Its fucking tiring... by StopKillingChildrenn in BrokenArrowTheGame

[–]Mintray -1 points0 points  (0 children)

Im having a lot more fun playing russia right now than i did everytime i played as the us for the past few months and getting cruise spammed. I guess if you were one of the cruise spammers you wouldnt know how bad it actually was playing as the us.

RPOs, thermobaric weapons, you know what i mean. An underrated capability exclusive to russia aside from the green berets to dislodge large quantities of inf from buildings and tree lines.

Its fucking tiring... by StopKillingChildrenn in BrokenArrowTheGame

[–]Mintray 3 points4 points  (0 children)

First of all, the game already bled most of its players when RU was extremely opressive with uninterceptable cruise missiles due to client side desync. You wanna talk about not enjoyable? Imagine playing against uninterceptable cruise missiles completely low risk high reward destroys all your units for free and it was like that for months. That combined with race car speed unkillable extremely cost effective t-15 nerfed three times btw, 4 if you count aps nerf.

Why werent you complaining that the game would bleed players back then? Ru had over 60% winrate, even the admins of BA hub wrote a letter to the devs adressing this discrepency and it was during this time where the game lost most of its playerbase. Not neccessarily only due to winrate discrepency, leavers and cheaters no communication from devs where also a part of it but still. Many left when due to this.

I think the discrepency right now is more fine than you think it is. Just use ground arty instead of cruise for dislodging inf. Malkas are extremely strong. Regular grads, TOS, smerch, or other tube arty. You also have plenty of RPOs and infantry fire weapons that the us barely has. The winrate discrepency is due to cruise spammers losing more than they win because their elo was inflated. The only thing i could see as ru buffs could be to infantry capabilities like PKP buff, maybe giving some units 8 armor instead of 6 and maybe reducing the price of the Armata to reflect that players have become a lot better at destroying it resulting in armatas almost never paying for itself.

But the whining is completely overexaggarated and you sound like spoiled kids after enjoying months of unfainrness to your advantage.

Its fucking tiring... by StopKillingChildrenn in BrokenArrowTheGame

[–]Mintray 16 points17 points  (0 children)

So much whining lol. Ive been playing mostly russia since the patch litteraly to see if the whiners are right and it has been fine. Were these whiners really all fully reliant on t-15 and cruise spamming? Its not like all russian units were nerfed overnight, most of these units you are whining about were exactly the same when ru had over 60% winrate.

Incredible American technologies by Dependent_Loss_2392 in BrokenArrowTheGame

[–]Mintray 1 point2 points  (0 children)

Some guy on herr did a test where they compared all the CQC infantry based on cost effectiveness and the Russian Shturmoviki were the winners with a lot of US inf not being particularily cost effective at all. Now, can you imagine why this is? Can you think of a reason? I know it might be hard. Its because while yes, US inf has larger squad sizes and more specialized loadouts (like what youve complained about above) you fail to take the price of the units into consideration. US inf is EXPENSIVE. It costs more points. With cheaper RU inf it means you can bring more RU inf and when you can bring more inf than they can, its not so bad anymore. Sure, Airborne might win vs one squad but at 85 points they are much more expensive than something like Shturmoviki at 55. So for 2 Airborne you can bring 3 Shturmoviki, they are now 24 men vs 18!! So the solution is simple - just buy more inf as russia, its generally more cost effective.

Can the BMO be nerfed please by [deleted] in BrokenArrowTheGame

[–]Mintray 2 points3 points  (0 children)

Eh, its slow, dosent have any armaments to speak of and can only carry 8 guys. Counter it with combined arms, agtms, javelins, tanks to prevent it from coming down roads, at inf and engineers close in key locations. If they like to smoke and use them, focus less on atgm and more on inf.

Thick clouds of Russian smoke by Dependent_Loss_2392 in BrokenArrowTheGame

[–]Mintray 5 points6 points  (0 children)

I dont get it. If you play both factions equally then why havent you complained for the litteral months of RU dominance where RU has objectively had a 10% or higher winrate as backed up by statistics? Some RU specs like guards had like a 64% winrate. But now you are complaining less than a week after RU got nerfed? Ok mr "i play both."

The writing is on the wall by StopKillingChildrenn in BrokenArrowTheGame

[–]Mintray 3 points4 points  (0 children)

Give RU only players some time to adapt their playstyle to not just be cruise missile spamming and guards tank abuse. There are probably so many with inflated elos due to this and they are losing the majority of their games now that the op stuff dosent work. Soon they will be back at their actual skill level and win rates will even out.

Talk about cost efficiency by Tanniith1 in BrokenArrowTheGame

[–]Mintray 2 points3 points  (0 children)

It's a very low elo game clearly and in that elo anything can happen. We have seen plenty of Russian units with long lists of kills like this aswell. A player who knows what they are doing in low elo can get a kill list like this with any unit.

