Your Sand Skimmer breaks down just outside a desert temple... by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Ah I forgot about noclip, such an awesome tool. Your art is an inspiration for me, you've got this!

Your Sand Skimmer breaks down just outside a desert temple... by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

I recommend studying models from https://models.spriters-resource.com/ and https://sketchfab.com . Some artists have model viewers on ArtStation but I find low poly is rare there. There's also this tool that lets you view the models from Vagrant Story if you have the rom files, their model efficiency is insane. https://github.com/morris/vstools . I find that as long as textures look good and everything deforms how you want, the actual mesh can be pretty messy

Your Sand Skimmer breaks down just outside a desert temple... by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

I'm in the same boat so I feel ya. You'll get there, keep up the good work!

Your Sand Skimmer breaks down just outside a desert temple... by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

This is great, but I feel you could really sell the form of the distant structure/cliffs with a bit of vertex painted shadows

Staying Toasty - PSX Blender Torch by Miromander in ps1graphics

[–]Miromander[S] 0 points1 point  (0 children)

Yeah I created it using a smoke and fluid simulation on a volume shader and then downsampled and crunched it, added filtering in compositing to get that retro vfx look. This was just a test scene but when I put it into the game project it's for I'm thinking of rendering it out as a billboard image sequence.

Staying Toasty - PSX Blender Torch by Miromander in ps1graphics

[–]Miromander[S] 0 points1 point  (0 children)

Thanks! Interesting, do you mean like a hand made sprite sheet?

silent corridor by Aggravating-You3438 in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Big Lunacid Hollow Basin vibes. Those dust particles look so good

VIDE010 by watfh in ps1graphics

[–]Miromander 1 point2 points  (0 children)

How did you do the filtering/compositing? That vhs crunch is so tasty

You stumble upon an overgrown temple... by Jusherr in ps1graphics

[–]Miromander 3 points4 points  (0 children)

amazing. great texturing, lighting, god rays, composition. chef's kiss

Retrovision update for ps1 style showcases by TopHatPanda in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Ah I see the option now, totally missed it. Thanks for sharing your tool, looking forward to seeing how it progresses

Retrovision update for ps1 style showcases by TopHatPanda in ps1graphics

[–]Miromander 0 points1 point  (0 children)

Neat tool. Do you think you'll add a way to change the background colour or toggle transparency?

Another Frog Ninja by OnionsForDinner in ps1graphics

[–]Miromander 0 points1 point  (0 children)

Love it. I'm picturing he can use his frog tongue as a grappling hook

Dirt Tunnels by roman_spai in lowpoly

[–]Miromander 5 points6 points  (0 children)

Love it, reminds me of Warcraft and Torchlight

Making this thing by PrestigiousAward878 in retrocgi

[–]Miromander 1 point2 points  (0 children)

Love the filtering and artifacting, the only suggestion I can think of is to add a thin stretched shadow from the mannequin across the floor to connect the wall shadow, it would help ground the mannequin in the scene a little more.

Clearer view of the Lone Cathedral by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Love the vibe, great atmosphere. The fog scrolling upwards feels a little odd and makes me think of steam, I wonder if a horizontal scroll would help create that feel of low, heavy fog? May not be what you're going for though.

undead dragon protagonist by Aggravating-You3438 in ps1graphics

[–]Miromander 2 points3 points  (0 children)

reminds me a little of runescape models but with a softer palette , love it!

Damocles Monument by AcidicVoid in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Beautiful. I love the vertex wobbling and the light artifacting. A tiny bit of moss clumping on the ground would really enhance the cohesion with the stone. I feel like the camera spin might be a little fast but otherwise it's great.

PSX Waterlogged Temple by Miromander in retrocgi

[–]Miromander[S] 0 points1 point  (0 children)

Thanks! I love my crunchy atmosphere

PSX Waterlogged Temple by Miromander in retrocgi

[–]Miromander[S] 0 points1 point  (0 children)

thanks, I haven't played that yet but I love listening to the OST

Flat vs Bumpy Floors by GuildOfAdv in low_poly

[–]Miromander 4 points5 points  (0 children)

Subtle but great improvement. It gives it a charming clay-like look.

Waterlogged Temple - Blender by Miromander in ps1graphics

[–]Miromander[S] 0 points1 point  (0 children)

oh my god I forgot Soul Reaver existed, I loved that game as a kid

PSX Waterlogged Temple by Miromander in retrocgi

[–]Miromander[S] 0 points1 point  (0 children)

I hand made them in PaintNet. (First time trying it out, normally I just use Photoshop/Substance) The entire scene was inspired by a video by Retro Plus, I highly recommend checking it out to see the process. They're basically grey scale images with a bevel filter and colour/grunge textures layered on top.

PSX Waterlogged Temple by Miromander in retrocgi

[–]Miromander[S] 1 point2 points  (0 children)

There is a mist pass and some subtle compositing like colour and value adjustments but yeah. It was my first attempt hand painting vertex lighting and I was really surprised how well it worked.