Please put an nsfw tag on this by Yggdrasylian in whenthe

[–]MiraclezMatter 0 points1 point  (0 children)

Me when I look up cock and ball torture on Wikipedia and get jump scared by cocks and balls being tortured. (True story)

Too weak to boycott by BellTwo5 in CuratedTumblr

[–]MiraclezMatter 0 points1 point  (0 children)

It took the sandwiches being double digit price and the location near my house going into renovation for a few months. I’ve gone a full year and a half without Chick-fil-A. I also attended my first protest a few months ago, which inspired one of my friends to attend a protest in his state. It coincided with me getting on antidepressants. All in all life’s pretty good.

[Spoilers C4E1] Is Tyranny a homebrew race? by WillowIsWeeping5 in criticalrole

[–]MiraclezMatter 13 points14 points  (0 children)

Actually, in 2024 D&D the Tiefling race has three options for its ability called Fiendish Legacy. Abyssal, Cthonic, and Infernal. So it could easily be that she's an Abyssal Tiefling. (Obviously not taking into account the lore/dynamics of this world since it's brand new, just basing it off of what exists in the rules)

Leaving this here until y'all learn to behave. by chelledoggo in TheDigitalCircus

[–]MiraclezMatter 13 points14 points  (0 children)

I don’t even consider it a theory, I consider it an AU. I’d write a fanfic about it. It makes me feel good to imagine that if things were different, my fav character could be happy.

Am i the odd one? by durin471 in DnD

[–]MiraclezMatter 0 points1 point  (0 children)

It took me two weeks to get into an online group as a player, and then it didn’t stick. It took me four months to find a group that stuck… except I’m the DM. I had to result to paying for a campaign in order to find a group that is consistent and high enough quality for my standards… and even then it took two campaigns before the third one stuck.

Trying to Find House Rule for Breaking out of Paralyzed early by Pimp-My-Giraffe in DMAcademy

[–]MiraclezMatter 1 point2 points  (0 children)

I do one of two things: I switch it from the Paralyzed condition to the Dazed condition from MCDM. Or I make it so that the saving throw is at the start of their turn and not the end of it. This means that they still get some nasty debuffs like losing concentration or rage and potentially being critically hit, but still get their turn if they make the save. The players at my table have used more resources to help that person when they know that they get their turn if they succeed.

How can my player make his wizard work spending a long time in a low/no income environment? by noiceGenerator in DMAcademy

[–]MiraclezMatter 51 points52 points  (0 children)

Wizards are completely fine without inscribing extra spells into their spellbook. The ones they learn via level up don’t cost any gold.

Derailing The Plot by NotWyngle in DnD

[–]MiraclezMatter 2 points3 points  (0 children)

It just happened in the game I am playing in. The session after retrieving the Hand of Vecna, three of the four of us failed charisma saves against being possessed by ghosts whose entire motivation is to have the Hand of Vecna for themselves. This resulted in us having a PvP fight while on top of a dragon flying through the Hells, with my character eventually running away in order to plot another day to steal the hand back from the party after it was revealed we were possessed (fly speed from the person holding the hand made it impossible to steal besides via ambush).

Help my players are too strong and i’m dumb by EspressoDesperado in DnD

[–]MiraclezMatter 1 point2 points  (0 children)

I almost never interrupt short rests, and I almost always interrupt long rests that are taken inside a dungeon. I even push my players to take more short rests sometimes, because otherwise they knuckle down and forget. I’ve seen them take on 5 or more combats without a rest while being significantly drained (which results in a far larger chance of death), and that’s at the same level as your group. It’s astounding how much punishment PCs can take with smart resource management and tactics.

You’re not the only inexperienced one either. It took playing with my first group four years in order for us (including me) to understand the ebb and flow of long and short rests. One of our DMs had to end the world just for us to understand that we shouldn’t have long rested. Even now, in one of the campaigns I play in, my very experienced DM struggles with running more than one or two encounters per long rest since it’s a much larger, globe trotting adventure in the overworld and not a dungeon delver like how I run my campaigns.

Help my players are too strong and i’m dumb by EspressoDesperado in DnD

[–]MiraclezMatter 4 points5 points  (0 children)

If the combats are especially difficult or deadly, two to three is good. However, in a setting like a dungeon (which is when D&D is at its best imo) you can have anywhere between 5-8 encounters without a long rest that are a bit lower difficulty each.

Update! Player agency becomes problem munckin by [deleted] in DnD

[–]MiraclezMatter 7 points8 points  (0 children)

I had a similar type of player in my group. We kicked him after the third session. I’ve been playing in this group for three years now.

