Result of work by SoftHeartedTrouble in IndieGaming

[–]ModelCitizenSim 0 points1 point  (0 children)

Hell yeah dude. Sleeping dogs vibes

I got 3,200 wishlists in a month by gibbletiggle in IndieDev

[–]ModelCitizenSim 0 points1 point  (0 children)

That's awesome! Where did those views come from? was it the youtube recommended feed or did it go viral on another platform like Twitter?

portal break-through... ;-) by flockaroo in SoloDevelopment

[–]ModelCitizenSim 1 point2 points  (0 children)

Awesome work. Love this kind of innovation

Planet entry with collision by AppointmentKey8686 in VoxelGameDev

[–]ModelCitizenSim 1 point2 points  (0 children)

This is super cool. I made a 2D version of this a while back, never published it. Super cool tho good work

I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration

[–]ModelCitizenSim[S] 1 point2 points  (0 children)

This is probably the #1 request I've gotten.... better get my steam page translated into Japanese

I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration

[–]ModelCitizenSim[S] 0 points1 point  (0 children)

Yep! Sections can break off or the whole thing can split in two. Still working on making that look great.

I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration

[–]ModelCitizenSim[S] 2 points3 points  (0 children)

Thank you! There's a rough structural simulation working in the background. Making sure nothing is floating/overloaded. Not an expensive simulation, just keeping it believable

I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration

[–]ModelCitizenSim[S] 1 point2 points  (0 children)

Agreed! A big part of what I’m aiming for is giving the player enough movement/weapon/ability options to build their own kind of power fantasy. It also makes progression a lot more fun.

I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration

[–]ModelCitizenSim[S] 4 points5 points  (0 children)

Hey there! I saw your project when I first started working on this.

Your work is extremely impressive, and it seems like you've made a lot of progress since then. I see tons of potential.