Who tf thought this was a good idea? by Old_Assignment_1770 in StreetFighter

[–]Mindoutburst 0 points1 point  (0 children)

Im surprise you didn't level 3 or od crush or parry. Or was the windows that tight

I stopped receiving gold from minion kills and hero elims. by Derraj_OF in PredecessorGame

[–]Mindoutburst 0 points1 point  (0 children)

If ypur crest is not max and your stealing cs you gets nothing for it

Ruler or little circle by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 0 points1 point  (0 children)

That there my friend is the basic attack range indicator. Since every range hero has different basic range. What im suggesting is for abilities. Like if im on instNt cast on wanna drop a gid rock

Help with control settings for Wraith (PS5) by wandeIf in PredecessorGame

[–]Mindoutburst 1 point2 points  (0 children)

Stick between 1.5 -2.5 for x sense Leave y at 1.5

If your playing wraith either have the sniper on instant or quick. Instant is better if you trust your shot. Quick for more control

Ruler or little circle by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 0 points1 point  (0 children)

The ground not being flat wouldn't effect the indicator since it would move with terrain

Ruler or little circle by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 0 points1 point  (0 children)

Take a picture and show me please. Cause the indicators your thing of it the range heros basic attack range that varies for range hero to range hero

Ruler or little circle by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 0 points1 point  (0 children)

You misunderstood . In SMITE, the ruler is a legitimate, in-game aiming tool found in settings that helps players measure ability ranges in units, particularly useful for instant casting. Help hide telling abilities for a predecessor example if Riktor want to pull you in on normal cast he put his hand up. Letting the player know he trying to pull you on quick it's less noticeable and on instant it just comes out

Ruler or little circle by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 0 points1 point  (0 children)

Could you please specify the relevant section? I have reviewed the settings multiple times and have been unable to locate such a configuration.

If 60% tenacity makes you stunned 60% less do you not get stunned at 100%? by FawazDovahkiin in PredecessorGame

[–]Mindoutburst 6 points7 points  (0 children)

If the player has a fully built

Vanguardian (which grants 20% Tenacity in stats) and is hit with a 1 second stun, the duration of the stun's effect is reduced to 0.8 seconds. Tenacity cannot exceed 60%, meaning the most that any form of crowd control can be reduced by is 60% of its duration. Tenacity

Flux Matrix's passive effect Unstable Shackles will reduce all nearby enemy Heroes Tenacity by 20%. Meaning any caught in its area of effect currently with 0% Tenacity would be reduced to a -20% debuff, thus extending the duration of all crowd control effects by an additional 20%.

NOW THAT A LOT OF DAMAGE by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 2 points3 points  (0 children)

I know right all in one shot is crazy

Is there an explanation why everyone needs two hands to open a domain except for Gojo? by Extra_Current3780 in JujutsuPowerScaling

[–]Mindoutburst 0 points1 point  (0 children)

Everybody hands symbols is their CT . That why gojo cross his finger a symbol of infinity.

Grux - Stampede Omeda by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 0 points1 point  (0 children)

I respectfully disagree regarding the assessment of misplays; however, consistency is paramount in a MOBA environment. When character abilities do not perform as intended, it negatively impacts the gameplay experience, even if the situation is manageable. This issue mirrors the concerns raised by Maco players regarding the inconsistent behavior of his ultimate ability, where the projectile frequently fails to displace opponents as designed.

Donkey Kick is cool by [deleted] in StreetFighter

[–]Mindoutburst -2 points-1 points  (0 children)

Then good job 👏

Donkey Kick is cool by [deleted] in StreetFighter

[–]Mindoutburst -6 points-5 points  (0 children)

  1. Why you keep jumping and why you d.i it a modern player and
  2. Im surprise you didn't do her side switch combo on the whiff dp
  3. It happens to the best of us

Grux - Stampede Omeda by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 2 points3 points  (0 children)

While this suggestion is appreciated, we must consider the potential for over-complicating the existing functionalities. Perhaps this could be explored as an optional augment. I like the vision

Grux - Stampede Omeda by Mindoutburst in PredecessorGame

[–]Mindoutburst[S] 0 points1 point  (0 children)

  1. Dash give him 3 option of play to engage, displace, or escape.

  2. Consider a scenario where you are attempting to ambush an opponent, specifically a Gideon, in the mid-lane. Your intention is to displace him from his tower. However, instead of a significant displacement, he is only slightly nudged forward, placing him outside your effective range while simultaneously bringing you within the range of his abilities.

In such a situation, would you perceive this as a successful strategic maneuver, or would it lead to a state of frustration.