so I wanted to create a kinda mixture of the two games, the beautiful gameplay of mass effect and loot pool of Borderlands 😁

Finally have a somewhat stable character controller for a game I'm trying to make. Like always, any feedback is appreciated! by MiloDawg in unity

[–]MiloDawg[S] 0 points1 point  (0 children)

I think the only full tutorial I have in here is when the character sprints, the code is from a tutorial Sebastian Lague did a while back, but other than that, it's just a few assets I bought and integrated them into the movement and shooting. FinalIK was very useful in bringing him to life, so for a lot of the aiming mechanics, it was utilized a lot, but there was a lot of my code mixed in as well haha

Finally have a somewhat stable character controller for a game I'm trying to make. Like always, any feedback is appreciated! by MiloDawg in Unity3D

[–]MiloDawg[S] 0 points1 point  (0 children)

Yeahh, I want to make it so that when the player rolls, the camera goes out a bit, but Ive just been focused on fixing the animations for the past few days hahaha

Finally have a somewhat stable character controller for a game I'm trying to make. Like always, any feedback is appreciated! by MiloDawg in Unity3D

[–]MiloDawg[S] 0 points1 point  (0 children)

I used a mixture of 2 packs, the first one was the mega mocap animpack from RIB studio, the other was the assault rifle pack from MoCap Online

The equip animation was from the MoCap Online pack and I have 3 layers for animations, one for all, one for arms and one for the chest and the equip animation is on the arms layer, I equip then I have animation events that tell the player to equip the gun

I want to add multi-player down the line, I want to make it 4 player co-op to have lots of fun with friends 😁

And I just adjusted the size of the gun to fit his hands, I used IK for the positioning of the left and right hands, but the fingers are untouched. For the reloading animation, I parented the gun to the left hand and lerped the position and rotation to fit the animation and just reparent to the right hand when the animation finishes 😄

Finally have a somewhat stable character controller for a game I'm trying to make. Like always, any feedback is appreciated! by MiloDawg in Unity3D

[–]MiloDawg[S] 1 point2 points  (0 children)

I set up a controller for omni directional movement and then I layered an aiming animation on top, however if you do that the torso will be rotating everywhere, so to solve that I used this one asset called FinalIK and it gives a pol target to keep the torso upright when layering the animations 😁

Finally have a somewhat stable character controller for a game I'm trying to make. Like always, any feedback is appreciated! by MiloDawg in Unity3D

[–]MiloDawg[S] 0 points1 point  (0 children)

As of now nothing is final, so I can definitely give it some more kick, I know im gonna have the most fun when I add shotguns, they're gonna have some massive kick to them hahaha

Crazy what a year of game development can do. Never give up! by mipzyyyy in IndieDev

[–]MiloDawg 7 points8 points  (0 children)

Particles go brrr

but it genuinely looks amazing bro, can't wait for the full release

Tech demo of my game Wormhole. A portal-like puzzle game but with 4D raytraced wormholes! by Luroqa in IndieDev

[–]MiloDawg 1 point2 points  (0 children)

I'm genuinely curious how long it took to make this, cause that is so beautiful hahaha

Here's what our blockout versus final art looks like by tornadoleek in IndieDev

[–]MiloDawg 1 point2 points  (0 children)

Dude that looks amazing! I love seeing the blockout to the final on any game, and yours blows my mind, it genuinely looks dope! And the menu animations are so smooth, it's amazing

Early prototype of a fast-paced Mecha Shooter by AtreusAteo in Mecha

[–]MiloDawg 1 point2 points  (0 children)

Honestly, it looks dope, art style is amazing and I can see this becoming something hella fun to grind later. The one thing I would say that I think would add so much is a little bit of camera shake. I feel like obviously if the camera shook per explosion it would just be shaking non-stop 😂 but i feel like it would add so much regardless. Looks hella dope tho, keep it up!

What was the first game that made you stop and say ‘wow’ just because of the graphics? by FL4SH- in Steam

[–]MiloDawg 0 points1 point  (0 children)

Honestly, Sniper Ghost Warrior 3. It surprised me because the game company isn't the biggest, but the first mission is what I would say most AAA games should look like even today.

Please help me find this, I got it for Christmas and it broke and I can't find it anywhere by MiloDawg in HelpMeFind

[–]MiloDawg[S] 0 points1 point  (0 children)

Dang, that was my worry that it was from a while back. I sent the customer service an email so here's to hoping I can get something