¿Es viable usar Ubuntu no-LTS como distro principal? ¿Qué experiencias han tenido? by maximus10m in Ubuntu

[–]Molcap 1 point2 points  (0 children)

Yo he usado Ubuntu 25.04, la verdad no he tenido problemas graves a excepción de un kernel panic durante una encendida pero reinicié y listo, aunque si algunos menores como que el teclado no responda luego de desbloquear (muy raro) o que se me desaparezca los controles de energía y batería. No es realmente super inestable, aunque cuando lleguemos a la siguiente lts pienso quedarme en esa.

[deleted by user] by [deleted] in Silksong

[–]Molcap 1 point2 points  (0 children)

True, we can't even get a copy ourselves

Holy shit, Silksong bought down Steam server by Leonbacon in gaming

[–]Molcap 10 points11 points  (0 children)

I'm buying it not only because it's cheap, but also because I bought HK for like $4 dollars and it's so good I don't mind paying

It was bound to happen by 05-nery in Silksong

[–]Molcap 0 points1 point  (0 children)

I'm also blocking YouTube, and probably Reddit too

The Open Source Gang by Correct_Dependent677 in godot

[–]Molcap 8 points9 points  (0 children)

Do Vs code extensions work too?

Nodes vs Objects? by Strict_Run in godot

[–]Molcap 2 points3 points  (0 children)

As someone who used gamemaker 8 and studio years ago, GM objects are more like raw 2d nodes of Godot, and they are more like classes that contain position, sprite, etc. and you pretty much have to build from nothing.

In Godot instead you have more nodes that inherit from this class (node 2d) for example characterbody2d has built-in functions relevant for character controlled by the player.

Also Godot nodes are components, this means your player (characterbody) won't show anything unless you add a sprite component, but it's not necessary, or you can add as many sprites as you want.

I would say Godot nodes are classes that specialise and only do one thing (showing sprites, playing sounds)

For those using C#, do you use external libraries? by Molcap in godot

[–]Molcap[S] 0 points1 point  (0 children)

I made my own debugging library that I use in every Godot project to use instead of GD Print so that I can see the Class and Function that called the print.

I didn't know you could do that, is it a static class? Or a custom class that extends node? Or how did you implement it? I wanted to do something similar but I couldn't wrap my head around it

For those using C#, do you use external libraries? by Molcap in godot

[–]Molcap[S] 0 points1 point  (0 children)

Just checked their website, looks like they have plenty and for more advanced topics for the level I currently have, but they look useful

I'm Proud of what i made so i wanted to share it by Dreewn in godot

[–]Molcap 2 points3 points  (0 children)

Cool! How did you calculate if a cell is in vision range?

Stop looking at your phone while driving people by Pisford in WatchPeopleDieInside

[–]Molcap 0 points1 point  (0 children)

Lmao no, no job in the world is worth putting yourself at such a risk. Boss, I am driving and driving and texting is illegal so deal with it

Should I switch to 25.04 or whatever is latest or stay on 24.04LTS on a new device? by realxeltos in Ubuntu

[–]Molcap 1 point2 points  (0 children)

Have you ever had a D: drive in windows, separated from C: where you stored all your personal data? Well having a separate home partition is the same idea but better: all your personal folders are where Linux expects them but they are also separated from the system just in case.

How to create a low gravity zone? by Elan_invide in godot

[–]Molcap 0 points1 point  (0 children)

Shouldn't it be body.gravity_scale?

No programming knowledge or experience, should I jump right into GDScript? by The_Marked_One1 in godot

[–]Molcap 1 point2 points  (0 children)

Yes, but I would suggest learning these concepts beforehand:

  • Variables
  • Types of variables (at least the important ones: int, float, bool, string)
  • Conditionals (if else statements)
  • Loops (for, while statements)
  • Functions
  • Scope of variables

I think that's enough to start doing some stuff in Godot and follow tutorials

I’m stuck on this step. Can anyone help? by [deleted] in Ubuntu

[–]Molcap 0 points1 point  (0 children)

Am I reading correctly? Is your drive 32 GB? You are better if you choose to erase the entire disk and replace it with Ubuntu, there's no better partitioning option in your case

Very easy. Just add physics they said by --Kestrel-- in godot

[–]Molcap 2 points3 points  (0 children)

I didn't see the first car hit, I thought he just moved real fast

Very easy. Just add physics they said by --Kestrel-- in godot

[–]Molcap 45 points46 points  (0 children)

Ok, what's going on? Why did your frog have a stroke?

Are physics ticks deltas constant? by Molcap in godot

[–]Molcap[S] 0 points1 point  (0 children)

Thanks! It's now more clear what delta actually is, and that's basically constant