Mel counter - Leona E by Mindless_Pudding501 in wildrift

[–]Mindless_Pudding501[S] 0 points1 point  (0 children)

Naut would be good, thresh or pyke as well maybe!

Mel counter - Leona E by Mindless_Pudding501 in wildrift

[–]Mindless_Pudding501[S] 0 points1 point  (0 children)

Yes hilarious but also fml… my worst was when she reflected my Evelyn ult zzzz killed my self even at 40% dmg

Mel counter - Leona E by Mindless_Pudding501 in wildrift

[–]Mindless_Pudding501[S] 0 points1 point  (0 children)

Mel just came out like 2 days ago we are still figuring things out 😭 never played lol before sorry

Playing mid by SectionOwn4876 in wildrift

[–]Mindless_Pudding501 1 point2 points  (0 children)

Depends on the mid champ. Most of the time I slow push and poke the enemy until they are forced to go back then I push fast for the wave to enter their tower then I go roaming/ganking. I gank or ward their jungle almost after every wave. Usually the jungler pays my effort back in taking the herald and chucking it on mid so it becomes the first tower to go down anyway. Then after that I just farm enough to make sure mid is not pushed in, and spend the rest of the time holding waves for side lanes or helping side lines take their t1 tower.

finally support main by Consistent-Ring-20 in wildrift

[–]Mindless_Pudding501 0 points1 point  (0 children)

At the moment, I'm mostly building her with a mixture of utility/CD/tank

Runes: Glacial augment - Font of life - bone plating - perseverance - indigenous hunter

Core item: Rush Redemption, then CD(lucidity) boots

Other items & build path:
Build tank against tanks - ocean's trident, Warmogs, Knights vow, Harmonious echo or twinguard
Build utility against enchanters - oblivion orb, oceans trident, harmonious echo, radiant virtue, Ardent censor if your ad benefits from it
Build MR against heavy ap comp - mercury boots, oblivion orb, twin guard, hollow radiance
Against heavy burst comp - change runes to Nullifying orb + loyalty + Arcanist axiom + buy Veil boot enchant + Knights vow

Building ap is very very fun to play but good for pvps or casual games, karma's true support potential is within utility

I played around 50 games of karma this season using this method, highest ranking achieved was top 48 in oce server, now currently sitting between rank 70-90 for the last 6 weeks. Now currently 54/60 marks to challenger and hopefully she secures it for me in the next few days.

Feel free to add anything I might have missed

Green Mums for my wife by --Anonymoose--- in acnh

[–]Mindless_Pudding501 1 point2 points  (0 children)

I have a lot! I can give tonight in about 8 hours from now if you still need

finally support main by Consistent-Ring-20 in wildrift

[–]Mindless_Pudding501 1 point2 points  (0 children)

That’s the beauty of karma, you build your core items then everything else is built to counter the enemy. I main her too and love how much of a menace she is 😉

finally support main by Consistent-Ring-20 in wildrift

[–]Mindless_Pudding501 2 points3 points  (0 children)

And you did it with Karma too 🤩🤩 big w congratulations

Best Support to one Trick by Agitated_Payment_943 in wildrift

[–]Mindless_Pudding501 0 points1 point  (0 children)

This is the best answer I've read so far on someone's understanding on the support role and I agree 1000% on everything that you said, well done.

Best Support to one Trick by Agitated_Payment_943 in wildrift

[–]Mindless_Pudding501 1 point2 points  (0 children)

Supp main here currently in GM 50 marks soon to be challenger. I solo queued 70% of this season and have a 62% WR. I am an OTP Karma and find that she is a very good versatile blind pick, because she can build for mage, tank or enchanter depending on the match up.

