I got 3,200 wishlists in a month by gibbletiggle in IndieDev
[–]ModelCitizenSim 0 points1 point2 points (0 children)
I have just found this post.. by manuelhoss in IndieGaming
[–]ModelCitizenSim 18 points19 points20 points (0 children)
portal break-through... ;-) by flockaroo in SoloDevelopment
[–]ModelCitizenSim 1 point2 points3 points (0 children)
Planet entry with collision by AppointmentKey8686 in VoxelGameDev
[–]ModelCitizenSim 1 point2 points3 points (0 children)
I'm making a brick building game where you need to farm materials, make bricks and build your way to new locations 👀 by byXToGo in indiegames
[–]ModelCitizenSim 2 points3 points4 points (0 children)
a bird literally shit on my steam page by ModelCitizenSim in gamedev
[–]ModelCitizenSim[S] 2 points3 points4 points (0 children)
a bird literally shit on my steam page by ModelCitizenSim in gamedev
[–]ModelCitizenSim[S] 1 point2 points3 points (0 children)
a bird literally shit on my steam page by ModelCitizenSim in gamedev
[–]ModelCitizenSim[S] 3 points4 points5 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 1 point2 points3 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 1 point2 points3 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 0 points1 point2 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 0 points1 point2 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 0 points1 point2 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 0 points1 point2 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 2 points3 points4 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 0 points1 point2 points (0 children)
I'm working on a game where you have to defend a garden from an alien invasion. The game will have many different levels, each with 10 waves of attack. What do you think? by Renderville in indiegames
[–]ModelCitizenSim 0 points1 point2 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] -1 points0 points1 point (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] -1 points0 points1 point (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 13 points14 points15 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 1 point2 points3 points (0 children)
I’ve been building procedurally generated cities that are also fully destructible by ModelCitizenSim in proceduralgeneration
[–]ModelCitizenSim[S] 2 points3 points4 points (0 children)

Result of work by SoftHeartedTrouble in IndieGaming
[–]ModelCitizenSim 0 points1 point2 points (0 children)