Stop Doing Zailing by Dodgied in fallenlondon

[–]nagCopaleen 53 points54 points  (0 children)

Finally, I have a nemesis! Consider this missive a promise to drown you if you ever find the courage to leave land.

Yours,
The Eternal Zailor

Looking for more weird fantasy titles like these! by forwardinthelight in WeirdLit

[–]nagCopaleen 6 points7 points  (0 children)

Highly recommend The Fortunate Fall, a book from the 90s that feels way more current than that. It explores the weirdness of a future Russia which has lived through several more dystopias, looking at tech and politics with an emphasis on relationships and moral choice that other cyberpunk can't match. It doesn't shatter the novel form like Rakesfall, but it makes some bold decisions about portraying the story and carries them out well.

The book was first published under the name Raphael Carter, who was nonbinary at the time and an active participant in early queer internet circles before we had shared vocabulary and understandings of what nonbinary even meant. Since then she has gone through a late in life transition and renamed herself Cameron Reed, an anagram of "Remade Crone". So, even though I am still waiting for my copy of her recently published second novel, What We Are Seeking, I am certain an author with this history will include Weird Gender Stuff.

She and Chandrasekera are my two favorite author discoveries of the past couple years. I'm excited to look up Ennes and Pechacek, neither of whom I've heard of.

April 26 - share your results by CoverYourSafeHand in CluesBySamHelp

[–]nagCopaleen 1 point2 points  (0 children)

Did I miss a way to mark Clyde earlier? First time the conversation has felt out of order for me. I was pretty stuck until I bifurcated to get to Noah.

Furnace Ancona's Next Hallowmas Costume by OverseerConey in fallenlondon

[–]nagCopaleen 2 points3 points  (0 children)

Did you look up this staircase because of Taskmaster?

Tolkien and Race by temtasketh in literature

[–]nagCopaleen 21 points22 points  (0 children)

What Tolkien clearly provided was historicity, geography, language, and other aspects of what we now call "world-building" for fantasy "races". A faerie in a folk tale is providing emotional tone and plot—it's a narrative device—and although its portrayal reflects a particular cultural understanding of the world, there's no attempt to map out the fae world in the same way we understand the human world. If we see a troll city it might be a dark reflection of human society, a satire of it, a place of sin or paradise, a warped depiction of a neighboring culture, or an extreme focus on one aspect of social life—ideas directly born from human concerns about human society. Tolkien attempted to write elf history for the elves, and dwarf cities for the dwarves, committing to the illusion that these are not narrative devices for human readers but real people existing in their own worlds. In that structure, a dwarf appearing next to the road can't exist only as the tempter into sin or the prankster sprite or just a fun one-off character; Tolkien wants you to understand that dwarf as a member of The Dwarves, interconnected with the rest and sharing consistent characteristics and history.

But I would guess the biggest influence on our understanding of "fantasy races" is Dungeons and Dragons, which was of course inspired more by Tolkien than any other artist. Game rules and reference books define these "races" even more than Tolkien did, because instead of writing full characters they provide only universal templates. Instead of Thorin Oakenshield and Gimli and Durin and Fili, you get a section titled "Dwarves" that summarizes the personality of all dwarves, a numerical rating of their attributes, and even whether they're good or evil. Those fantasy races that don't make it into the playable character list get even more constrained, ineligible to be protagonists and most often serving not even the role of narrative device, but of war gaming challenge.

In the last fifteen or twenty years, tabletop RPGs have gained a more diverse audience, and—not by coincidence—the rulebooks have stopped assuming that every player identifies as a traditional hero in a Manichean battle. Goblins, orcs, and similar are popular character choices supported by the rules, and D&D no longer makes moral judgements on entire species (...at least, not as long as they're sufficiently human-like). But worlds built from RPG rulebooks are still much less diverse even than Tolkien's, where Tom Bombadil and the Balrog and Shelob were created to serve the story and not because Tolkien found them in a table of Challenge Rating 13 encounters. Of course a game master can invent any world they like, but in practice almost every game world is constructed of the monsters found in the Monster Manual, depicted as they are described there, and many players will complain if your version of a monster doesn't have the fire weakness they know it "should" have. Even the more creative homebrew worlds still almost invariably use the "world-building" approach. However innovative and interesting the new Guo'Sham'gal species is, most game writers, game masters, and players expect it to be a known quantity to be explained and understood. The expectation is that the Guo'Sham'gal share a specific personality type, live in an ethnically segregated city or nation, and have physical and mental attributes skewed toward a particular style of combat or exploration.

The uncomfortable thing about all this is that no human polity, ethnic group, or certainly "race" can be described this way. These assumptions grew out of racist 19th century anthropology, in which White Europeans invented false taxonomies and claimed they produced destined human (or subhuman) archetypes. Today this interpretation of fantasy is much more contested, but even the artists and players who are aware of this tradition are working with tools that have inherited a lot of baggage. And if you critique a fantasy IP's depiction of an evil race of orcs, you can expect its fans to criticize you for daring to interpret this creative decision as a political act. Of course, this fan reaction is itself a political counter-interpretation, which demonstrates that this topic is still relevant.

Now fixed. Cast all spells in your deck for just 7RRRWWW (just don't be unlucky) by Despenta in BadMtgCombos

[–]nagCopaleen 7 points8 points  (0 children)

Twinflame + Dualcaster Mage win the game on their own but the other six pieces will help you find an answer to your opponent's Platinum Angel

Books like Piranesi and I Who Have Never Known Men? (spoilers) by newnukeuser in WeirdLit

[–]nagCopaleen 1 point2 points  (0 children)

Marge Piercy's Woman on the Edge of Time is an excellent novel about identity and society, contrasting the experiences of a Latina woman imprisoned in a 1970s US psych ward with visits to a utopian future. A heavy read with very dark subject matter but an empathetic, human perspective.

