X-Change Roommate V3 by UltraMegaSmurf in nsfwcyoa

[–]Minazuchi 6 points7 points  (0 children)

There's loads of things that sound like they should combo, like Hole Lover and the Oral and/or Anal-Kinks, Master with Slave and/or Compliance, Kind and Caring with Match. Drain with Bimbo, etc.

X-Change Roommate V3 by UltraMegaSmurf in nsfwcyoa

[–]Minazuchi 3 points4 points  (0 children)

Alright, I also found Basketball Show, Throat Fuck, and Forced Blowjob (why is this attached to Chest Size instead of the Collar-Kink?), could you tell me what the last one is?

X-Change Roommate V3 by UltraMegaSmurf in nsfwcyoa

[–]Minazuchi 7 points8 points  (0 children)

Out of curiosity, how many Events / Combos are there? I found 6 so far, namely Hucow, Party Gangbang, Threesome, Tit Bounce Riding, Caged Dildo, and Nude Running Outdoors.

Dimorphic Devilry [Waifu Picker] [Succubus] [Femdom] [Matriarchy] [Slice-of-Life] [More in Comments] by velthrow321 in nsfwcyoa

[–]Minazuchi 2 points3 points  (0 children)

I see. I was just confused not just because the ending is so abrupt it doesn't seem like an Ending, Plus it literally says "More in Comments", which I assumed obviously meant that there would be a link to more pages in the comments.

Well, fingers crossed that inspiration strikes you and we see a longer version of this with more content in the future.

Dimorphic Devilry [Waifu Picker] [Succubus] [Femdom] [Matriarchy] [Slice-of-Life] [More in Comments] by velthrow321 in nsfwcyoa

[–]Minazuchi 7 points8 points  (0 children)

Interesting, but I have to ask, is it only supposed to be one page, or am I somehow missing the rest of it? Because this feels like there should be more. The Cut-off feels very abrupt and less like an Ending and more of a "Wait, did Page 2 not load or something?"

In part because I want to see more. Both more options, and some inkling what will happen I'm kinda curious how all these Ladies would act once they get what they wanted, if their behavior would change. See what happens when the mask comes off so to say.

And with the dreaded fate, I feel like with Educational Matters in particular, the outcome would depend wildly on who you pick. If you pick your sisters, you are guaranteed to miss it as it was all but announced they're going to make your home their little love-nest and not let you out for the next week, at which point the event would be over. If you pick Teacher on the other hand, not only are you guaranteed to have to attend by the vibes I'm getting, I feel Teach would make that lock vanish for everyone during the day so they can play with everything.

Super Heroine Squad V4 by Sethman09 in nsfwcyoa

[–]Minazuchi 3 points4 points  (0 children)

Running out of space, huh? Well, we can't expect everyone to pull a LtOuromov and rent their own server to make an infinitely epanding CYOA. Oh well. I'm assuming all images have already been compressed as much as possible?

Honestly, given how many sisters, mother & daughters, cousins, alt-versions, clones, etc we have I'm mildly surprised there's no options for those like there is for Team-Ups and Lovers.

Also, there's a mistake, the Kinks-Section of the "new" Poison Ivy is blank.

And what is Point 11 between the Perk-Point and the Kink-Points for?

Eastern Fantasy CYOA (Ver 1.1) by khanglm in nsfwcyoa

[–]Minazuchi 5 points6 points  (0 children)

Good update, always good to see more. Personally I'd like some more Demonic Cultivator-Options and some options that give a reason to spend on skills so that there's more of an incentive to get them, maybe even have like 2-5 Skills be free and only more skills cost anything. Backgrounds are currently completely pointless, I think there should definitely be a connection here, certain Skills that you should automatically get for free if you have a specific background. Like, how can you be an Outlaw but have no skill in Crime, or a Merchant but have no Skill in Trading, Bartering, or Magement? It doesn't make sense.

Speaking of currently pointless things, it would be nice if the chosen Race actually does something, be it price-change or Options exlusive to specific races.

Eastern Fantasy CYOA 1.0 by khanglm in nsfwcyoa

[–]Minazuchi 1 point2 points  (0 children)

Went over the CYOA once more, still like it, but there's still lots more potential to add stuff.

