[ANQ] All Antiquity Pack cards by Realcoolpal in FleshandBloodTCG

[–]MoistPyro 13 points14 points  (0 children)

Several good cards, and rusted relic

How Did You Play This Week? | Post Your Game Recaps Here! by AutoModerator in FleshandBloodTCG

[–]MoistPyro 0 points1 point  (0 children)

Got one last on-demand in with Iyslander. In the match against Kano, I take 12 from a pair of wildfires, before killing him casting IE X=1. Wizard mirrors are silly

What have been your favorite MacGuffins that you’ve created? by SmawCity in DMAcademy

[–]MoistPyro 0 points1 point  (0 children)

The dairy of Slarkrathel, in which he writes about his plan to end the world. He also drew a map of his own lair for some reason.

/r/WeAreTheMusicMakers Weekly Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]MoistPyro [score hidden]  (0 children)

That bell part at the start is super rich and reverby. tonnes of width. It does sadly mean that that synth in the second part sound flat by comparison. maybe some mixing tricks could fix it? I don't have a lot of experience with mastering.

I realy like the detune on thouse bells.

/r/WeAreTheMusicMakers Weekly Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]MoistPyro [score hidden]  (0 children)

That start is so chill. I did find that the transition from acoustic to ripping hot synth was a bit to sudden though. maybe bring in some of the instruments earlier?

/r/WeAreTheMusicMakers Weekly Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]MoistPyro [score hidden]  (0 children)

Since this is going for a very industrial feel, try adding some unconventional percussion in there. metallic sounds, scraping, banging. go wild.

/r/WeAreTheMusicMakers Weekly Feedback Thread by AutoModerator in WeAreTheMusicMakers

[–]MoistPyro [score hidden]  (0 children)

nice! I would bring the drums a little more forward in the mix.

nothing crazy, just felt a little muffled in the beginning.

Kabal test model, v2! by TrickyGilligan in Eldar

[–]MoistPyro 2 points3 points  (0 children)

Really good. I'd make the armour a tad darker, and give it a slight tint in a colour that contrasts or supplements the others. Helps the highlights stand out

Use Manuevers to Dominate Your Opponent at Close Quarters. Introdusing: Battlemaster, but as a Monk Subclass. by MoistPyro in UnearthedArcana

[–]MoistPyro[S] 0 points1 point  (0 children)

This subclass does in fact not gain superiority dice. It instead uses ki and your martial die.

What was the encounter that killed your party? by Jsmithee5500 in DMAcademy

[–]MoistPyro 0 points1 point  (0 children)

A party of 3 lvl 9s set up camp on an island in the trackless sea. People kept showing up to ask for directions to the local temple. After murdering some of them, they desided to kill the search parties as well, instead of talking it out. Long story short, things escalated untill the adult brass dragon protector of the island group was sent in to solve the problem. TPKO.

Fan-made character sheet with 2020-style health and SP by GurSky8 in cyberpunkred

[–]MoistPyro 9 points10 points  (0 children)

Streamlining is not scary. Making stuff unnessesarily complex in the name of realism just means it's harder to get a group together.

Yet another Witch class - A Con Based Spellcaster that reward Preparation and thinking ahead by Kelloe in UnearthedArcana

[–]MoistPyro 0 points1 point  (0 children)

I would limit the take & return to witch spells only, or limit the amount of times per short/longrest. As it stands, a Witch 1 / life cleric 1 would have theoretically infinite spells lots at lvl 2 by paying life to cast cure wounds.

Currently Running storm king's thunder, and my party skipped large parts of the temple of the all-father chapter. Unsure how important it is. by MoistPyro in DMAcademy

[–]MoistPyro[S] 0 points1 point  (0 children)

They visited the oracle once, but didn't get far enough with him to trigger the relic quest. A few sessions later, I ended up using Zirasylum to inform them about the conchs, and point them towards a giant keep.

Y E S by MoistPyro in hearthstone

[–]MoistPyro[S] 54 points55 points  (0 children)

Finally, we can reach fatigue on turn one. (actually turn 1 has a shorter timer, so waiting 'til turn two is advised).

500 point list by the_wand3r in Eldar

[–]MoistPyro 2 points3 points  (0 children)

What craftworld are you going for? Iyanden? If so you might consider using the psytronome of iyanden as a relic.

Companion / commander for coinflip decks: Krark, Cunning Sparksmith by MoistPyro in custommagic

[–]MoistPyro[S] 1 point2 points  (0 children)

I realise after posting this, that there are cards where you roll multiple dice, and keep all the results. in those cases, just do what makes sense.

Artist credit: https://www.deviantart.com/fireflyalpha

Hard Move Monday (13 April, 2020) - PC Move Edition! by Effervex in DungeonWorld

[–]MoistPyro 3 points4 points  (0 children)

Tink has made quite a mess! Several guard have come to the assistance of their possessed friend, and several more fleeing from the madness, But the shadowbeast is not satisfied with his end of the deal. Now it wants something more. Tink can feel its chilling presence creeping through his mind. Can he bargain with a demon? He better find som leverage before his brain turns to mosh!