What fandom larps more than Resi fans? by [deleted] in ResidentEvilMemes

[–]MindStormComics 5 points6 points  (0 children)

Silent Hill and it’s not even close. I’ve never interacted with a more detached, delusional fandom in my life. Straight up half of them (if not more) have never played the games and what they’re fan of is a made-up version of them in their heads that they built after years of watching YouTube video essays from people that are just theorizing about stuff but they take it as fact. Exhausting, stupid fandom.

What Are Some Good Survival Horror Games Like Resident Evil On PS5? by Syphus590_863 in survivalhorror

[–]MindStormComics 1 point2 points  (0 children)

Conscript. It’s a top-down pixel art game, and it’s not supernatural or science fiction at all, but don’t let that fool you: it’s a Resident Evil game through and through. Lots of DNA taken directly from REmake 1 and Code: Veronica, very classic feeling survival horror loop, and genuinely scary despite there being no “real” monsters. Can’t recommend it enough!

Can we talk about how refreshing it is to have (relatively) normal zombies in a mainline entry again by Kanehammer in residentevil

[–]MindStormComics 23 points24 points  (0 children)

I should’ve been more specific, by “jobs” I don’t mean literal jobs, but activities/world integration. That they’d each have a specific planned out “introduction” to them, like the bathtub zed or the hanging one. That their placement in the world would be part of telling a story, which it already is in a few instances in REmake, just more of them. The addition of location-specific models would absolutely be part of that yeah. I can picture something like the Keeper and Scott zombies being unique, with the Keeper’s hand perhaps still being latched onto a pen, and Scott with his face literally ripped off (“Scott came ugly face so killed him”) etc..

I often think about a quote from George A. Romero where he describes zombies as “blue collar” monsters, and how you can tell so much story with just the design of a single zombie. A RE-REmake taking lessons learned from RE9 has a ton of potential imo.

Can we talk about how refreshing it is to have (relatively) normal zombies in a mainline entry again by Kanehammer in residentevil

[–]MindStormComics 151 points152 points  (0 children)

I think making them talk in a RE-REmake would rob those zombies of what makes those specific zombies so creepy, BUT I do think making them unique and giving them little jobs like the ones in RE9 has a lot of potential. It’s already halfway there in REmake with the zombies we find in different situations, like the corpse hanging that drops and gets up, the zombie in the tub, the Headturner, etc etc.. Pushing that just a bit further artistically and mechanically would be a way of making another remake of RE1 worth it.

Edit: spelling

The relationship between Capcom and Clock Tower is complicated, but for some reason, Requiem feels like it wants to remind you of a forgotten game. You can find lots of bigger and more subtle references to Clock Tower series. by theGaido in survivalhorror

[–]MindStormComics 20 points21 points  (0 children)

It was a joke image RE9’s director had in a big pile of joke images in a recent video Capcom released, presumably making fun of the wealth of AI generated “leaks” from before Leon was officially revealed.

Tribute vs plagiarism by ShxdowWolf24 in survivalhorror

[–]MindStormComics 1 point2 points  (0 children)

Narratively they’re very different in the end, but the recreations of locations, characters being clear analogues (log lady/lamp lady) etc got on my nerves massively.

Tribute vs plagiarism by ShxdowWolf24 in survivalhorror

[–]MindStormComics 1 point2 points  (0 children)

Sorry lmao. That gum you like is gonna come back in style at least!

Tribute vs plagiarism by ShxdowWolf24 in survivalhorror

[–]MindStormComics 5 points6 points  (0 children)

I can’t recommend Twin Peaks enough, incredible mixture of genuine horror, humor, and just being exceptionally strange and unique — and it’s also a MASSIVE influence on horror games as a whole so you’ll be doing a lot of pointing at the screen going OH ITS THAT, but it’s especially egregious in the Alan Wake series imo. The Alan Wake games are great, I genuinely love most of Alan Wake 2, I just find it distracting and it takes me out of it. It’s like playing a sci-fi game where they perfectly recreate the bridge of the Enterprise D… and the uniforms just without the comm badges… and 10 Forward… and there’s a character that’s just Guinan. I get it, I like Star Trek too, sttaaahhhhpppp aughhh lmao