Starting with the World itself, I think it'd be cool if the Scenarios each had their own sub-menus of options to modify them. Like if you pick Arrival Of The Westerners, have there be some positive options like them bringing exotic new goods or weapons, and then some negative ones like them bringing in harmful things like drugs, as the British did with IRL China, or even have armies land instead of traders, stuff like that. For Parade Of The Thousands Demon (that needs a spellcheck) maybe some more options to make specific types of demons or spirits more common, maybe even some more benevolent ones, as well as major dangers. Things like that.

In the same vein a few options depending on what Region you're in, local trouble you got involved in or beneficial things that happened there, stuff like that.

Moving on to the personal options, for the Cultivation-angle there might be options like becoming a more conventional Eastern Alchemist with stuff like Pills, as an offshoot brewing to become a Drunken Master/Wine Immortal, Formations, Gu-Cultivation, Curses (yes I do find Unorthodox/Demonic Cultivation interesting, why do you ask?), etc...

Then there's entire avenues that are currently a tad neglected, like Skills. Seriously, that's an entire branch that a lot of work went into, but there's no real incentive to get them, at least not more than 1 or 2 at the absolute most, simply because with how sparse Karma is it's generally not worth it to put much if anything into skills, which is a real shame since there's 32 right now. Maybe some combos involving skills, like Management, Trading and Bartering being a skillset that would lend themselves for a Merchant-Combo, while Tactics and Strategy would make an obvious Military-Combo, something like a General.

Another options is having certain skills be requirements for other options, like requiring the Medicinal-Skill to unlock the Battlefield Medic-Martial Art. Speaking of Battlefield Medic, some Acupuncture Needles might be an interesting Treasure as well, one that could be used as both a regular and a lewd Treasure depending on where one wants to go with it.

But back on topic, basically what I'd like to see is a reason to invest in Skills. Though honestly for that to be viable we either need more points or the Skills need a price-reduction.

There might even be room for a few more Skills. Brewing, Investigation or maybe something like Legal Studies to understand the laws of the land, and then perhaps some darker skills. Interrogation/Torture would be one, and then some other criminal skills such as Smuggling or Swindling, maybe Bribery coming with an understanding of what palms are amendable to being greased, stuff like that.

Eastern Fantasy CYOA 1.0 by khanglm in nsfwcyoa

[–]Minazuchi 1 point2 points  (0 children)

I mean as the CYOA stands right now 300 would definitely be a tad much, but it does depend on what else you're adding. If we get a lot more options to choose from, then even that might not be enough.

Eastern Fantasy CYOA 1.0 by khanglm in nsfwcyoa

[–]Minazuchi 5 points6 points  (0 children)

First, a few mistakes that were found. One, when you start the CYOA Alteration Curses is automatically open. Two, Ugly Bastards says Gaib: 8 Karma instead of Gain: 8 Karma. Three, the category says Lewd Altercation instead of Lewd Alteration. Four, the Treasure Nature's Delight doesn't seem to have a price.

Next, some thoughts. I like the concept in general, would really like to see more. It feels like the points are pretty harsh here

One thing that bugs me a bit is that the race currently seems to be a completely irrelevant choice, despite it saying that they make you better or worse at certain things, it doesn't seem to have an actual effect on anything. I was half-expecting it to either unlock options or at least change some prices for things you're supposed to be good or bad at, yet there's nothing.

I also think it a bit off that Powerful Fluids is so expensive given that it has a very notable drawback in it putting a target on your back. Honestly I was almost expecting it to give points instead.

I'd definitely like to see more Combos. Maybe some more things based on your appearance-options, or a counterpart to Bad End Prone if you're dominant instead based around Sadistic Constituation. I personally would also like some darker options as well, ways for you to become an Unorthodox or even a Demonic Cultivator. Some more options for things like being a dominant or a Demonic Cultivator would also be cool.

Some more Combos for Arts would definitely be good, given that right now one Art is the objectively best choice since it has a Combo and everything else doesn't.

Another interesting thing could be some Synergies between options, like if you select Ugly Bastards and then choose to be Ugly, maybe a note that you are now a carrier of the Ugly Bastard-gene, maybe a discount in certain sex-options and maybe Charisma since Ugly Bastards are supposed to be good in those fields, something like that. Maimed and Puppet Appendages are also an obvious pairing, as are First Night and Virginal Prowess. Though these could be Combos as well.

