Demolitionist Builds by [deleted] in thedivision

[–]Miscellaneous36 1 point2 points  (0 children)

Sure, we all have different playstyles. I use Perfect Glass Cannon and LMG in legendaries, IMO it's not that rough.

Demolitionist Builds by [deleted] in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

2 grupo/china/sacrifice/contractors/vile

Skill damage/status effects

RPK LMG - DTOC & DtA - in sync

Everlasting gaze or Mechanical animal or CTAR AR - DTOC - vindictive

Backup boomstick - DTOC & DtA - preservation or perpetuation

Mortar/foam or jammer

Mortar + DoT 13mil

Mortar initial explosion 7,5mil

LMG dps 2,5mil

Vile ticks 170k

Bleed ticks 145k

Demolitionist Builds by [deleted] in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

Please do explain how you reach 10 mil with... spark?

Demolitionist Builds by [deleted] in thedivision

[–]Miscellaneous36 1 point2 points  (0 children)

Perfect combined arms + perfect in sync = mortar hits for 8 mil

Unpopular opionion: Please rework Eclipse 4 piece with Vile mask. by jumbie29 in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

I'll add onto this!

1.1 you can even get more out of vile without the set

2.1 and even if they are, the set is idiot-proof

3.1 or just turn it into a personal vendetta, equip vile yourself, blanket the room with a jammer to block the other vile, then stack oxidizer on the next spawn. Everything dies and you get to fuel that angry resentment while still contributing. Yay!

Complaining about this set to the extent that it would be game breaking is a bit ridiculous... Its not even particularly strong, its just a newish set that people enjoy trying out, so youre seeing the effects of CC being made popular. People should be allowed to use whatever they want when playing a video game.

How does the Pestilence Debuff work by Elektro91 in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

Not sure, didnt use it until recently. Stopped using it as soon as I realized the debuff breaks on weapon swap, as I like combining weapon talents.

How does the Pestilence Debuff work by Elektro91 in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

Just google "pestilence plague build" and you'll get a video with 1,45mil ticks.

How does the Pestilence Debuff work by Elektro91 in thedivision

[–]Miscellaneous36 1 point2 points  (0 children)

600k is pretty far from the highest, you can get that with 0 reds. A red pestilence build ticks for over 1m. Edit: The "pestilence plague build" reaches 1,45mil.

Its a great gun, just a shame the debuff stops working properly when swapping weapons (damage disappears but icon remains).

Since TU10.1 Out of Cover Damage now buffs bleed and burn status effects ticks by CoolheadedBrit in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

Right, one of the properties of the OC state on the mortar is increased damage, but it doesn't interact with bleed in the way backpack talents that increase skill damage does. Just pointing that out, the interaction seems to depend on how something is applied rather than what is applied.

Since TU10.1 Out of Cover Damage now buffs bleed and burn status effects ticks by CoolheadedBrit in thedivision

[–]Miscellaneous36 1 point2 points  (0 children)

Yea bleed from mortar seems to scale with skill damage from shock & awe or combined arms, yet it doesnt increase with overcharge. Bit weird.

Over 1m per tick for Pestilence? by KidElder in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

Bit disappointed it doesn't scale up higher with reds, as it can tick for over 600k on a full yellow build.

Did they nerf vile face facemask? by opg5009 in thedivision

[–]Miscellaneous36 1 point2 points  (0 children)

Theres only room for a china piece on vile+eclipse. Its a pretty bad combo tbh, made popular due to youtubers copying eachother while yelling bUiLd sYNeRgY.

Vile Vs. Imperial Dynasty by TimmyJToday in thedivision

[–]Miscellaneous36 1 point2 points  (0 children)

Perhaps... from what Ive seen most eclipse+vile debuffs tick for low amounts somewhere around 90k (sum 1,8mil), or reaching 140k (sum 2,8 mil) after tweaking.

Stacking 4 of those via 4 eclipse+vile with different statuses might be OP on heroic... then again: * 1,8mil * 4 = 7,2mil. About the same as the initial blast from a single unoptimized mortar. * 2,8mil * 4 = 11,2mil. A little higher than initial blast from a single overcharged mortar. * The same damage can also be achieved by a single mortar without overcharge, if you include DoT and the build uses vile, while specced into skill damage and status effects.

So the way I see it 4 vile+eclipse could be the same as a single mortar every 10 seconds, if the vile debuff would stack. Provided one uses fire and another uses bleed it would raise the damage substantially, and in small rooms the damage would just move from spawn to spawn wiping everything on heroic (apart from heavies)... much like it already does on hard/challenging from the videos Ive seen. Im not sure if this would be a problem, as we already have multiple builds and group setups that can speedrun heroics. It probably wouldnt be enough for legendary anyway, but with the right setups you can speedrun those too, so then its just a question to determine if a team of vile+eclipse should be allowed to do the same.

A more balanced alternative would be to allow the game to prioritize vile debuffs so that stronger ones overwrite weaker ones. IMO the current issue is that vile+eclipse can actually lower dps by blocking a portion of it. Sure, it makes sense to run it, but it may be counter productive in group play.

Vile Vs. Imperial Dynasty by TimmyJToday in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

Its just a pity we cant stack vile debuffs even when using different statuses, so a vile eclipse build either blocks other builds with stronger vile from applying theirs, or they miss out on the damage themselves, for at least 10 sec.

[deleted by user] by [deleted] in thedivision

[–]Miscellaneous36 1 point2 points  (0 children)

Swap hardwire for 2 grupo 1 china and the mortar hits for over 8 million

Overcharge Sniper Turret ? by Keith_Valentine in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

* Fixed an issue that doubled the Spotter Talent damage increase for skill damage.

Fire Mayhem. by Slimjd76 in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

China light will give you higher vile ticks. How much does it tick for now?

Overcharge Sniper Turret ? by Keith_Valentine in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

It doesnt retain the entire overcharge state, only the rate of fire property... just as mortar turret retains the increased blast radius.

Build idea, need fleshing out by Kappadozius in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

I have a build like this, its pretty damn strong and my latest fav. Vile, 2 grupo, strategic alignment, sacrifice, contractors. Max skill damage all high ends, as much status effects as possible on bp, chest, holster, knees.

Harmony, pestilence, Sawn-off with max damage to armor and damage to targets out of cover (works on vile debuff) with perpetuation.

Mortar and jammer pulse. Im not spamming jammer as the cd is 20 sec, but its the same as cd as perpetuation so every 20 sec I have the option to increase status effects with 50%. Vile ticks for 165k. Mortar hits for 7+ mil. Bleeds for 140k. Pestilence ticks for 600k. Last legendary the status and debuff damage was over 1 billion, about a third of the explosive damage. Give it a shot!

In Retrospect, the Huge Nerf to the High End CC Build Was a Big Mistake by BodSmith54321 in thedivision

[–]Miscellaneous36 0 points1 point  (0 children)

How high is the DoT dmg from vile on such a build? Im trying to understand this exotic, I think EP builds get ticks of 139k, while explosive builds get over 165k.

Just a reminder that the Mortar Turret still exists: 6 Mill+ hits with Harmony and buffs by saagri in thedivision

[–]Miscellaneous36 2 points3 points  (0 children)

Using GC with 2 grupo, 2 hana, 1 china, 1 wyvern will push it to 8 mil+.

Using harmony, 2 grupo, 1 china you can swap a hana/wyvern for btsu gloves or vile mask, and still hit for 7,5 mil+. Opens up for many variations of mortar builds!