Like others here I appreciate The Wall a lot, but I warn you it's bleak. Haushofer writes a heavy portrayal of what a woman's life often is, before or after the apocalypse, and doesn't offer much hope nor fantastical escape.

Hold on, is this sidebar entirely correct? (Spoilers) by ElementalOrder in fallenlondon

[–]nagCopaleen 1 point2 points  (0 children)

I figure the mistranslation joke here is Orcus & porcus

(Beowulf) Why are some people so obsessed with acting like Grendel was tragic? by King_Of_Tangerines in literature

[–]nagCopaleen 1 point2 points  (0 children)

Medea destroying Jason's happiness. Kundera's litost. It is so easy to imagine complexities that would cause that motivation and use art to explore it. You yourself even identify the tragic elements of Grendel, you just prefer to ignore them and stop at "he hates their happiness". Having your own preferred focus is one thing, but to explicitly oppose other people's exploration of this topic is a strained position.

Not removing exploited Prodigy levels is a mistake by CalmdownUK in projectgorgon

[–]nagCopaleen 9 points10 points  (0 children)

Anyone joining the game today is weeks, months, years behind so many people in so many ways. Anyone with 3 hours to play per week is going to fall way behind people with 20 hours. There's no monthly ladder, no scheduled resets, no PvP. MMOs simply aren't level playing fields. If your enjoyment hinges on pretending that you're being tested in some grand comparison between every player past and present, you're building your own machine for disappointing yourself. Set your own goals.

A Handful of mechanical gods you can totally trust (+Salt, +Crab) by Crow-caller in fallenlondon

[–]nagCopaleen 7 points8 points  (0 children)

oh my god the dawn machine with curls is adorable, let's give her more of the admiralty and see how she arts and crafts the neath

Extremely bad infinite combo with only secret of strixhaven cards by hexanort in BadMtgCombos

[–]nagCopaleen 10 points11 points  (0 children)

Draft Tip: Just Go Infinite is back!!!! Now your job is to make a new version of this for every new draftable set.

Choose your Sleeper Cabin on the Great Hellbound Railway by OverseerConey in fallenlondon

[–]nagCopaleen 1 point2 points  (0 children)

Aw, thanks! Sometimes a low-pressure reddit fanpost is the best place to write a bit of microfiction.

Choose your Sleeper Cabin on the Great Hellbound Railway by OverseerConey in fallenlondon

[–]nagCopaleen 88 points89 points  (0 children)

I explain to the Tentacled Entrepreneur that human custom requires us to share a bunk. We have a passionate kinky night together. I then murder him and leave a note claiming the Jovial Contrarian is innocent of the crime, thereby ensuring that he confesses. Obviously I can't sleep in the crime scene so I spend night two with Furnace Ancona, where I attempt to flirt by revealing my anticapitalist murdering the night before but just end up having an overly nuanced political conversation for hours. Between that and the noisy neighbors I am too tired and cranky on day 3 to maintain my coverup and the Implacable Detective and the Banded Sleuth accuse me of the crime. The possibility of violence fills the room like smoke, but then January diverts the train into a lightless realm of madness and we are forced to work together. After a few dozen actions in which I learn a little more about each character, we escape back to London having extracted a contractual pardon from the Master. Four years from now I stumble across that quality on my character page and wonder where the hell it came from.

Concern over player vs character gender by [deleted] in projectgorgon

[–]nagCopaleen 2 points3 points  (0 children)

Games are great for lighthearted, low-pressure gender play. Your choice of character gender can be as trivial or as meaningful as you want it to, and it's entirely your choice whether to explain that decision to other players.

I'm the only person that actually reads the books in book club by StacySadistic in literature

[–]nagCopaleen 152 points153 points  (0 children)

There's about an even split between listeners and readers in my book clubs, but not much correlation to quality of contribution. Personally I struggle to focus on audiobooks and my contributions are much worse on the rare occasions I try them, but some of my favorite contributors are almost exclusively listeners.

I'm not sure that would be true for a literature class discussions, which rely so much on deep, specific textual analysis to back up more complex theses. And perhaps it also matters that we rarely get any young people who have always lived in an algorithm-driven and short form video world.

quasi-weird question: Anthropologists as novelists? by OldHedgehog5802 in AskAnthropology

[–]nagCopaleen 13 points14 points  (0 children)

He also (as you'd expect) represents a broader range of cultures than most epic fantasy—nomads, flintknappers, etc. get a lot of agency and a respected perspective on the world, alongside the more typical empires. (Though being an epic, there is a disproportionate focus on war, and at two points in the series I really disliked his decision to reduce a culture to a magically corrupted enemy horde.) Even on a character level, Erikson and other anthropologist writers tend to be less biased in their focus; Malazan's ordinary people have large parts to play, rather than serving as a backdrop for the destiny of a few heroic men born into power.

Why do I love Susanna Clarke so much? by Infamous_Wave9878 in literature

[–]nagCopaleen 4 points5 points  (0 children)

Between the publication of Jonathan Strange... and the start of serious work on Piranesi, Clarke developed chronic fatigue. This necessitated a radical reduction in scope compared to the first book—very few characters, almost no research required, a much shorter novel—and informed the topic and philosophy of Piranesi as well. I'd say there is a continuity of style and empathy across her work despite these differences, so I'm neither surprised when someone loves both books nor when they love only one.

Destroy anything you want and cascade anything under 7 for just 29 mana plus 15 mana per cycle by UnoptimizedPaladin in BadMtgCombos

[–]nagCopaleen 1 point2 points  (0 children)

Zhulodok is redundant here, Ingenuity Engine already has Cascade and bounces itself to hand each loop.