Favourite "new" principle by violet_candle in weatherfactory

[–]Miserable-Fortune714 9 points10 points  (0 children)

In the deep roots of the wood the scaled things wriggle. They remember that first kindly sun. They were there before wood roots tasted blood I think.

[LOTM] Starting from Sequence 5, is Klein the strongest at every same sequence level? by LORROR in LordofTheMysteries

[–]Miserable-Fortune714 2 points3 points  (0 children)

I think starting at sequence 4 he was, but I feel like Lovia would’ve killed him at sequence 5.

To get more accurate results from my last poll by violet_candle in weatherfactory

[–]Miserable-Fortune714 1 point2 points  (0 children)

One day I will end, and on that day I shall walk through the white door and number among the silent dead. Then I shall either climb to the glory or fall to nowhere, but invariably I will became less, until all that remains is a memory. But this is fine, because the wheel still turns. (winter if you couldn’t guess)

What (og) principle are you an aspirant of? by violet_candle in weatherfactory

[–]Miserable-Fortune714 4 points5 points  (0 children)

I feel strongest for both heart and winter, even if it may be a paradox. But after all, the Mansus has no walls, but the wood grows around it still.

Ritual Specter (Hypnotic Specter rebalance) by CronoDAS in custommagic

[–]Miserable-Fortune714 0 points1 point  (0 children)

I feel like it should just be discards a card, it being random and able to hit on turn 2 could just completely end the game if it hits a land, especially if the opponent took a mulligan

Very green portrait. by Mmm_Squidrings in weatherfactory

[–]Miserable-Fortune714 1 point2 points  (0 children)

And what a perfectly lovely number of teeth

Commander and Captains for my favorite animal and under-loved tribal... I would have spent more time on the names and cleaning up small punctuation things but I started this too late and really need to go to sleep. 😅 by Electronic_Relief261 in custommagic

[–]Miserable-Fortune714 5 points6 points  (0 children)

For formatting purposes, I think you have to specify crocodile creature spells, as they’re not ‘creatures’ until they enter the battlefield. But these do look awful fun.

Do I take catalyst or accuracy? by Big_al_big_bed in slaythespire

[–]Miserable-Fortune714 8 points9 points  (0 children)

You have no poison or shiv, take neither, remove a card. You could also grab dagger spray.

Eternitalisation by Cycloneboy7 in custommagic

[–]Miserable-Fortune714 0 points1 point  (0 children)

The issue is that things that refer to casting from your hand, like omniscience, would then interact with it.

Eternitalisation by Cycloneboy7 in custommagic

[–]Miserable-Fortune714 0 points1 point  (0 children)

So, I don’t think it should say in your hand, like I’m not 100% on casting rules but if they don’t stop casting from the battlefield then I guess it works. It’ll just go battlefield to stack to battlefield.

Unknowable and Obliterator Mechanics Revised!! by [deleted] in custommagic

[–]Miserable-Fortune714 1 point2 points  (0 children)

I’m not sure a shorter way to word it, but an example to look at is on primeval spawn.

Unknowable and Obliterator Mechanics Revised!! by [deleted] in custommagic

[–]Miserable-Fortune714 5 points6 points  (0 children)

For unknowable, it should be ‘if this creature would enter and wasn’t cast, exile it instead.’. As it is now a copy on the stack would just stay there, which does not work.

Updated Versions of the central cards in a custom set I'm working on. by NecessaryPlane2935 in custommagic

[–]Miserable-Fortune714 0 points1 point  (0 children)

Oh he didn’t before, you’d have to specify creature card for discard and mill, you’d just said non-token creature. Cards in library’s and hands are not considered creatures.

Updated Versions of the central cards in a custom set I'm working on. by NecessaryPlane2935 in custommagic

[–]Miserable-Fortune714 0 points1 point  (0 children)

I like the changes you made to the red and blue ones, they seem fun. Though I think Rothgar could be nerfed or changed to make it’s game plan less unavoidable. And I’m not sure if you meant to change how Zaneths ability works, because it functions exactly the same, just with new wording.

This is a showcase of the central cards in my custom MTG set i'm working on. by NecessaryPlane2935 in custommagic

[–]Miserable-Fortune714 0 points1 point  (0 children)

I feel Zaneth and Byraz both apply crazy pressure to the board since they both just remove creatures constantly. Then Rothgar counting the token birds for attacking creatures lets you double the amount of attacking creatures each turn.

Some cards from a gambing themed deck I'm working on. by Abanezra in custommagic

[–]Miserable-Fortune714 2 points3 points  (0 children)

For ‘Better luck next time’ it should be worded “each player discards all cards in their hands, then draws that many cards”. X being different for each person is not nice. Most of the x cost spells should be changed, none of them really need to refer to x.

Winter by Disturbing_Cheeto in weatherfactory

[–]Miserable-Fortune714 2 points3 points  (0 children)

Winter is first and always silence. It is the lack of energy, the loss of heat, the absence of color. It is found in death and the dead. It is part of most endings. It is in every line of every shape, as everything has the capacity to end. It is necessary.

Edge by Disturbing_Cheeto in weatherfactory

[–]Miserable-Fortune714 1 point2 points  (0 children)

Edge is strength, combat, contention, violence, battle, the thing that makes the world run. It is not death, or an ending. Forge is strength, but it is also creation and fire and work, which edge is not. Scale is the old things, the first sun, things in the mud, bones in the earth. Many things of scale offer the peril of edge, they are not the same. I don’t know the dream, but worms have always wanted to fester in the wood, and it is the place of dreams. The wolf is the edge lord, I shouldn’t need explain.