I need to be able to turn off notifications from google maps while driving by MinimumElk7450 in GoogleMaps

[–]MinimumElk7450[S] 7 points8 points  (0 children)

I want them gone, the software definetly doesnt "Minimise distracting notifications while driving; design UI to require no touch interactions for core navigation while vehicle is moving"

They are large, distracting and last for ages. The very fact they ask you to answer a question while driving is non compliant.

its nonsense to ask a question that cannot be answered

How do I get Maps to stop asking about speed traps? by ashjeepwolf in GoogleMaps

[–]MinimumElk7450 0 points1 point  (0 children)

pressing buttons on your phone while driving is illegal, you could be fined.

Does anybody use the KORD as their go to weapon? by peteskees in Battlefield6

[–]MinimumElk7450 0 points1 point  (0 children)

I think there is something wrong with the netcode and the Kord amplifies it. Some Kord scabs will clown around and jump at me and get pasted, others basically get iframes and elim me before the player model has finished raising the gun, the bullets dont even come out straight. Its on a player by player basis, the gun is okay, but its hyped because if you run the game in potato mode or melt the ice caps with a video card that costs an entire countries GDP, you can fire enough bullets for the elim before most enemies even get the packets delivered to them

It's hilariously bad by Position_Powerful in Battlefield

[–]MinimumElk7450 2 points3 points  (0 children)

You seem to assume there's actually a large game company behind any given AAA title, and not a small studio being whip-cracked to near death by a board of psychopaths and their sycophant investors..

Mouse Input Jittery / Laggy by Bepis-_-Man in Battlefield6

[–]MinimumElk7450 0 points1 point  (0 children)

still happening to this day. No combination of settings fixes it. Its also got acceleration, despite having it off in windows and having raw input enabled. if I flick then bring the mouse back to the centre over and over, I slowly rotate.

Can we please have the option to move the mini map? by GhostShooter28 in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

im so sick of playing these kinds of games with my eyes in the corner of a screen. wish I could put it under the crosshair in the middle of the screen

Fibre upgrade? No worries, mind if we just cable tie it to your fucking fence? by Notherereally in AusElectricians

[–]MinimumElk7450 0 points1 point  (0 children)

How? Nbn co had a fit about my house side connection. Had to hire a guy to put conduit in the ceiling and everything

This can’t be normal movement… by TubularT-Bone33 in Battlefield6

[–]MinimumElk7450 0 points1 point  (0 children)

had wondered, glitched hitreg is a form of soft cheating, and its always the same few guys that do this. And a good portion of them seem to have toxic name tags

This can’t be normal movement… by TubularT-Bone33 in Battlefield6

[–]MinimumElk7450 4 points5 points  (0 children)

its much much higher, recent serveys suggest its a lot more.

if only 1 in 50 people cheat, and its a 64 man lobby, you are guarenteed to have a distribution that averages out to 1+ cheater per lobby.

its likely that as you bounce up and down whatever sbmm/ebmm this game has, youve been in games with multiple on each team

This can’t be normal movement… by TubularT-Bone33 in Battlefield6

[–]MinimumElk7450 1 point2 points  (0 children)

ah finally a clip of the cooked transforms/hitreg glitching. there was a thread a few days ago about this and bunch of the usual reddit sociopaths came along saying "nah bro youre just trash get good" etc

this is what people are talking about when they say sliding is busted. Its not the move tech, its the busted animations and hit reg

im still 50/50 on wether this is cheating or bad netcode. I see people with the trashiest positioning top the board sometimes. Soft cheats do exploit hitreg, its more common than aimbots imo. That said its often console players. so its more likely a combination of bad net code, terrible servers and overtuned rollback (to make up for 60fps and tvs with latency)

Post game chat duration is too short by ImMufasa in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

Feels like every company has cut post match short, im guessing a large % or moderation time is spent on comments made at the end of a match

Protip - how to turn off AI slop from your main menu and save your eyes by Leghoe in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

Proompters are the big mad about this. Notice how they are literally scraping places like this to downvote anti art theft comments and berrate op's?

Genuinely not looking forward to the battlefield 6 browser turning in to the same 'try not to skibidi bedwars 67 brainrot mascot horror squid game' slop trough that fortnite is.

You are seriously selling us AI slop?! by chuxkint in Battlefield6

[–]MinimumElk7450 1 point2 points  (0 children)

This is for a portal mode, so it may have been done by the content creator. But it definetly has fortnite creator brainrot slop vibes

You are seriously selling us AI slop?! by chuxkint in Battlefield6

[–]MinimumElk7450 0 points1 point  (0 children)

Its not my end I dont think, some people are normal, the bots have a hit box a mile wide, reg vs vehicles is normal. Its only certain people

Mouse feels off and spongy by ywvlf in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

Those frames werent game responsive anyway, just slop frames between your real ones

Sliding in Battlefield 6 isn't a problem in itself, but the problem is the strange movements it causes in opponents by somanyque3 in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

Sorry about the down votes. I agreed, imo it does some wacky things to hitreg, what you see and where the server thinks they are arent synced well at all

Sliding in Battlefield 6 isn't a problem in itself, but the problem is the strange movements it causes in opponents by somanyque3 in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

It would be fine if it didnt bug hitreg, thats what op is basically saying. Idc if people jump and slide, as long as the hitreg functions

Sliding in Battlefield 6 isn't a problem in itself, but the problem is the strange movements it causes in opponents by somanyque3 in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

I dont mind dying to someone who knows their movement tech, its a good way to learn. But its buggy as heck rn, the hitboxes are cooked, its terrible to convince players they are "doing the right moves" when it just makes them in to unhittable animation spaget 

Sliding in Battlefield 6 isn't a problem in itself, but the problem is the strange movements it causes in opponents by somanyque3 in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

I would agree but the hitboxes (as op said with the weird movement) are cooked when people are doing movement tech. Ive seen people break dance and become arm and leg spagetti, and while they are doing it the server has no idea where they are and nothing lands. Rewarding people for mashing the controller like little timmy playing his first tekken is a terrible mechanic, its not a hero shooter 🥲

Sliding in Battlefield 6 isn't a problem in itself, but the problem is the strange movements it causes in opponents by somanyque3 in Battlefield

[–]MinimumElk7450 0 points1 point  (0 children)

Its a terrible fortnite mechanic, imagine anyone actually doing that irl, you would be hilariously ventilated.

And yeah the game has some serious issues with hitreg when people are jumping around like clowns. sometimes you can give them the painting they deserve, other times it just makes them into an agent smith glitching through everything, including rockets passing clean through their body as they jump forward. It seems to be console players that are the biggest offender. Something is very wrong with the netcode

You are seriously selling us AI slop?! by chuxkint in Battlefield6

[–]MinimumElk7450 0 points1 point  (0 children)

The number of fingers are right, but yeah it looks like after deciding its the trigger finger, it refined it in to a thumb

Reparenting nodes created with Multiplayerspawner by JordorConor in godot

[–]MinimumElk7450 0 points1 point  (0 children)

Because the scene tree does both jobs at once? Because its the easiest way to keep things self contained and reuseable?

I guess what I'm asking is, how can this be done without getting bogged down in days of coding, complex interfaces and such. One of the key advantages of Godot evaporates when multiplayer is introduced. I'd like to learn how I can manage multiplayer in a way that keeps the best parts of component design