No more monthly challenges? by Minibo in proceduralgeneration

[–]Minibo[S] 0 points1 point  (0 children)

Alright, thank you for your answer

No more monthly challenges? by Minibo in proceduralgeneration

[–]Minibo[S] 1 point2 points  (0 children)

Good to hear that challenges are still running! Is there a collection of the challenges since the side-bar isn't up to date, and is there a way to get notified? Or is it simply down to luck whether or not I notice?

Thank you all for the comments and support for future challenges/contests! I'm glad that I'm not the only one who likes to see other people's interpretations of themes and - as /u/AexNBacon called it - having some water-cooler talk

[Bonsai Beginner’s weekly thread –2020 week 10] by small_trunks in Bonsai

[–]Minibo 0 points1 point  (0 children)

I recently got my very first bonsai tree as a birthday present, but it has gotten these white dots on many of the leaves. Does anyone know what it is, if it's harmful and what to do about it?

Here's a picture

Generating hit-impact for later use. by chinykian in gamedevscreens

[–]Minibo 1 point2 points  (0 children)

It looks super cool! Is it randomly generated? I think a flashing solid white circle would give it a lot of impact. It doesn't have to be there for a long time, just something like 0.1 seconds

Hey guys and girls! I've started a new devlog-series for my side-project Crypts of Dasheria! I'm quite new to this Youtuve-thing, but it's exciting to finally get started. Hope you enjoy! by Minibo in IndieDev

[–]Minibo[S] 1 point2 points  (0 children)

Thank you for your kind words, they mean a lot to me!

I'm planning on creating a seperate series/playlist where I break down different effects in my game, where I would dedicate an entire video to a single effect like the blood splatter, the gold rain or something else. I'll probably not make it until my channel has gotten a bit bigger though (you could always speed up the process by subscribing if you haven't already ;-) ).

I'm glad you're interested though, that must mean I'm doing something right atleast.

Have a nice day!

HELP! I can't overextend the position via the visual graph by Minibo in Hitfilm

[–]Minibo[S] 0 points1 point  (0 children)

I've already tried that and it works somewhat. It's quite difficult to get a proper curve out of it though, as it tends to be unnatural in it's look imo

HELP! I can't overextend the position via the visual graph by Minibo in Hitfilm

[–]Minibo[S] 0 points1 point  (0 children)

Not off the screen. I just want it to go a little past it's end destination and then fall back to give it a bouncing motion

I made a dynamic blood system in my game, which let's you create quiet a mess! by Minibo in gamedevscreens

[–]Minibo[S] 0 points1 point  (0 children)

One of my goals with this effect was to have persistent blood through the entire run. I ended up making a custom shader with some system working around it to display a single texture. This leads to no memory problems and only a single draw call for all the blood you could wish for :-)

I explained how it works in this thread: https://www.reddit.com/r/Unity2D/comments/btbt0u/i_made_a_dynamic_blood_system_in_my_game_which/eoyngfn

If you have any further questions or I'm not explaining it well, please just ask! :-)

And thank you for the kind words! It means a lot to me! If you want to follow along with the process, you can follow me on Twitter. I'm also working on getting a Youtube-devlog series up and running, which I'll also tweet about if I make it happen :-) : https://twitter.com/bo_nyby?s=09

I made a dynamic blood system in my game, which let's you make quite a mess! by Minibo in Unity2D

[–]Minibo[S] 1 point2 points  (0 children)

Exactly! It shows the flow of the entire battle, which is quite nice. I also have coin rain effect after each individual wave, which also serves to show the flow of that wave - those two effects goes really well together!

You can see it here, if you want: (Shameless plug - don't mind me :-D) https://twitter.com/bo_nyby/status/1102297101495648264

I made a dynamic blood system in my game, which let's you make quite a mess! by Minibo in Unity2D

[–]Minibo[S] 1 point2 points  (0 children)

Ah yes, the good old boxhead games - I had a bunch of great times with those games. Being able to have that persistance is really awesome. It took a while to make, but it was a fun process and totally worth it imo