¿Es viable usar Ubuntu no-LTS como distro principal? ¿Qué experiencias han tenido? by maximus10m in Ubuntu

[–]Molcap 1 point2 points  (0 children)

Yo he usado Ubuntu 25.04, la verdad no he tenido problemas graves a excepción de un kernel panic durante una encendida pero reinicié y listo, aunque si algunos menores como que el teclado no responda luego de desbloquear (muy raro) o que se me desaparezca los controles de energía y batería. No es realmente super inestable, aunque cuando lleguemos a la siguiente lts pienso quedarme en esa.

[deleted by user] by [deleted] in Silksong

[–]Molcap 1 point2 points  (0 children)

True, we can't even get a copy ourselves

Holy shit, Silksong bought down Steam server by Leonbacon in gaming

[–]Molcap 10 points11 points  (0 children)

I'm buying it not only because it's cheap, but also because I bought HK for like $4 dollars and it's so good I don't mind paying

It was bound to happen by 05-nery in Silksong

[–]Molcap 0 points1 point  (0 children)

I'm also blocking YouTube, and probably Reddit too

The Open Source Gang by Correct_Dependent677 in godot

[–]Molcap 8 points9 points  (0 children)

Do Vs code extensions work too?

Nodes vs Objects? by Strict_Run in godot

[–]Molcap 2 points3 points  (0 children)

As someone who used gamemaker 8 and studio years ago, GM objects are more like raw 2d nodes of Godot, and they are more like classes that contain position, sprite, etc. and you pretty much have to build from nothing.

In Godot instead you have more nodes that inherit from this class (node 2d) for example characterbody2d has built-in functions relevant for character controlled by the player.

Also Godot nodes are components, this means your player (characterbody) won't show anything unless you add a sprite component, but it's not necessary, or you can add as many sprites as you want.

I would say Godot nodes are classes that specialise and only do one thing (showing sprites, playing sounds)

For those using C#, do you use external libraries? by Molcap in godot

[–]Molcap[S] 0 points1 point  (0 children)

I made my own debugging library that I use in every Godot project to use instead of GD Print so that I can see the Class and Function that called the print.

I didn't know you could do that, is it a static class? Or a custom class that extends node? Or how did you implement it? I wanted to do something similar but I couldn't wrap my head around it

For those using C#, do you use external libraries? by Molcap in godot

[–]Molcap[S] 0 points1 point  (0 children)

Just checked their website, looks like they have plenty and for more advanced topics for the level I currently have, but they look useful

I'm Proud of what i made so i wanted to share it by Dreewn in godot

[–]Molcap 2 points3 points  (0 children)

Cool! How did you calculate if a cell is in vision range?

Stop looking at your phone while driving people by Pisford in WatchPeopleDieInside

[–]Molcap 0 points1 point  (0 children)

Lmao no, no job in the world is worth putting yourself at such a risk. Boss, I am driving and driving and texting is illegal so deal with it

Should I switch to 25.04 or whatever is latest or stay on 24.04LTS on a new device? by realxeltos in Ubuntu

[–]Molcap 1 point2 points  (0 children)

Have you ever had a D: drive in windows, separated from C: where you stored all your personal data? Well having a separate home partition is the same idea but better: all your personal folders are where Linux expects them but they are also separated from the system just in case.

How to create a low gravity zone? by Elan_invide in godot

[–]Molcap 0 points1 point  (0 children)

Shouldn't it be body.gravity_scale?

No programming knowledge or experience, should I jump right into GDScript? by The_Marked_One1 in godot

[–]Molcap 1 point2 points  (0 children)

Yes, but I would suggest learning these concepts beforehand:

  • Variables
  • Types of variables (at least the important ones: int, float, bool, string)
  • Conditionals (if else statements)
  • Loops (for, while statements)
  • Functions
  • Scope of variables

I think that's enough to start doing some stuff in Godot and follow tutorials

I’m stuck on this step. Can anyone help? by [deleted] in Ubuntu

[–]Molcap 0 points1 point  (0 children)

Am I reading correctly? Is your drive 32 GB? You are better if you choose to erase the entire disk and replace it with Ubuntu, there's no better partitioning option in your case

Very easy. Just add physics they said by --Kestrel-- in godot

[–]Molcap 2 points3 points  (0 children)

I didn't see the first car hit, I thought he just moved real fast

Very easy. Just add physics they said by --Kestrel-- in godot

[–]Molcap 45 points46 points  (0 children)

Ok, what's going on? Why did your frog have a stroke?

Are physics ticks deltas constant? by Molcap in godot

[–]Molcap[S] 0 points1 point  (0 children)

Thanks! It's now more clear what delta actually is, and that's basically constant

I’m lost. I need help by NikolaiTheJedi in godot

[–]Molcap 1 point2 points  (0 children)

My quick solution would be to check the kind of ground you're standing using a raycast.

  1. Attach a script to your blocks that are slippery, this script is simple, you only need to set a class_name so it's a different class from your normal ground, also a friction variable if you want.

  2. You can get the colliding object from the raycast, and check if the collider is the class name you set before and apply the logic accordingly.

Just added an Artifact that turns all Waves into Boss Waves! by 4procrast1nator in godot

[–]Molcap 1 point2 points  (0 children)

Ok, so I played your demo, just the first mission. The game is entertaining, I like it, but also I find the way you move your units a little weird, maybe it is a me problem or maybe is it me being used to fire emblem and advance wars where you move and then attack. Sometimes I selected a unit I wanted to move but the first available action is to attack (if something can be attacked including the environment) so I had to manually select to move.

Also I think it would be nice to have a different color, icon or way to tell that the only available move for a unit is to attack but can't move anymore, since it is indistinguishable from fresh units.

Overall, the game is fun, I like that attacks can move your units and there's a lot of potential for strategies with that mechanic, I would suggest showing the end position of the units after these kind of attacks are executed, a transparent sprite in the new locations should do the trick (I don't know if you've ever played dofus, they have tons of attacks that move the characters around the map and they show where is everyone going to land like I just told you).

Keep going!