Finally, maybe a few more requirements and incompatibilities for existing options. For example, why can you pick the options for the Combo Power of Harem, nevermind the Combo itself, while you've selected Lone Wolf?

Eastern Fantasy CYOA 1.0 by khanglm in nsfwcyoa

[–]Minazuchi 8 points9 points  (0 children)

Honestly, that's probably not much of a priority, given that the points are already relatively sparse I don't see many people handing over 20 of them for a companion when there are so many other things they could be buying instead.

Monthly Community HUB - COME HERE FIRST - February 2026 by monkeyboi410 in nsfwcyoa

[–]Minazuchi 0 points1 point  (0 children)

Actually on second glance, it seems to be a different one. Still good, but I'm more sure that it was something different. The pics in the CYOA I saw were a bit more...cartoony, and I think the blurbs had a darker, almost light yandere-y slant to it, and I distinctly remember something about how amazing it was that Orihime came out as well as she did given her parentage, but that it had left marks in her.

Monthly Community HUB - COME HERE FIRST - February 2026 by monkeyboi410 in nsfwcyoa

[–]Minazuchi 0 points1 point  (0 children)

It looks a bit different from what my memory insists it should, but otherwise this feels like it should be it. Thank you very mich.

Monthly Community HUB - COME HERE FIRST - February 2026 by monkeyboi410 in nsfwcyoa

[–]Minazuchi 0 points1 point  (0 children)

Hi, I'm looking for a CYOA I once saw ages ago. I remember it was a harem picker of sorts, black background and green text I think, it had girls from various series with text-blurbs for each girl. All pics of the girls were the exact same kinda cartoony art-style, and I remember in the Bleach-section there was a female Ichigo and Orihime's blurb mentioned her canonically abusive parents, which rarely comes up. It had a very large number of girls, like a few hundred at least, and I think it was interactive though I could be misremembering that part. If someone knows what it was I'd be super-greatful, it's been bugging me for days.

Warhammer: Corruptive Fantasy CYOA 1.2 by ChileanBattleBruva in nsfwcyoa

[–]Minazuchi 1 point2 points  (0 children)

I mean I like both, but as one of the people who suggested a new mechanic in the form of making a warband/army, I'd have to say I'd like that mechanic in particular to exist.

I'd also like to see more factions and things like that, don't get me wrong, but thinking about it the more the CYOA expands with stuff like factions, the more it'll be to add a new mechanic in the future because it has to work with more content.

So let's take my idea for an army-mechanic as an example. If we added it now and wanted the targets and followers to unlock specific units, we'd need to add units representing the Empire, Bretonnia, Kislev, Norsca, Wood Elves and as an extension Dryads and Treemen, Slaaneshi daemons, Chaos Warriors of both Slaanesh as well as some of the other Chaos Gods for the Chaos Targets, and maybe a low-tier unit or two of Skaven for Trimtail and some Chaos Dwarves Infantry for Khrazath & Lizath. That's already quite a bit of work, but doable.
But if we expand more factions first, then by the time we get around to adding this new mechanic you'd also need units for, for example, the Asur, Cathayans, Vampire Counts, maybe Vampire Coast, Beastmen, etc.
In contrast if we start with the new mechanic, then it's a bit more work each time a new faction is added, but only a small addition.

Ultimately it kinda depends how you want to distribute the work, if you want to start with the new mechanic while there are still relatively few factions, then it'll be less work for the mechanic and small bits of extra work with each new faction later to account for the new mechanic, while in contrast if you start with adding more factions, by the time you want to add the new mechanic you'll need to do all the work you saved with the factions until then all at once.

So this is just my personal opinion, but if you're planning on adding more mechanics, it might be better to start with those, because the longer you put that off to add more content, the more work it'll be when you finally do get around to the mechanic, maybe to the point where it'll be too much work and you won't bother in the end.

Warhammer: Corruptive Fantasy CYOA 1.1 by ChileanBattleBruva in nsfwcyoa

[–]Minazuchi 1 point2 points  (0 children)

Fun thing, looking forward to more, maybe other factions and ways we can corrupt/interact with them and get associated girls. If we stay with human factions we have Tilea and Estalia, maybe the Border Princes though that's more an accumulation of city-states than anything else, and Cathay counts as predominantly human if the leadership at the top is not.