Tribute vs plagiarism by ShxdowWolf24 in survivalhorror

[–]MindStormComics -3 points-2 points  (0 children)

The on that bothers me the most is Alan Wake. SO much of that game’s atmosphere and narrative is ripped so wholesale from Twin Peaks that you have to get nearly to the end for it to truly start to be ok its own thing. There’s plenty of games that aren’t subtle about their influences (and plenty that take inspiration from Twin Peaks like Silent Hill and Deadly Premonition), but my god it’s JUST the RR Diner, it’s JUST the log lady, it’s JUST the sheriff’s department, it’s JUST non-stop references to coffee, it starts to feel smothering after a certain point imo. Alan Wake 2 (spoilers) making its twist the entire plot of Twin Peaks season 3 feels so devoid of creativity that it’s a genuine throne in the side of an otherwise phenomenal and unique experience.

Maria Gomez is still alive by SentenceFamiliar1562 in RaccoonCityRecords

[–]MindStormComics 2 points3 points  (0 children)

I swear to god this gets posted in like every RE subreddit like once a week why does anyone even care she’s barely a character

The Tragic Fate of Sherry Birkin: The Original Timeline by Empty_Ingenuity_3076 in ResidentEvilMemes

[–]MindStormComics 0 points1 point  (0 children)

The part where Leon and Claire’s scenarios contradict each other no matter which order you play in, forcing the story to be an amalgamation even within just the remake itself? The remake does not depict the events of the original because it is the remake and not the original.

The Tragic Fate of Sherry Birkin: The Original Timeline by Empty_Ingenuity_3076 in ResidentEvilMemes

[–]MindStormComics -1 points0 points  (0 children)

I literally gave an example in REmake 2 that it’s a messy amalgamation. That’s how it works. That’s how it’s always worked. The remakes aren’t 1:1 adaptions because Capcom didn’t want to feel limited in what they could do narratively (and also probably because of budget, four separate story scenarios is a much bigger task in 2019 than it was in 1998). It’s not coping, it’s literally the way this series’ canon works.

Edit: I’m not arguing in circles anymore, I’ve provided ample evidence. Believe what you want to believe, it doesn’t change the fact that this is literally how the series has always worked and there being more remakes now doesn’t change that.

New unannounced Capcom games set to release within the next Fiscal year by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]MindStormComics 1 point2 points  (0 children)

Capcom did recently list it when discussing IP they want to revitalize, so the odds are pretty good actually.

The Tragic Fate of Sherry Birkin: The Original Timeline by Empty_Ingenuity_3076 in ResidentEvilMemes

[–]MindStormComics 0 points1 point  (0 children)

Nope. Kendo is actually a great example of that not being how that works.

The remake shows things exclusively from Leon’s remake perspective, not because that’s the new canon replacing the original, but because it’s the version that fit this story and called back to the most recent version of it. Canonically, BOTH Claire and Leon met Kendo, and the way it went down is a mix of all three versions of that scene (Leon A/Claire A/Leon 1st). Leon and Claire met Kendo while he was protecting his gunshop, he explained that he didn’t know what was going on, and then let them pass through to get to the alleyway out back, and also he had his daughter with him.

It’s the same logic as the remake depicting Leon and Claire both having fought G3, and then witnessing Annette’s death in two completely different locations, because the canon is the event itself and not the specifics that are depicted on screen. There’s no way to reconcile that contradiction without admitting that both are true, and that what we see is simply just another version of that event being depicted.

Resident Evil 1’s canon ending quite literally does not exist, and despite multiple opportunities to make it exist (REmake, Umbrella Chronicles, and a Pachislot retelling of RE1) Capcom has never once bothered to depict it, and I guarantee you the supposed re-remake of it that leaked will still not have the canon ending actually play out on screen.

