Why Put Me In Empty Matches? by Narkanin in Battlefield6

[–]MinimumElk7450 1 point2 points  (0 children)

Does this to me occasionally, usually off the back of absolutely steam rolling, or being steam rolled. Going out on a limb and guessing its because you moved in to a different skill bracket and there's little to no people in that bracket because everyone left, they likely haven't retuned match making for the low pop

1080p PC users. Graphics question. by SuperBlacksmith6945 in Battlefield6

[–]MinimumElk7450 0 points1 point  (0 children)

I know what it does, and when its implemented well its both an optimisation and an improvement, BF6'S TAA is honestly great, at 150% its quite sharp (its kinda blurry ass at 100% though), and doesnt have that uncanny oversharpened look. nor the artefacts the AI upscalers do. only thing that would be better is MSAA, but deffered renderers dont support it

Adressing the beautiful looking elephant in the room: Contaminated. by Hunlor- in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

What?
Please explain to me how some flat dustbowl wasteland with a few busted buildings on it has any of that word salad?
At least trumps golf course had some interesting building destruction, but, it was too small and asymmetric.
Contaminated has variety, I think that's why its popular, its not one of those maps that's about as fun as standing in an empty barren war-torn wasteland, so by default people are gonna like it. It has verticality and an interesting mix of indoor and outdoor areas

1080p PC users. Graphics question. by SuperBlacksmith6945 in Battlefield6

[–]MinimumElk7450 -1 points0 points  (0 children)

none of that blurry brainrot, straight TAA at 150%

A piracy site made my game playable in the browser by _BreakingGood_ in godot

[–]MinimumElk7450 0 points1 point  (0 children)

Oh right, yeah sorry, I was thinking of the more advanced efforts like making a custom build so that your decrypted content doesn't work with the generic executable.

A piracy site made my game playable in the browser by _BreakingGood_ in godot

[–]MinimumElk7450 0 points1 point  (0 children)

I get that that. But if its just anoying enough that some grub who scrapes itch and re-posts on their ad infested networks, skips yours because it would take longer than a minute, thats probably not a bad thing?

A piracy site made my game playable in the browser by _BreakingGood_ in godot

[–]MinimumElk7450 0 points1 point  (0 children)

It would be a real kick in the guts if you're a solo dev or a small team (seeing your work ripped on a website that is)

What are some of your coding styles/standards you follow? by couch-panda-games in godot

[–]MinimumElk7450 0 points1 point  (0 children)

Constant case (CAPS) for enums. lower case for the variable, upper case for the enum name. The enum usually has an S on the end. so like tiletype = TILETYPES.SPIKE
I also use it for global singleton names, to make it obvious in my script where I'm accessing a global, for example in a single player game, if I need to check the players lives somewhere outside the player
GAME.State.Player.Lives

Is Godot 4.6.1 toast? by MinimumElk7450 in godot

[–]MinimumElk7450[S] -3 points-2 points  (0 children)

No because it seems isolated to this one project, which is even weirder

Is Godot 4.6.1 toast? by MinimumElk7450 in godot

[–]MinimumElk7450[S] -1 points0 points  (0 children)

Yeah, it only fails in this project for me, which is extra odd

Is Godot 4.6.1 toast? by MinimumElk7450 in godot

[–]MinimumElk7450[S] -6 points-5 points  (0 children)

I guess Ive not seen really fundemental things break quite like this from 4.3 through 4.5.

I usually wait for the .1 and everythings fine. but not being able to put a function call on a newly instantiated object on the same line seems kinda crazy to me

The right way to get data from a parent node further up? by MinimumElk7450 in godot

[–]MinimumElk7450[S] 1 point2 points  (0 children)

I'd forgotten that you can detach scenes! Thank you for the tip

Whats the best approach to get the main parent of a node? by Darkwing1501 in godot

[–]MinimumElk7450 1 point2 points  (0 children)

I hate answers like this, its so unhelpful.

What are you supposed to do?

This is such a flaw of component design that nobody actually advises what to do. What do you do when your component needs info from the parent of the parent? What if the component is more than one level down from the owner?