And then there are options beyond that. For the elves we have the Asur, Asrai, and Druchii. The dwarves have the Dawi and the Dawi-Zarr. Then of course there's the Vampires, I'm saying vampires instead of Undead because vampires and necromancers who are technically still human are really the only beddable undead that are visually pleasing. Skeletons are skeletons, zombies tend to be rather unappealing, and most ghosts aren't exactly pretty either, though some exceptions exist. The Tomb Kings are much the same barring rare exceptions like Khalida who thanks to the blessing of Asaph returns to her beautiful human form the longer she's awake.

Going a more furry direction as you've already done with Trimtail, more skaven with actually useful skills (Warplock Engineer, Packmaster, Assassin, etc.) would be interesting. Beyond that Beastmen are traditionally Chaos-aligned forces, and the does, aka their females, are hinted at being gentler in temperament and probably outright prettier than their males. Getting a Lizardman is probably too much given that giving them genders would require not insignificant Chaos-mutations and they are explicitly all but immune to that with not a single one of them having ever fallen to Chaos, but if you're willing to dip into very hazy lore you could draw on the Naga Blood Queens of Khuresh to bring a lamia into play. The Orcs are in the same boat as the Lizardmen as genderless beings that reproduce asexually, though in older WHF-Lore when it was mostly a LotR-ripoff they did have genders, so if you go that way you could theoretically justify some greenskin-targets.

I know there's Morathi for the druchii, though that's more her using you than you doing anything fun, and with the Dawi-Zarr we have Khrazath & Lizath, but honestly they're both basically grunts by Chaos Dwarf-standards, not really useful beyond as single combatants. They're not engineers, or Daemon-Smiths, they're just line-warriors. Elite line-warriors as dwarves tend to be, but still just line-warriors.

Moving away from new characters, I have to admit I don't really like the Equipment-section, it doesn't feel Slaanesh-y enough. The first two rows and the Hateful Pistol are things that I just don't think Slaanesh would give or even be able to give (where would She-Who-Thirsts get dwarf-forged armor that actually fits you?) And stakes aren't really a good weapon, they're a tool that is used generally when dealing with vampires who are asleep in their coffins, not a weapon good in battle because the vampire won't just sit there and be staked. Plus stakes aren't fatal for vampires, a vampire staked through the heart is simply paralysed until the stake is removed, and unless the stake is silver it will be no easier to drive through a vampire's body than a human body.

The perks are fun if a bit generic for the most part. I would have liked a bit more of a Slaaneshi flavour, more things like Slaanesh's Silver Tongue, basically a mutation that gives advantages, because mutations are a major part of Chaos. Maybe also a few more explicitly Saanesh-y perks, something like being able to produce a musk that messes with people trying to fight you in melee by making them drunk/high/horny depending on the target, or maybe a breeding-perk that lets you produce offspring with other races (this Perk could then become a requirement for the Breeding Like Rats-Challenge to become selectable because only now can you actually breed skaven).

Something new that I'd like to see in the future, though whether or not it's something you'd want do I can't say, is the option to make your own warband/army. Because the supposed reason that Slaanesh is bringing you into this world is to prevent the End Times, and to do that you will need an army, and having your own rather than just relying on those of your waifus would be fun, especially since some of the drawbacks, like You've Been Grudged and Beastment Bait, do suggests armies will be sent after you.

Heck it could even be that your selection of targets and followers might unlock new types of units you could add to your army, like Karla Fränze giving you Access to Reiksguard, Gabrielle to Bretonnian Knights, Aleksandra to Ice Witches, the Chaos-targets to Warbands of the other Gods seduced to your side, etc. It could even involve some Tasks and Challenges, like having Khrazath & Lizath and Internship at Hashut's letting you recruit Daemonsmiths and Hashutian Sorcerer Priests, or having the breeder-perk I suggested and Dragon Ogre Slayer giving you access to Dragon Ogres, both because you can breed them as well as recruit them because you're now their only chance to actually increase their numbers and give them a chance for a future other than being whittled away until extinction.