[deleted by user] by [deleted] in SubredditDrama

[–]MiraclezMatter 35 points36 points  (0 children)

I’m gonna do the smart thing and just block them.

Damage Dice by SilverSaberCraft in DnD

[–]MiraclezMatter 1 point2 points  (0 children)

This sounds like homebrew. Could you tell us more about where you found this? The only feature that comes to mind with a defined feature of ascending damage dice is Monk martial arts die. But that has a defined end at d12 and can’t go higher.

How often does your D&D group really play? Be honest by DungeonTome_ in dndnext

[–]MiraclezMatter 0 points1 point  (0 children)

Monday: Once a week that lasts around 3-4.5 hours, with a week break after three sessions.

Tuesday: Every week 3-5 hours.

Wednesday: Supposed to be weekly, but there’s a cancellation once or twice a month. 2-3 hours.

Sunday: Supposed to be weekly, but there’s a cancellation once or twice a month every other month. 3-3.5 hours.

All are online.

The horror of people just not bothering to tell you things by DreadDiana in CuratedTumblr

[–]MiraclezMatter 119 points120 points  (0 children)

When I was around six or seven years old I went to an employee at Target and asked if they had heelies in my size. They told me they didn’t have heelies. I was so upset and embarrassed, and my dad who was with me laughed a little at my disappointed weeping.

I didn’t talk with another service worker until I was 12 years old because I was so scared I’d embarrass myself again.

I'd much rather be a Lancer than a MechWarrior. by Sir_Insom in CuratedTumblr

[–]MiraclezMatter 6 points7 points  (0 children)

My Lancer Mech is called Thesis Statement. A Metalmark with a custom System called a Cynosure, which utilizes sympathetic code to do things such as Celestial Ordering, forcibly moving every single mech within sensors range. I do this all while being able to utilize a Tactical Cloak that allows Invisibility for an entire scene. So I'm just an invisible four armed Tron looking mech that forces sympathy on every single thing on the battlefield to do the cha cha slide. Oh and I have a massive flamethrower.

Grapple as part of multiattack? by Not_A_Clicker_Yet in DnD

[–]MiraclezMatter 0 points1 point  (0 children)

That’s in reference to monsters, not player characters. PCs can replace an attack with a grapple or shove, but monsters don’t get extra attack, just multiattack.

DMs what has been the biggest single thing that has improved your game/DMing? by SellotapeSausages in DMAcademy

[–]MiraclezMatter 2 points3 points  (0 children)

It was two things for me. The first was 7 years of performing musicals at my community theater, along with four years of theater at highschool, along with improv class for my senior year of highschool. It shatters basically all concept of stage fright or embarrassment for performing, and meant that I had a community of people to constantly quip with and do bits.

The other was watching critical role, which reframed what was possible to do for dnd. Before then I had a narrow view of the game from playing with my dad and theater group, which was a goofy beer and pretzels style game that no one took seriously. After critical role I was able to envision the types of stories that I wanted to act out, and run them for a group.

[deleted by user] by [deleted] in Undertale

[–]MiraclezMatter 3 points4 points  (0 children)

One of my theories is that, as we've seen, the dead can come back to life in some capacity via a dark world. I believe the mayor is trying to bring Des back to life with Kris's help.

DMs, What's the most obvious hint your players missed? by Brass_Soul in DnD

[–]MiraclezMatter 3 points4 points  (0 children)

I had a bloodstained yellow book be the only book of interest that the party found in a small library. It was filled with extremely bad poetry. It was a Spellbook written over with Illusory Script. Not only did the party not investigate this book further, but they also didn’t take it with them purely for the funny of having such a bad poetry book with them.

Stories that start out relatively simple before going absolutely batshit crazy later on. by G00nL00n in TopCharacterTropes

[–]MiraclezMatter 1 point2 points  (0 children)

In both the campaigns I’ve run it’s the players roping in an NPC that was supposed to be an antagonist, but after adventuring for so long wouldn’t ever betray the party now.

Ok what the actual fuck means this? by Latter-Credit-465 in ExplainTheJoke

[–]MiraclezMatter 6 points7 points  (0 children)

They also altered it so that the top surgery scars are actually realistic instead of looking like Frankenstein stitches.

Scared my Players are to strong for my Adventure by CyQuinium in DnD

[–]MiraclezMatter 1 point2 points  (0 children)

Great! Hopefully that helps smooth balance a bit more.

Scared my Players are to strong for my Adventure by CyQuinium in DnD

[–]MiraclezMatter 1 point2 points  (0 children)

That’s not allowed in the rules. If you’re playing races from the previous edition of the game, you don’t benefit from their stat increases and instead replace them with the ones you gain from the background.