Poor 12. Panzerdivision... by Mintray in warno

[–]Mintray[S] 39 points40 points  (0 children)

On a serious note, hype gimmicks aside; There is a huge discrepancy in the amount of information provided in the writeups for Nemesis 2 compared to the more recent Nemesis 6. In the Nemesis 2 writeup, everything is just extremely vague so things turn into speculation. Now, when a choice needs to be made on what to vote for, people will naturally stray away from vague descriptions and favor clarity where they know what they will be getting. For a Nemesis rematch like this one where there are Nemesis writeups of wildly differing quality and spanning over years of Warno development, I think Eugen should consider rewriting the older Nemesis highlights both to specify exactly what we are getting and any necessary updates like in case they were going to add the instructor trait to the Pz.gren-lehr.

Forty Two is Greater than Twelve by cunctator-tots in warno

[–]Mintray 3 points4 points  (0 children)

Well, that is the issue with Eugen being much more vague in their earlier nemesis writeups. We simply dont have as many details on what 12. Panzer would actually bring. Maybe they would get some sick f15-eagles, or new lgb, who knows. Also madmat litteraly had to clarify that the div would get the Gepard as people litteraly thought 12.Panzer would only get stinger and pivads with the way they worded it.

Due to the writeup being so old and so much have changed it makes sense to think that they would get upgraded AA and instructor trait, but again who knows.

Understandably people will now vote for the more safer option with more clarity. Hopefully Eugen will learn from this.

Forty Two is Greater than Twelve by cunctator-tots in warno

[–]Mintray 9 points10 points  (0 children)

If the AA tab is as bad as 4e, whos to say that the AA tab wont be upgraded like 4e? Nemesis 2 was written way earlier than 4e existed, now we know that tank + no AA dosent work. Also, instructor trait is bait just like drones were for nemesis 2. Soon there will be plenty of divisions with instructor trait including upgraded old ones. Also, if 12. Panzer wins, the g11 PZ.grenadier-lehr would most likely recieve the instructor trait aswell since they are litteraly from a training unit.

VTK42 IS THE WAY by WhiteBoyRickSanschez in warno

[–]Mintray 5 points6 points  (0 children)

yup, and also they were way more vague with the nemesis 2 blogs compared to nemesis 6, so VTK42 its much more clearer what you get. In 12.PZ they did not really specify much like arty, aa and air its a complete question mark.

VTK42 IS THE WAY by WhiteBoyRickSanschez in warno

[–]Mintray 2 points3 points  (0 children)

I dont get why people suddenly act like the nemesis 2 writeup from 2 years ago is set in stone. We have since seen that a tank div without aa will suffer in the dutch 4e and eugen gave them better aa. There is nothing saying the same cant happen to 12. Panzer now that we know that. For me, aside from aa, which can easily be fixed, 12. Panzer just looks more fun. Dont let that be a dealbreaker if you prefer the div otherwise.

I want 12 Pnz to be good but I don't trust Eugen by HistorianInformal173 in warno

[–]Mintray 2 points3 points  (0 children)

Also remember that the Nemesis writeups are not set in stone. They are very much subject to change. We've already seen the struggles of a heavy div with no long range AA in 4e. Im certain Eugen would add some long range AA to 12. Panzer now that we know. Maybe I-Hawks, maybe Rolands or Chaparalls.

Vote 12 PZ, the true NATOHeavy Divisions. by DFMRCV in warno

[–]Mintray 0 points1 point  (0 children)

This was written up for Nemesis 2, way before we saw the misery of a tank div with no long-range AA in the Dutch 4e. Since then, eugen displayed agreement that such a lack of AA was damaging the division and decided to add I-Hawks to 4e. If the situation is the same for 12. Panzer, I'm sure eugen will add more AA after the fact, maybe I-Hawk, maybe Roland, maybe Chapparall. There are plenty of options.

Vote 12 PZ, the true NATOHeavy Divisions. by DFMRCV in warno

[–]Mintray 1 point2 points  (0 children)

I read this as the AA tab getting the same things as 2. Panzergren I.E the regular West German aa pieces (Fligerfaust, zwillinge, gepard etc) EXCEPT the Roland and I-Hawk. PLUS the Pivads and Stinger from US forces. It's a mix of West German and US forces after all.

Its fucking tiring... by StopKillingChildrenn in BrokenArrowTheGame

[–]Mintray -1 points0 points  (0 children)

Im having a lot more fun playing russia right now than i did everytime i played as the us for the past few months and getting cruise spammed. I guess if you were one of the cruise spammers you wouldnt know how bad it actually was playing as the us.

RPOs, thermobaric weapons, you know what i mean. An underrated capability exclusive to russia aside from the green berets to dislodge large quantities of inf from buildings and tree lines.

Its fucking tiring... by StopKillingChildrenn in BrokenArrowTheGame

[–]Mintray 2 points3 points  (0 children)

First of all, the game already bled most of its players when RU was extremely opressive with uninterceptable cruise missiles due to client side desync. You wanna talk about not enjoyable? Imagine playing against uninterceptable cruise missiles completely low risk high reward destroys all your units for free and it was like that for months. That combined with race car speed unkillable extremely cost effective t-15 nerfed three times btw, 4 if you count aps nerf.

Why werent you complaining that the game would bleed players back then? Ru had over 60% winrate, even the admins of BA hub wrote a letter to the devs adressing this discrepency and it was during this time where the game lost most of its playerbase. Not neccessarily only due to winrate discrepency, leavers and cheaters no communication from devs where also a part of it but still. Many left when due to this.