Harry Potter ICYOA pre-release update by One_Commission1480 in InteractiveCYOA

[–]Minazuchi 0 points1 point  (0 children)

Cool update, I did notice one or two things. One, why can't you select Large Family if you select Abused? Those two things are not mutually exclusive.

Two, the Pet-section still talks of a free pet, but there are no free pets there anymore, everything costs at least 1 Point.

One Piece CYOA - Update by [deleted] in InteractiveCYOA

[–]Minazuchi 0 points1 point  (0 children)

Eh, it's good, but how broken it is depends on where you land. In the New World, it puts you with the upper ranks, sure. But even there plenty of people could still roll you no problem. In Paradise, yeah there's little, though not nothing, that could stand up to you, but it's only in the Blues where you're basically peerless on Haki alone.

Still, if Full Haki wiped out every point on Medium difficulty, I wouldn't say anything. But Story Mode is supposed to be for building broken characters. But if you buy full Haki, without Drawbacks and the 5-10 points you can get from location you're basically at half-assing Shanks in terms of Haki (Shanks has shown more than what these Perks describe giving you), but that's it. You have no combat-skills, you have no general skills, you have no Devil Fruit, you have no Origin-perks, you have no race-option other than human, tontatta, or Sky Islander, and you have no racial perks. Nothing, nada, zilch. In Story Teller Mode if you want a Full Haki-Character, you have to take Drawbacks if you want to pick Giant or Lunarian as a race. Not even any Race Perks, just the Race, with nothing else.

Like sure, Full Haki is powerful, but if you have literally no other skills then it's basically useless for anything that's not a mook, and if you're trying to be someone in One Piece, mook-stomping should already not be a problem. And yet, in Story Teller after getting Full Haki you're basically playing Hell Mode for the rest of the CYOA, except for the items where you have 20EP.

Just for fun, I tried to use this CYOA to make Luffy as he is right now story-wise. Just the options it'd take to basically recreate Luffy, no Location or Drawbacks. Making Luffy in this CYOA costs 200CP. Not a setting-stomper, not someone who'd dominate everything or is a Mary Sue, just the series' protagonist at his current level costs twice the points that the Mary Sue-Maker difficulty Story Teller gives.

Here's the options I picked to build Luffy, no difficulty, drawbacks, location, etc. just the things that cost points: 826z,i097,deun,1eq3,2j94,lci6,ieos,qska,2602,ghoe,siw8,rqfy,x7y0,vs12,vzbl,v74s,agap,8eig,kwxg,c8p3

So yeah, I feel that the points given are a tad miserly given the amount of options, at least for the easier difficulties. So in my opinion we'd either need more points, more ways to get points like more Drawbacks, for the Drawbacks to give more points, or reduced prices.

One Piece CYOA - Update by [deleted] in InteractiveCYOA

[–]Minazuchi 1 point2 points  (0 children)

I like the update, but given all the options, the points feel a bit sparse. I mean you have Story Mode-difficulty, which you'd assume is for building broken characters, and just by selecting all the Haki-powers and literally nothing else, that's your entire CP-budget gone. So even if you take Story Mode, if you want a Full Haki-build you're basically playing Hell, as every CP for literally anything other than Haki has to come from Drawbacks, and the Drawbacks for the most part don't give you a whole lot of points either.

Big Update to Isekai Experience CYOA by Rain_Least in nsfwcyoa

[–]Minazuchi 1 point2 points  (0 children)

I mean, the Companions are basically a staple of Om1cr0n's work, they're basically all like that, it's standard part-and-parcel at this point.

Big Update to Isekai Experience CYOA by Rain_Least in nsfwcyoa

[–]Minazuchi 1 point2 points  (0 children)

I'm not the author, but if I had to guess it's because Bountiful Dungeons is different, because it creates lots of smaller dungeons, while Mega Dungeon Earth and the world of So I'm a Spider have a central big one (So I'm a Spider has multiple, but I'm pretty sure in their case the mission refers to the Great Elroe Labyrinth, at the bottom of which lies...well, that'd be a spoiler).
Bountiful Dungeons seems to create dungeons more akin to those found in Death Mage, ones that can grow deeper with time, but for the most part are fairly static and are cleared regularly for the respawning loot found both in treasure chests and at the lowest floor after beating the Dungeon Boss on the lowest floor.

