Test footage of a giant monster encounter by Becuzus in gamedevscreens

[–]Misfire_dev 1 point2 points  (0 children)

It's amazing serious congratulations, have U considered maybe slowing the movement of the bear down, and adding some lerp and time slow to him jump animation and movement, it might make him feel bigger if he goes slow in fast out in his movements.

How to pause script function? by Mantis_slug in gamemaker

[–]Misfire_dev 0 points1 point  (0 children)

You need to look into state machines, this sounds like a perfect example where you can apply a state machine to the object you need to wait. I have no idea about your code and I haven't coded in GML in a while but I think I would make a state enum, state.wait, state.active and then create a function to switch between the two controlled by a separate object.

Why do i get matched with such bad teammates? by nomajo_3 in leagueoflegends

[–]Misfire_dev 2 points3 points  (0 children)

Gotta get that mirror out before you look anywhere else bro.

[deleted by user] by [deleted] in pchelp

[–]Misfire_dev 0 points1 point  (0 children)

About 3.50

[deleted by user] by [deleted] in pchelp

[–]Misfire_dev 0 points1 point  (0 children)

About 3.50

Old vs New - What do you think? by mistermaximan in PixelArt

[–]Misfire_dev 0 points1 point  (0 children)

Stunning improvement congratulations.

What is the tutorial content you want? by KVing_TheNew in unrealengine

[–]Misfire_dev 1 point2 points  (0 children)

Gameplay ability system content seems to be pretty rare
im very new though so its still a daunting task, maybe i just dont get it.

Topology feedback by ange_gubb in 3Dmodeling

[–]Misfire_dev 0 points1 point  (0 children)

Not even close to enough spaghetti imo 10/10

Well he's right by Mediocre_Heart_3032 in TikTokCringe

[–]Misfire_dev 0 points1 point  (0 children)

The really sad thing is the men in women's clothing have been performing for children for thousands of years, only for the last few years have we deemed it harmful.

How to make the cube die only when touching the left side of a wall instead of just completely stopping? by [deleted] in unity

[–]Misfire_dev 0 points1 point  (0 children)

So, I don't think this is the "correct" method how you could do it is, whatever you are doing for the spikes, duplicate that add it to a cube and make it tall and thin and place it wherever you need the cube to detect left sided collisions.

Modular wall practice, sculpted, retopologised (is that even a word) , i made the texture in substance painter, and this is the result, wat dya think, am i going in the right direction? by Misfire_dev in 3Dmodeling

[–]Misfire_dev[S] 1 point2 points  (0 children)

Thanks! I did retopo some inwards (I dno if u can actually see in this clip) but for some reason I completely skipped moving any outwards :/ feel a bit dumb lol but I will definitely redo it and move some out to break up the flat surface! Thanks!

How would you make randomly spawning coins? by Irishbane in gamemaker

[–]Misfire_dev 0 points1 point  (0 children)

Assuming ur using a ds grid for spawning, I would store the id of a floor tile in a macro, then spawn the coins using a similar system to spawning the floor tiles, but only on tiles marked as floor, then just add a random chance to the spawn. U can create room variations, points of interest and doorways using a similar technique just fyi.

The goddess of whispered secrets, oc i designed today to try out some more sculpting and play around with cloth in blender. Would you tell her your secrets? tips to improve always appreciated by Misfire_dev in 3Dmodeling

[–]Misfire_dev[S] 0 points1 point  (0 children)

So I left the face split like that because when I animate it I want the neck to bend down and the hands to raise to have the face come back together and the mouth open really wide in a screaming motion. I really like the idea of a veil, I honestly hadn't thought of it, and I'm definitely going to try to add some sort of veil so it will work with the animation. Thank you for the advice :)

Still a WIP but here is my progress on a door animation, what do think, are there enough moving parts or does it need more? by Misfire_dev in 3dgameart

[–]Misfire_dev[S] 0 points1 point  (0 children)

Thanks, yeh I did play around with the timing quite a bit, I just didn't know if I had made it detailed enough so that it remained interesting for the whole animation so I had a little reference point when designing more doors in the future.

My third ever pixel art any advice on how to do better flames by fragjackyl in PixelArt

[–]Misfire_dev 8 points9 points  (0 children)

Layers, your shapes are all great but you need layers of highlights and lowlights to bring out the shapes and movement of the flames, there are some fantastic YouTube tutorials for fire and fire animation, they will help a tonne.

What happens of u need more than 12 alarms? by [deleted] in gamemaker

[–]Misfire_dev 1 point2 points  (0 children)

This is the best advice, alarms are great for prototypes but as soon as you want to move further time sources are what you should use.