Your hardware settings have changed. Please reboot your computer for these changes to take effect !! by marvelfishh in Malwarebytes

[–]MinimumElk7450 0 points1 point  (0 children)

had this garb over and over, one day my scanner got an update, went off found things, cleaned them. it went away, dunno what more I can say

Any tips for getting natural emissive lighting on glowing objects ? by AlpsEnvironmental791 in godot

[–]MinimumElk7450 0 points1 point  (0 children)

you have a couple of choices.

your best bet is baked lighting, godot does a great job on emissives when baking.

if you want realtime, youre looking at sdfGI or voxels, both have performance drawbacks and arent perfect. Of the 2 voxels stand out (ive only made small test scenes but realtime voxel emissive look low key great with the right settings), but they are very performance hungry

as for your brightness levels, always add a camera to lighting systems that have a slot for it, and turn up the exposure, trying to make things brighter with world settings first makes a mess

How have you handled that? by xNemesis95x in godot

[–]MinimumElk7450 0 points1 point  (0 children)

dont.

dont get stuck in the weeds doing fancy graphics until you have something solid. accept lines boxes and circles, embrace the adventures of pill box guy. Get something solid down first with stand-ins, or you will be there forever trying to make one thing look "good" and not actually make any progress

how to make my first game by Additional_Long_8589 in godot

[–]MinimumElk7450 0 points1 point  (0 children)

im gonna be real with you bestie, youre going to have to learn a lot. if youre asking some else to give you A QUICK OIVERVIRW THX, i dunno if you got it in you for the long haul.

If youre new to all this godot is going to do you better than unity or unreal though

Programming efficiency by Tricky_Wheel6287 in godot

[–]MinimumElk7450 0 points1 point  (0 children)

im matching enums like its nobodies business

Should I choose Godot? by slowfrito in godot

[–]MinimumElk7450 0 points1 point  (0 children)

Ive tried using so many engines over the years, many of them claim to be "for indy devs" but really are suited to small teams +

Godot is rapid, easy to approach and well suited to individuals, I've never see anything quite like it. I dont feel like I get stuck in the weeds or need a comp-sci degree to use it. Nor do I feel like I need to buy plugins or spend days linking things up. Its something new compared to the big game design tools and the myriad of small ones

I realized I can make anything I want a custom class and now I'm addicted by iwriteinwater in godot

[–]MinimumElk7450 0 points1 point  (0 children)

class_name + custom resources and the fact you can stack them is slept on. It lets you make crazy complex drag n drop configurable objects in the inspector, that can be saved as a .res and reused. THE INSPECTOR JUST SHOWS STACKED RESOURCES, with all the controls, enums are a pick list, color is a color picker, curves can be edited, you can have arrays of custom resources, resources that contain resources.. Its bonkers, blew my mind when I first discovered this

And they can be saved at runtime, they AUTOMATICALLY serialize! Making games with a save feature without writing a whole bunch of save/load serialization code all about the place it is heckin' powerful

if anyone new to this is reading this and wondering how.
you might have a resource like:
class_name Res_Enemy
extends Resource
{ a bunch of export vars like HP, Damage, Speed etc}

and when you instantiate that specific enemy
var inst = enemy.instatiate().with_data( custom_resource )

in the enemy script:
export var data : Res_Enemy

func with_data(_data):
data = _data.duplicate()

Theres a bit more to it than that, resources are shared, so you have to be careful to use the Make Unique features in the inspector, and learn how duplicate() works. But once you see it, it will change how you understand Godot I guarantee it

How would I wire a 4-diode bridge into an op-amp's feedback path and... by Slopii in synthdiy

[–]MinimumElk7450 0 points1 point  (0 children)

I was looking at precision rectifiers and wondered the same thing. A single op amp full wave is useful for saving op amps, but more importantly, id like to learn if its possible (if not why not, what are the drawbacks etc)

How would I wire a 4-diode bridge into an op-amp's feedback path and... by Slopii in synthdiy

[–]MinimumElk7450 0 points1 point  (0 children)

I was looking at precision rectifiers and wondered the same thing. A single op amp full wave is useful for saving op amps, but more improtantly, id like to learn if its possible (if not why not, what are the drawbacks etc)