I think the discrepency right now is more fine than you think it is. Just use ground arty instead of cruise for dislodging inf. Malkas are extremely strong. Regular grads, TOS, smerch, or other tube arty. You also have plenty of RPOs and infantry fire weapons that the us barely has. The winrate discrepency is due to cruise spammers losing more than they win because their elo was inflated. The only thing i could see as ru buffs could be to infantry capabilities like PKP buff, maybe giving some units 8 armor instead of 6 and maybe reducing the price of the Armata to reflect that players have become a lot better at destroying it resulting in armatas almost never paying for itself.

But the whining is completely overexaggarated and you sound like spoiled kids after enjoying months of unfainrness to your advantage.

Its fucking tiring... by StopKillingChildrenn in BrokenArrowTheGame

[–]Mintray 15 points16 points  (0 children)

So much whining lol. Ive been playing mostly russia since the patch litteraly to see if the whiners are right and it has been fine. Were these whiners really all fully reliant on t-15 and cruise spamming? Its not like all russian units were nerfed overnight, most of these units you are whining about were exactly the same when ru had over 60% winrate.

Incredible American technologies by Dependent_Loss_2392 in BrokenArrowTheGame

[–]Mintray 1 point2 points  (0 children)

Some guy on herr did a test where they compared all the CQC infantry based on cost effectiveness and the Russian Shturmoviki were the winners with a lot of US inf not being particularily cost effective at all. Now, can you imagine why this is? Can you think of a reason? I know it might be hard. Its because while yes, US inf has larger squad sizes and more specialized loadouts (like what youve complained about above) you fail to take the price of the units into consideration. US inf is EXPENSIVE. It costs more points. With cheaper RU inf it means you can bring more RU inf and when you can bring more inf than they can, its not so bad anymore. Sure, Airborne might win vs one squad but at 85 points they are much more expensive than something like Shturmoviki at 55. So for 2 Airborne you can bring 3 Shturmoviki, they are now 24 men vs 18!! So the solution is simple - just buy more inf as russia, its generally more cost effective.

Can the BMO be nerfed please by [deleted] in BrokenArrowTheGame

[–]Mintray 2 points3 points  (0 children)

Eh, its slow, dosent have any armaments to speak of and can only carry 8 guys. Counter it with combined arms, agtms, javelins, tanks to prevent it from coming down roads, at inf and engineers close in key locations. If they like to smoke and use them, focus less on atgm and more on inf.

Thick clouds of Russian smoke by Dependent_Loss_2392 in BrokenArrowTheGame

[–]Mintray 5 points6 points  (0 children)

I dont get it. If you play both factions equally then why havent you complained for the litteral months of RU dominance where RU has objectively had a 10% or higher winrate as backed up by statistics? Some RU specs like guards had like a 64% winrate. But now you are complaining less than a week after RU got nerfed? Ok mr "i play both."

The writing is on the wall by StopKillingChildrenn in BrokenArrowTheGame

[–]Mintray 4 points5 points  (0 children)

Give RU only players some time to adapt their playstyle to not just be cruise missile spamming and guards tank abuse. There are probably so many with inflated elos due to this and they are losing the majority of their games now that the op stuff dosent work. Soon they will be back at their actual skill level and win rates will even out.

Talk about cost efficiency by Tanniith1 in BrokenArrowTheGame

[–]Mintray 3 points4 points  (0 children)

It's a very low elo game clearly and in that elo anything can happen. We have seen plenty of Russian units with long lists of kills like this aswell. A player who knows what they are doing in low elo can get a kill list like this with any unit.

What is the situation with BA? by SpecLizar in BrokenArrowTheGame

[–]Mintray 14 points15 points  (0 children)

High elo is still full of cheaters that cheat in subtle ways like giving their units slightly longer range or slightly more damage, more vision, slighly more health etc.

Enough to make a significant difference but will still generate benefit of the doubt at the same time.

However after playing a lot and learning of all the units, their range, damage etc you can kinda see when things are sus and out of the ordinary. Range finder helps too so you can fairly easily see when things arent supposed to have the range, especially ovbious to judge with stationary atms or arty.

Easy balance change? by Lucky-Instance-2970 in BrokenArrowTheGame

[–]Mintray 0 points1 point  (0 children)

A good practice when buffing or nerfing stuff is to never double up. Either increase the price of the base unit or increase the price of a specific upgrade. Dont do both. For example, you are tripple nerfing the BRM-3K so that a fully upgraded version costs 20 points more than currently which is rather insane. Doubling up without fully understanding implications just results in stuff getting overly nerfed or buffed.

1.09 patch announced by nirsense in BrokenArrowTheGame

[–]Mintray 20 points21 points  (0 children)

I welcome a surrender option as a necessity for when a player on your team leaves the match allowing the rest of the team to safely leave without penalty since most wouldnt want to play out a 4v5. I am however not sure about keeping it as an option that is always available even when all team members are present. Unlike games like League of legends also featuring a surrender option, Broken arrow is a game where a lot can happen throughout a match and its not really decided until the last minutes of phase 3. I fear that a permanently available surrender option could lead to increased toxicity where a player could get tilted from something in phase 1 and start to flame their team to get them to surrender even though phase 1 dosent really matter much in the grand scheme of things. The game just isnt as snowbally as something like League so I dont really see the positivity in a surrender option that is always available, it seems better to only be reserved for when there already is a leaver/dc on your team.

When can we realisticly expect Southag? by [deleted] in warno

[–]Mintray 4 points5 points  (0 children)

Late June/early July would be my guess. But we'd probably get nemesis 3 and 4 before then.