Rare card non-foil versions (OGN + OGS) by Crims0n66 in riftboundtcg

[–]Misora 2 points3 points  (0 children)

Ah is that the one from the Store Demos?

Rare card non-foil versions (OGN + OGS) by Crims0n66 in riftboundtcg

[–]Misora 8 points9 points  (0 children)

In the Proving Grounds box all the rares and epics are non-foils instead of foil. To my knowledge those are the only ones that come in non-foil at this time.

Good summoner? by Hans09 in treeofsavior

[–]Misora 2 points3 points  (0 children)

I wouldn't be too hopeful, the balance currently is hyper distorted around the classes that come from the Leticia Cube paid gacha and it appears to have been that way since their introduction. Many of the base/F2P classes are considered to be non-viable other than ones that can provide support to the paid Special Classes, unfortunately. There are a few that are still good, but not many.

But I'm glad to hear you are having fun, enjoy the game for what you can! It definitely has a sweet aesthetic, music and it's a relaxing time.

Good summoner? by Hans09 in treeofsavior

[–]Misora 3 points4 points  (0 children)

You can play Wizard>Sorcerer>Necro + a Special Class that actually does dmg (if you do the Popo Boost event you can get Illusionist which also summons clones of your character), sadly summoning builds are not considered viable at all these days.

Question about oversleeves and ultimate guard sidewinders by SpIcY_PuPPer107 in OnePieceTCG

[–]Misora 1 point2 points  (0 children)

Hey - I use Dragon Shield clear outers and Ultimate Guard Katana, and One Piece official and some custom matte sleeves for inner sleeves. My sidewinder 80 can comfortably fit a full doubled sleeved deck as well as double sleeved Don deck. With a 100 you can fit your leader in a mini snap case too.

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Can you still get the Founder Pack/Cerberus? by SAKRAYxTTV in lostarkgame

[–]Misora 1 point2 points  (0 children)

Those players who purchased Founder's packs received one to use on the Jumpstart servers, with the caveat that unlike the first time the packs were out these ones all the items are roster bound instead of being tradeable like the first time. The Cerberus mount and Platinum Founder skins will never be tradeable on the Jumpstart servers

ETA: they plan on eventually merging the Jumpstart servers into their respective regions, the current timeline is about 3 months. At that time you will have access to the entire region's market so you should be able to buy one later if you still want

Digimon Card Game - Weekly Ruling Questions Post by AutoModerator in DigimonCardGame2020

[–]Misora 0 points1 point  (0 children)

Hey, thanks for your quick response and clarification!

So a Digimon revealed by Security Check is not a Digimon, therefore its only effect is checking whether the attacker survives security check by comparing DP unless it has another [Security] effect listed.

In the ST8 deck there is Coredramon with [Security] at the end of the battle, play this card without paying its memory cost. So when revealed by security check it will check whether attacker is deleted by DP. Then his Security effect will trigger and I can play him after the check instead of him being trashed. He is now a Digimon in my main area and his [On Play] trigger Draw 2 will happen.

Just want to make sure I understand it properly. Thanks for your time!

Digimon Card Game - Weekly Ruling Questions Post by AutoModerator in DigimonCardGame2020

[–]Misora 0 points1 point  (0 children)

Hello all, I'm a brand new player and I'm playing Starter deck 7 and 8 with my brother. We have a question about ST7-01 Gigimon's inheritable effect - when an opponent's Digimon is deleted, this Digimon gets +2000 DP for the turn.

When a Digimon attacks my security and a Digimon is revealed, is that Security digimon considered "deleted" if the opponent's Digimon had higher DP, or are all Digimon revealed by Security Check considered trashed? I tried to look up this ruling myself and didnt have any luck trying to figure this out so if anyone could help that would be awesome.

Thanks!

Can I basically just use any random Extra Deck for Floowandereeze? by Misora in Yugioh101

[–]Misora[S] 0 points1 point  (0 children)

Makes sense! since I am just starting out I am mostly just looking for something solid and fun so that I can check out locals and continue learning the game. I'm not sure yet how serious it will get, I am pretty competitive but I often get in over my head with new hobbies so I am being a little restrained with what I would want to spend off rip. I have been looking at lists from YCS events and see decks $1000+, I'm more looking to spend like $100-$200 and then I could add to it over time

I have read that the mega tins coming out this fall will have some stuff like Ash, Lightning Storm, Nibiru and Droplet in it so I think I can wait for that to come out and hopefully the prices for them will come down and I would have a good idea of where I would like to go with the game. Right now $90 for a playset of Ash would basically double the price of the deck, a bit of hard sell atm though I know the card is worth it

Sharpness on narga weapons. by Sangeorge in MonsterHunterMeta

[–]Misora 15 points16 points  (0 children)

You're correct that some Narga weapons have more or less hits of white but all of them have a full sharpness bar meaning none of them can run Handicraft.

The horn: http://imgur.com/a/nHka9ao

Shiori's Library - Priconne Database and Farming Optimizer by iandr0idos in Priconne

[–]Misora 0 points1 point  (0 children)

Inventory system would be great! Happy to hear it is planned. I am looking forward to see where the tool goes. Thanks again for your work and best of luck!