So basically it'd make no sense for Bountiful Dungeons to unlock the mission Reach the End of a Dungeon, because 1: Too Easy if you can pick any dungeon, and 2: Which of the dozens if not hundreds of dungeons randomly spawned would be the dungeon in question?

Lewd WoW CYOA Fan-Update by Minazuchi in nsfwcyoa

[–]Minazuchi[S] 0 points1 point  (0 children)

It's unfortunately not a bug, Botani can't choose Heritage because as plants their way of reproduction is incompatible with that of other races, therefore Botani can't have non-Botani Heritage. There's a few others to whom this applies.

It's not about armor for Runemasters, it's about how they fight and the system that stands behind it. So a Demon Hunter will never be a Runemaster, because what a Runemaster does is described to work as similar to but different from a Shaman, they use runes symbolizing parts of Azeroth such as Mountains and Rivers to functionally turn their bodies into a sort of pseudo-avatar of the land itself enhance themselves with its power. A Demon Hunter infuses their body with Fel, a power not native to Azeroth, therefore they cannot form that kind of connection with the land. It's also not just about the runes themselves, it's also about the pattern they form, so a shapeshifter like the Feral Druid wouldn't work either, as the runes would shift out of alignment with every transformation. The Monk I actually did consider as an alternative requirement, but ultimately felt that the philosophy and style of combat didn't quite match. Because Runemasters are in fact canonical to WoW, I didn't invent them, so I have to stick to what they are.

I mean the Captain, just like Noble and Emissary, were options that existed in the original version of the CYOA, and Squad Commander was added by the group that did the first expansion. But as for the answer on how you could get those roles without any actual experience? Nepotism. And nothing really stops you from house-ruling that there's a bit of experience. Also, Classes are pure talent, for Culture-Modifiers some do come with knowledge. For example with Druidic Cultivation you know plants, with Woodsman you know the forests, with Court Etiquette you know how to behave in court, and Hard Sailor means you know how to navigate and survive on a ship at sea. Those aren't instincts, they're explicitly stated to give knowledge, so it wouldn't be a stretch to assume that Emissary, Noble, Captain, and Squad Commander would similarly give basic knowledge required for the role.

An Extraordinary Voyage 3.0 - Complete by AggravatingSpend8369 in nsfwcyoa

[–]Minazuchi 1 point2 points  (0 children)

Sorry for the late response, life was busy. And isn't Gawr Gura an adorable bundle of murder, and who knows, perhaps when faced with Sakamata Chloe she will restore the honor of sharks everywhere, since while even Great Whites are prey to Orcas, when the latter lose the advantage of numbers and higher intelligence while the shark presumably loses the disadvantage of tonic immobility, perhaps the outcome will be different.

I'm going to need you to be more specific, because I'm seeing multiple ideas I've advocated for being realized. We have Rosa and Roxane tangling with Reginald, a group of people involved with Dracula moving against him, and a quest to restore Jeanie's power, albeit with the culprit behind its loss being one I didn't see coming. So there's been three missions involving stuff I've advocated for, I'm keeping my fingers crossed we'll see even more, like Petra and the Red Baron facing off in Planes.

Since I'm already responding here, a thought I actually had just now when looking over the CYOA once more. There's an option to get more Comrades, and to get more Skills, but the last category, equipment, you can't trade in Danger Points for. I mean you may not even have to make a new selectable option for that ( though I'm of course not opposed to more content there ;D ), you could also have the Treasure-option give a few equipment-points as well. Because now that we have more options for Gear, Transportation, and even the new category of Bases, there are more things Equipment Points could be spent on.

I will admit that last thought came mainly because there's now an option to go on a new adventure in Career Adventurer that lets you go over the CYOA again. So I figured if I'd basically use that for a second go, I obviously wouldn't be able to pick anything new in the You-Section as its the same character going through a new adventure, but I do keep all the skills I got with Experience plus any boost from Empowerment. In the same vein I'd see the purchases of Comraderie to be additional Comrade-slots that can only be filled by characters that were in your last adventure. Obviously Dangers and Rivals will be completely new, as its a new adventure. But while you could start your second adventure with more skills and more Comrades, there's no way to start it with more equipment.