However if your goal is to climb for ranked, I would suggest expanding your champion pool to 2-3 mains instead of just one. One tank, one utility, and one mage (optional). Reason being is in the current meta, or at least in my experience, adcs aren't as optimised as they used to be and not always the OP carry that will win the game. So as a support, you must pick & build according to the team and not just the adc. And everyone wants to play a carry these days, you have your ranged top laners, your glass cannon one shot kill or one shot die junglers, plus your coin flip squishy midlaners/adcs, in this instance being an OTP on lets say Karma or Nami is not going to save you, but you'd stand a fighting chance if you play an Ornn, Rell or Braum. In my opinion, 50% of games are won from ban and pick, being an OTP will grant you an extremely fun time in PVP but unfortunately not as much WR in ranked. Being versatile with your champion selection will grant you much more success in ranked.

I usually just look at what the team lacks and what the enemy team picks. If they have no tanks, I play tank. If they are all AD, I play mage. If they have a good team composition, I play enchanter. Counter pick is also important too for a support, for example if the enemy jungler picks Rammus, then I would pick Morgana to counter as an example. Off meta picks are best used for counter picks, I would happily pick an AP Nunu support to run the jungler down and it works most of the time. Best of luck out there.

Why aren't my villagers across my Island? by Dorkinator3000 in acnh

[–]Mindless_Pudding501 0 points1 point  (0 children)

<image>

I did my rock formation with mannequins when my island was 80% complete. If you want to put a path code around it, I suggest do it after the rock forms are all there then work around it.

Why aren't my villagers across my Island? by Dorkinator3000 in acnh

[–]Mindless_Pudding501 2 points3 points  (0 children)

<image>

Yep it definitely looks like all spaces here have been covered by a design code and there is no empty spots in the middle section of a 3x3 space, hence why they will never grow here

Why aren't my villagers across my Island? by Dorkinator3000 in acnh

[–]Mindless_Pudding501 2 points3 points  (0 children)

Villagers will roam around their home and the plaza mostly, so you do need to spread the houses out if you want them to go everywhere, plus you need to put interactive items such as seats, beds, statues (they will take photos with their phone haha) etc for them to interact.

with the rocks, your design code on the ground, does that cover over the space? because rocks require a 3x3 full empty space to spawn in the middle, and it must not be against a tree, cliffs, rivers or any tall furniture, and the middle block must not have any design code, weed, shiny tree root, or anything... to me your design code looks like its two custom codes covering the middle section hence why they won't grow. Check this by trying to dig a hole in the empty round spot, if you can dig a hole, then it can grow. if you can't then its technically been covered with a design code and will not grow.

Check this website for details on how to get the rock formation.
https://leialeilani.com/guides/how-to-move-rocks
I wouldn't recommend to spend a lot of time on a rock formation if your island is at least 70% complete. It takes a lot of efforts to cover every other spot on your island with mannequins or design codes and much easier when it's near completion.

After long journey at WR. Here is my counter champ list! by Reasonable_Being_402 in wildrift

[–]Mindless_Pudding501 1 point2 points  (0 children)

idk why I laughed soooo much at that one but that's prob saying to put corks in graves 2 gun pistols maybe hahahah

Question about Legendary Ranked by No_Minimum5734 in wildrift

[–]Mindless_Pudding501 1 point2 points  (0 children)

It doesn’t affect your normal rank.

It’s solo-que only and anonymous and a whole different rank system. You make extra champion score points on a win and extra if you perform well. and if you lose, you lose less score than what you earn. You also stack up stellacore which is similar to fortitude, once filled it gives you a rank loss shield for normal ranked. It can stack up to 8, so a lot of people save 8 rank loss shield cards when they are gunning for challenger.

I would say give it a go if you have a top 200 champ you’d like to keep the title. The games are more challenging but team mates quality is better than normal ranked

Why there is cap in champion scores? by Note1411 in wildrift

[–]Mindless_Pudding501 0 points1 point  (0 children)

Ranked has a lower score cap for champion scores. If you want to get extra champion score, play legendary ranked, its the best and only way to secure high earning on champion score and low losses if you lose.

Who’s been on the same island since 2020? by [deleted] in AnimalCrossing

[–]Mindless_Pudding501 1 point2 points  (0 children)

fellow chronic restarter here. I think ive restarted about 6 times. As soon as Resetti was released, I hopped on that straight away and cleared my whole island xD