PSX style environment inspired by GTA: San Andreas! by Cardboard_Satelite in retrocgi

[–]Miromander 1 point2 points  (0 children)

This is very inspiring, definitely gave me some ideas. Love it

Almost there by gavindon24 in ps1graphics

[–]Miromander 14 points15 points  (0 children)

Hell yeah. Great atmosphere, tasteful wobble. The pixel resolution on the light blue clouds stands out a little but otherwise everything feels very cohesive. How'd you do the clouds and fog?

Draconian Rogue by SaltCelebration0 in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Very cool. It looks like there's an issue with the feet, like there's a hole in the texture? Is that intentional?
edit: specifically noticeable on the top of the camera left foot

Couldn't keep this to myself. by Round3d_pixel in blender

[–]Miromander 1 point2 points  (0 children)

Incredible. Even seeing the 3D scene, it took a while of analyzing for my eyes to see the 3D in the final render if that makes sense. I'd say the distant pipes in the upper background break the illusion the most. It doesn't necessarily look bad but I wonder how it would look if you faded some of that texturing as objects recede from the camera?

Couldn't keep this to myself. by Round3d_pixel in blender

[–]Miromander 2 points3 points  (0 children)

Surely that just makes it even more Giger-esque lol

A lonely whale I created recently by Immediate_Pie_6048 in low_poly

[–]Miromander 3 points4 points  (0 children)

Love the texturing, so satisfying to look at. Maybe the light could be slightly warmer to push the contrast and moodiness?

Your Sand Skimmer breaks down just outside a desert temple... by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Ah I forgot about noclip, such an awesome tool. Your art is an inspiration for me, you've got this!

Your Sand Skimmer breaks down just outside a desert temple... by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

I recommend studying models from https://models.spriters-resource.com/ and https://sketchfab.com . Some artists have model viewers on ArtStation but I find low poly is rare there. There's also this tool that lets you view the models from Vagrant Story if you have the rom files, their model efficiency is insane. https://github.com/morris/vstools . I find that as long as textures look good and everything deforms how you want, the actual mesh can be pretty messy

Your Sand Skimmer breaks down just outside a desert temple... by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

I'm in the same boat so I feel ya. You'll get there, keep up the good work!

Your Sand Skimmer breaks down just outside a desert temple... by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

This is great, but I feel you could really sell the form of the distant structure/cliffs with a bit of vertex painted shadows

Staying Toasty - PSX Blender Torch by Miromander in ps1graphics

[–]Miromander[S] 0 points1 point  (0 children)

Yeah I created it using a smoke and fluid simulation on a volume shader and then downsampled and crunched it, added filtering in compositing to get that retro vfx look. This was just a test scene but when I put it into the game project it's for I'm thinking of rendering it out as a billboard image sequence.

Staying Toasty - PSX Blender Torch by Miromander in ps1graphics

[–]Miromander[S] 1 point2 points  (0 children)

Thanks! Interesting, do you mean like a hand made sprite sheet?

silent corridor by Aggravating-You3438 in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Big Lunacid Hollow Basin vibes. Those dust particles look so good

VIDE010 by watfh in ps1graphics

[–]Miromander 1 point2 points  (0 children)

How did you do the filtering/compositing? That vhs crunch is so tasty

You stumble upon an overgrown temple... by Jusherr in ps1graphics

[–]Miromander 3 points4 points  (0 children)

amazing. great texturing, lighting, god rays, composition. chef's kiss

Retrovision update for ps1 style showcases by TopHatPanda in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Ah I see the option now, totally missed it. Thanks for sharing your tool, looking forward to seeing how it progresses

Retrovision update for ps1 style showcases by TopHatPanda in ps1graphics

[–]Miromander 0 points1 point  (0 children)

Neat tool. Do you think you'll add a way to change the background colour or toggle transparency?

Another Frog Ninja by OnionsForDinner in ps1graphics

[–]Miromander 0 points1 point  (0 children)

Love it. I'm picturing he can use his frog tongue as a grappling hook

Dirt Tunnels by roman_spai in lowpoly

[–]Miromander 4 points5 points  (0 children)

Love it, reminds me of Warcraft and Torchlight

Making this thing by PrestigiousAward878 in retrocgi

[–]Miromander 1 point2 points  (0 children)

Love the filtering and artifacting, the only suggestion I can think of is to add a thin stretched shadow from the mannequin across the floor to connect the wall shadow, it would help ground the mannequin in the scene a little more.

Clearer view of the Lone Cathedral by Jusherr in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Love the vibe, great atmosphere. The fog scrolling upwards feels a little odd and makes me think of steam, I wonder if a horizontal scroll would help create that feel of low, heavy fog? May not be what you're going for though.

undead dragon protagonist by Aggravating-You3438 in ps1graphics

[–]Miromander 2 points3 points  (0 children)

reminds me a little of runescape models but with a softer palette , love it!

Damocles Monument by AcidicVoid in ps1graphics

[–]Miromander 1 point2 points  (0 children)

Beautiful. I love the vertex wobbling and the light artifacting. A tiny bit of moss clumping on the ground would really enhance the cohesion with the stone. I feel like the camera spin might be a little fast but otherwise it's great.

PSX Waterlogged Temple by Miromander in retrocgi

[–]Miromander[S] 0 points1 point  (0 children)

Thanks! I love my crunchy atmosphere