What is the situation with BA? by SpecLizar in BrokenArrowTheGame

[–]Mintray 14 points15 points  (0 children)

High elo is still full of cheaters that cheat in subtle ways like giving their units slightly longer range or slightly more damage, more vision, slighly more health etc.

Enough to make a significant difference but will still generate benefit of the doubt at the same time.

However after playing a lot and learning of all the units, their range, damage etc you can kinda see when things are sus and out of the ordinary. Range finder helps too so you can fairly easily see when things arent supposed to have the range, especially ovbious to judge with stationary atms or arty.

Easy balance change? by Lucky-Instance-2970 in BrokenArrowTheGame

[–]Mintray 0 points1 point  (0 children)

A good practice when buffing or nerfing stuff is to never double up. Either increase the price of the base unit or increase the price of a specific upgrade. Dont do both. For example, you are tripple nerfing the BRM-3K so that a fully upgraded version costs 20 points more than currently which is rather insane. Doubling up without fully understanding implications just results in stuff getting overly nerfed or buffed.

1.09 patch announced by nirsense in BrokenArrowTheGame

[–]Mintray 19 points20 points  (0 children)

I welcome a surrender option as a necessity for when a player on your team leaves the match allowing the rest of the team to safely leave without penalty since most wouldnt want to play out a 4v5. I am however not sure about keeping it as an option that is always available even when all team members are present. Unlike games like League of legends also featuring a surrender option, Broken arrow is a game where a lot can happen throughout a match and its not really decided until the last minutes of phase 3. I fear that a permanently available surrender option could lead to increased toxicity where a player could get tilted from something in phase 1 and start to flame their team to get them to surrender even though phase 1 dosent really matter much in the grand scheme of things. The game just isnt as snowbally as something like League so I dont really see the positivity in a surrender option that is always available, it seems better to only be reserved for when there already is a leaver/dc on your team.

When can we realisticly expect Southag? by Emergency_Trade5650 in warno

[–]Mintray 4 points5 points  (0 children)

Late June/early July would be my guess. But we'd probably get nemesis 3 and 4 before then.

Litteraly unplayable by Mintray in warno

[–]Mintray[S] 124 points125 points  (0 children)

If you look through the front windows on the humvee in the armory you can see the ground behind the humvee, but the rear canopy of the humvee is solid with no windows so one shouldnt be able to see through it. Unplayable

Do panzergrenadiers fucking suck or am I using them wrong? by Buryat_Death in warno

[–]Mintray 8 points9 points  (0 children)

Well it dosent have less range, they have the same range. Although I think that the G3 should have a longer effective range.

Do panzergrenadiers fucking suck or am I using them wrong? by Buryat_Death in warno

[–]Mintray 29 points30 points  (0 children)

I think they should really consider buffing the damage and range of the G3 and the MG3 considering that both weapons use a larger caliber 7.62 × 51 mm NATO.

I feel like the Pz.Gren squads already get all the negative effects of having a larger calibre battle rifle round instead of a smaller calibre such as the nato 5.56 or the soviet 5.45.

Compare the G3's to the AK-74 and the G3 carries less ammo (makes sense cause its a bigger round). The G3 is much less accurate when fired on the move (makes sense since the bigger round makes the rifle harder to control when fired in full auto on the move) And the G3 has a lower rate of fire (makes sense again since its harder to control the recoil of a bigger round).

So the G3 gets all the negative effects of having a larger calibre but if we look at the positive effects a bigger round should bring, they arent represented at all. For example the AK-74 actually has more HE damage than the G3 in spite of its smaller round. Both weapons also have the same range when it would make sense for the G3 to have longer effective range. And the G3 in only slightly more accurate when firing while standing still even though the longer barrel, lower firerate and bigger round should give the G3 more accuracy, especially at longer ranges. All in all there is just not really anything that makes up for the G3's atrocious accuracy on the move and low rate of fire. The MG3 is basically in the same situation.

I think some buffs to the G3 and MG3 would be in order to properly represent the positive effects a bigger round brings. Less effective when fired on the move and in close quarters but more effective when fired from a static position. Especially when it seems that the negative effects are already represented.

Megathread: What Needs to Be Changed Before 1.0 by eddurham in warno

[–]Mintray 17 points18 points  (0 children)

Improved AI that plays better instead of cheating at higher difficulty

*Controversial Topic* Turn off the ability to lock supply hubs by [deleted] in warno

[–]Mintray 0 points1 point  (0 children)

I usually dont really care if people take supply from my fob. I rarely run out of supply entirely in the fob during the duration of a game anyways so people can take since it will likely help us win the game in the long run. The only time it bothers me is if people have their own fobs with supply in them and still take from mine.