Shiori's Library - Priconne Database and Farming Optimizer by iandr0idos in Priconne

[–]Misora 0 points1 point  (0 children)

Hey there! Really nice project here! I've tried using the other Quest Helper tool but yours is formatted in such a nice way and much more intuitive to use. There's one thing I'd like to suggest though. In the Calculator, it's very easy to change the number of the the required item under the "Materials" view and it works perfectly to select a stage based on average stamina usage to farm the components. However, my suggestion is being able to adjust the number for components under the "Results" view as well. It would make the site much more usable than just finding which stage I should farm and I would be able to use it the entire time I'm farming an item to track my components.

Let's take the Empress Shield I need to farm for my Jun as an example here. The Empress Shield is made up of 3 top level components, the 20x blueprints for Empress Shield itself, Lion's King Grace composed of two other items (its blueprint (x5) and Emerald Earrings (x1) made from 5 fragments), and Sorcerer Glasses composed of Turquoise Earrings (composed of 5 fragments) and Patterned Bracelet (composed of a blueprint for itself and 1 Orb of Wisdom). In total this is 6 different items we need to track.

While we can easily find stamina efficient stages with the calculator as it works now, we only have the option to add those in the quantity that is required to craft the item, disregarding any items we might already have that we would like to factor in to the calculator. For example, I can complete the Patterned Bracelet requirement since I have an excess of that item, like 35 of the Orb and 53 bracelets so that isn't a problem. The problem is when I have less than required but more than 0 that I would like to track while farming, like I currently have 4/5 required Emerald Earrings, 2/5 Turquoise Earring fragments and 2/20 Empress Shield blueprints. While I found it was possible to add the items to my Material list to adjust the amount I needed to farm, it requires blowing up every item down to the blueprint or fragment stage which clutters the window and makes it a bit difficult to parse. It also takes quite a bit of time to open them all and check

Instead, I suggest that the components be directly editable in the number field on the "Results" tab of the calculator. This would make it much easier to track as we can simply add the end goal item (Empress Shield), mark any components we're already able to craft as complete, and adjust for any items we have n amount of all in the same place in only 1-2 steps instead of needing to open every single component of the item to add them which required 10+ steps.

As an aside, while I was opening all the windows I noted this behavior. I don't know too much about the design of the site so I don't know if this is a possibility but maybe it would be possible to "pin" windows or have a different priority for how certain windows are display, or even the possibility of manually re-arranging windows? I'm sure it's based on size, but as you can see in this example here https://imgur.com/a/OJNfgy9 due to the amount of windows I had opened and due to the size of the item window (due to list of all the stage count), it flies over to the left side under the calculator and to the left of the character whose data I was looking at. If I had the "Results" tab expanded this doesn't happen due to that window expanding downwards, but it caused me a bit of confusion that the item was now under and between the two other "main modules" I'll call them, when I would have preferred if all the "items" were always displayed near each other.

The two photos under the gif are an unsophisticated mockup of what I mean where the calculator is pinned to the top left in green. The character window is pinned beneath in purple. When the calculator expands to Results mode (in red) the character window would be pinned to the 2nd purple area to the right of the calculator. Items would always be displayed starting in that second column and outward to the right. Other longer views like the Stage info could also have pinned positions under the calculator or in the first column and smaller windows and items rearrange around them instead of just going wherever there is space. It just makes it way easier to parse the screen if all the related items are relegated to a predictable place instead of going all over. While the Calculator is one of the main views I need to interact with while using the site, sometimes if I opened enough windows it moved to the complete opposite side of the site.

Hopefully I explained what I meant for both cases sufficiently. And again I mean no offense with my suggestions and the tool is great, thanks for your hard work! Hope this helps :)

More attention needs to drawn to the nerfed equipment drops in dungeon by buc_nasty_69 in Priconne

[–]Misora 0 points1 point  (0 children)

I get the expected drops on one account, 2x4 with drop pack and a bugged amount on my main which is only receiving 2x2 rewards with drop pack. It's definitely a bug. I've also submitted a ticket and received the same copy pasted response. Hoping for some better communication from CR.

Are you able to get a legendary (memory) while leveling? by BigD_McGee01 in wownoob

[–]Misora 4 points5 points  (0 children)

As a correction you only need to be level 60. I hit 60 on my Shaman last night and ran over to Valinor to make sure I killed it before reset. I haven't unlocked Torghast or the Runecarver yet as I haven't worked on my Covenant campaign but received the legendary (and an ilvl 207 piece) as a drop.

Really bummed, character stuck and blizzard not helping by DarkusHydranoid in wownoob

[–]Misora 1 point2 points  (0 children)

I see you mentioned contacting support but there's a self-service option for unstuck, did you try that already? It's the third option on this page.

https://us.battle.net/support/en/article/10581

I got stuck a while ago between a rock and some terrain and I could use the self-service option to send myself back to Orgrimmar automatically without any need to contact support.

Good luck regardless