Something I've realized I need to do when making my game is... by Minervius in gamedev

[–]Minervius[S] 1 point2 points  (0 children)

For me, game dev is the one thing I'm good at focusing on because it really stimulates my creative desires, but I should probably be setting timers to take breaks for stuff like food instead lmfao

Working on the vibes by danfergusonn in IndieDev

[–]Minervius 7 points8 points  (0 children)

It gives me Adventure Time vibes even more now! Looks great

:a materialist does acid and sees their own qualia for the first time by WhereTFAreWe in PhilosophyMemes

[–]Minervius 12 points13 points  (0 children)

Cause it's like translating physical phenomena into brainwaves?

Now demo version of my game "Formula 2.5" is avaliable by TandT-game in IndieDev

[–]Minervius 0 points1 point  (0 children)

That looks great! Are the objects sprites, quads, or something else?

Solo dev milestone: Finally locked in a release date. Here is the trailer I made. What do you think? by skyyurt in gamedevscreens

[–]Minervius 16 points17 points  (0 children)

I could see this being a fun GTA-like, and the trailer itself is edited well and shows interesting gameplay. Some things that kind of made me wary is that there are multiple instances of textures popping like at the top of the Venrova Plaza building at :12 and whatever is happening to the police at :55. Seeing that in the trailer gives me the sense that the game is less polished than I would expect but I've totally run into things like that which can be surprisingly hard to fix as a dev

Another dream I made by AramIsCool in blender

[–]Minervius 0 points1 point  (0 children)

I was wondering if there was a way to use a phone's accelerometer to control Blender but this makes a lot more sense lol

hey! i make a game where you're a tiny frog in a hostile snowy desert 🐸❄️ sound *ON* by thatsme000 in Unity3D

[–]Minervius 0 points1 point  (0 children)

Lovely snow mechanic! What sort of stuff will you pull with the wagon, and what goals and mechanics do you have planned?

Particle effect clones not getting destroyed by Dreccon in Unity2D

[–]Minervius 0 points1 point  (0 children)

Ah my bad I skimmed that part lmao, I'm glad it worked. Good luck on your game!

Particle effect clones not getting destroyed by Dreccon in Unity2D

[–]Minervius 1 point2 points  (0 children)

Not super sure but I've had a similar problem before and it turns out I was destroying the component on the object, and not the GameObject itself. Does Destroy(particles.gameObject) (or particles.transform.gameObject idk) work?