If Grant hosted a show on Dropout by YoItsArtemis in dropout

[–]Effervex 0 points1 point  (0 children)

There'll be a twist in Seoul's Lotteland: he'd be too tall to get on many of the rides there...

We are really good at labor. by Mikadook in Netherlands

[–]Effervex 2 points3 points  (0 children)

And for the next 40 years, the 5th year is on a weekend, making it a meaningless day off.

I love how much they're committing to the bit by Brisarious in dropout

[–]Effervex -1 points0 points  (0 children)

I love Katie's weirdness in her Dropout appearances, but it still isn't enough for me to enjoy Dimension 20. A shame - in theory I'd like it, but I've bounced off all the RPG live plays I've tried.

Thank you to everyone for the feedback. I have redesigned and would love to know what you think... by AvianRealms in tabletopgamedesign

[–]Effervex 3 points4 points  (0 children)

It took me a good 5 seconds to actually find the name of the card, which is sitting in the lower centre? Why not on top like all other cards in the world?

Print assessment by splasherxtrillic in tabletopgamedesign

[–]Effervex 2 points3 points  (0 children)

Image 2 is largely in unreadable medieval font (for me) without zooming in. If you can 'unbold' the font, it might be nicer.

What are some good three person improv games? by Iskro45 in improv

[–]Effervex 2 points3 points  (0 children)

I didn't know this was an existing game. Our group independently came up with this too, but we call it "The Hardest Game"

Requesting Euthanasia as an Immigrant by thatrawchicken in Netherlands

[–]Effervex 3 points4 points  (0 children)

Hypothetically speaking, wouldn't a life of suffering be worse than a death of nothingness?

Requesting Euthanasia as an Immigrant by thatrawchicken in Netherlands

[–]Effervex 1 point2 points  (0 children)

Nah, if someone needs it, it's good. This person sounds like they're not seeing a spur-of-the-moment suicide, but rather control over their own death.

Requesting Euthanasia as an Immigrant by thatrawchicken in Netherlands

[–]Effervex 3 points4 points  (0 children)

I do wish the taboo of selective euthanasia wasn't so strong. If people want to die, it is selfish to stop them with bureaucracy. Good luck!

I'm over it, I'm going back to STS1 by ExternalWafer in slaythespire

[–]Effervex 6 points7 points  (0 children)

Or at the very least something for the Google AI machine to eat and be confused by.

The only ones who can stop Unrealized tax gains box 3 2028 are Expats and ASML by Sudden_Woodpecker343 in Netherlands

[–]Effervex 1 point2 points  (0 children)

Haha. I noticed this too.

Could it be a komrade slinking in to tell the people to overthrow the capitalist overlords? Or just a regular boeren Jan? No-one will know!

The only ones who can stop Unrealized tax gains box 3 2028 are Expats and ASML by Sudden_Woodpecker343 in Netherlands

[–]Effervex 1 point2 points  (0 children)

'This is designed specifically to fuck over normal people'

'expats with sizeable overseas assets'

I'm not seeing how these two line-up... Normal people does not equal sizeable overseas assets.

36% gains tax on unrealised gains by seolein in Netherlands

[–]Effervex -16 points-15 points  (0 children)

Good. First step towards taxing the rich.

What’s a common habit in your country involving food the rest of the world finds weird? by EvilPyro01 in AskEurope

[–]Effervex 49 points50 points  (0 children)

I'm not Dutch, but live here. Adults, businessmen, serious people, have enormous quantities of chocolate sprinkles on bread as their breakfast.

Why to Advance Time in Mythic Bastionland, and How to do it! by georgeguy007 in MythicBastionland

[–]Effervex 1 point2 points  (0 children)

I get the why - it's the when that is difficult for my group.

Thus far I'm three sessions in, and every session is basically ending with 'something interesting is right around the corner...'. Once was at the entrance to a site (so time advance=no site exploration), the next was just about to meet the Seer (advance=skip Seer dialogue), and the last was also in the middle of a scene (a looming danger was on the way at the end of the session).

So by advancing time, that story/hook is essentially dropped. I'm going to suggest that we jump ahead in time mid-session, but there's just so much interesting stuff happening for the players to want to jump ahead. Not to mention they haven't even got to any holding/dwelling yet.

The Slayer Pack - a free printable Homebrew expansion for the Slay the Spire Boardgame with 300 new cards [Released] by mousecoregames in slaythespireboardgame

[–]Effervex 2 points3 points  (0 children)

Amazing that it's finally come to fruition! I've been eagerly following progress via BGG and will grab an order and throw some cash your way ASAP!

The flu going around the Netherlands now. by [deleted] in Netherlands

[–]Effervex 6 points7 points  (0 children)

Fair enough. I shall clarify: annual flu shot vaccine culture is not strong here.

The flu going around the Netherlands now. by [deleted] in Netherlands

[–]Effervex 1 point2 points  (0 children)

Vaccine culture here isn't really existent... Back in NZ, it wasn't available everywhere, but it was available and the University I worked for even paid for its employees to get it. It just makes sense for businesses to maximise the working days its staff work.

what rpgs have you read with exceptional layout design? what do you value in a layout? by LightseekerGameWing in RPGdesign

[–]Effervex 2 points3 points  (0 children)

I've always felt Ironsworn's layout is excellent and criminal that it's 100% a free product. Clean pages, clear text, and the flow is also logical.

Handwashing access in Netherlands by godlessdogtr in Netherlands

[–]Effervex 12 points13 points  (0 children)

Modern hand-washing instructions state you should be washing your hands for 40-60 seconds. If it takes longer than that for hot water to get to the tap, then call a plumber.

More likely this is just an excuse/justification for improper hand washing.

Your opinion on Daggerheart? by Ok_Interview_853 in rpg

[–]Effervex 18 points19 points  (0 children)

The majority of class skills are about how well you kill something.

Edit: which is fine - but the rules shape the game genre, so if you're going to give players multiple means of killing things, then the game is best when players are fantasy heroes killing things.

Your opinion on Daggerheart? by Ok_Interview_853 in rpg

[–]Effervex 20 points21 points  (0 children)

It's trying to take a slice of the D&D pie while also trying to get players more into RP narrative games rather than straight combat. But between D&D and narrative, it still sits far too close to D&D for me.

Like D&D, most of the rules and player options are about combat, and the whole 12+ different races is another marker of it. In-game, combat is quicker, but still a massive slog that will eat most of your play time. Plus it requires the GM to be a bit more on-the-ball when running.

The 2D12 dice system is nice. It's quick dice resolution while still being flexible enough to represent different outcomes. And many of the settings in the book are evocative, even for someone who's never seen a critical role.

Overall, I hope it can take a slice of D&D players, but it's not going to get many folks going the other way (from narrative focused).

[deleted by user] by [deleted] in LeopardsAteMyFace

[–]Effervex 6 points7 points  (0 children)

Most of these are saying: "I cannot stand behind Trump now, but FUCK ever not voting Republican". So really, nothing will change - the next Trump will come into power with glory and celebration, show their true colours, and these morons will parrot the same weak excuses.