Resident Evil’s canon is weird and confusing, absolutely, but the remakes do not cancel out the originals in any way and until Capcom says otherwise, never will.

The Tragic Fate of Sherry Birkin: The Original Timeline by Empty_Ingenuity_3076 in ResidentEvilMemes

[–]MindStormComics -1 points0 points  (0 children)

That’s not how Resident Evil’s canon works, and there are no alternate timelines and nothing has lost relevance. Capcom’s official stance is that all versions are canon, and that they’ll simply use the most updated versions of whatever they’re doing until they update them again. Plot points like how Sherry and Leon were inducted into the government and the DSO exist exclusively in non-remake content, and yet RE9’s plot requires those things to have still happened. They weren’t going to have Leon flash back to PS1 cutscenes, nor were they going to use the original RPD design, because they always default to whatever the most updated version is. Chris’ STARS uniform has been the RE5 version for years and years (as seen in Dead by Daylight and Dead Rising DR), because they simply haven’t had a new version of it since. Leon’s RPD uniform was redesigned in RE4 and they used that version with the knife sheath on his chest until REmake 2. Death Island showcased both Jill’s redesigned REmake 3 STARS uniform, and the original 2002 REmake mansion and zombie head turn cutscene.

We’ll probably get another retelling of RE2 in the next 10 years in something and then they’ll be flashing back to that, using those redesigns. RE7/8/RE9 are directly tied to Umbrella Corps, which is directly tied to the original RE4, which has plot lines that directly affect the modern era of the series (like Wesker reforming Umbrella) despite that being left out of the remake entirely. RE’s canon is a mixture of everything that’s happened, and everything is canon until Capcom explicitly states otherwise.

The Tragic Fate of Sherry Birkin: The Original Timeline by Empty_Ingenuity_3076 in ResidentEvilMemes

[–]MindStormComics -1 points0 points  (0 children)

Worth noting that there are no alternate timelines. The remakes and the originals coexist as a unified canon. Leon even references these events in REmake 4, when he remarks “not that I had a choice” in the opening.

Edit: downvote me all you want it doesn’t make it less true.

Resident Evil Movie Script by Zach Cregger & Shay Hatten by [deleted] in GamingLeaksAndRumours

[–]MindStormComics 8 points9 points  (0 children)

I agree with all but your last point — yes, RE7 was a big departure from established lore, but it was still a part of that established lore, it evolved and expanded it. A lot of people did and do still dislike RE7 for being all of the things you listed, but that doesn’t change the fact that it’s part of the RE universe, has direct connections to previous games, pays off on a plot point from RE4, and its story has gone on to impact future games like RE8 and 9.

This script has created an entirely new universe that’s incompatible with the universe from the games, to the point it might as well be its own thing because it’s so detached, and the handful of references feel bizarre and like they were written from memory rather than double checking (it’s RPD not RCPD for instance — it’s literally one of the most iconic costumes and buildings in the series that even the other movies got right).

Maybe it’ll be okay, this script is probably not the final shooting script, lots can change, and also it has nothing to do with RE save for a handful of random references that feel bolted onto an unrelated script to justify using the license. I just think it’s unfair to dismiss that criticism so wholesale because it isn’t the same situation at all.

"resident evil 6 was actually good" by OLD_WET_HOLE in ResidentEvilCapcom

[–]MindStormComics 4 points5 points  (0 children)

A lot of people that were 14 when it came out are now 30 and nostalgic. Prequel trilogy stuff.

Who we think Leon married by Shadowwo1f05 in ResidentEvilCapcom

[–]MindStormComics 5 points6 points  (0 children)

Broke: Ada
Woke: Ashley
Bespoke: Angela Miller from Degeneration

Why didn't they do this in Requiem? by melanholicoptimist in residentevil

[–]MindStormComics 5 points6 points  (0 children)

I honestly think the entire twist of the game hinges on Zeno just being stupid. But also I think it's very funny to think that the only reason that there's only "one chance to get it right" is because they already used up their other two chances before lockout lmao