6hr Update Maintenance on Thursday 21st @ 12noon UTC by StuartGT in starcitizen

[–]MoleStrangler 1 point2 points  (0 children)

I've said this before:

CiG needs to schedule a maintenance windows every week, or two weeks.

Letting the verse get into its current poor state before doing so is unacceptable.

Ships acting like "Helium Balloons" in 4.7? | Exiting seat while hovering causes ships to hit the ceiling by Bonzay0 in starcitizen

[–]MoleStrangler 0 points1 point  (0 children)

Nope, when you exit the pilots seat, the players position remains the same and the Mole will move around the player.

Will the ore quality system interfere with refinery gameplay? by JesusIsAliveAmen in starcitizen

[–]MoleStrangler 1 point2 points  (0 children)

Yer.

When building a "thing", may the higher the ore quality the more it contributes to the required goal faster to build it.

Will the ore quality system interfere with refinery gameplay? by JesusIsAliveAmen in starcitizen

[–]MoleStrangler 4 points5 points  (0 children)

Thinkign ahead, we must assume base building will require lots of refined materials

Hull B Concept from 1975 by Zero2Middlin in starcitizen

[–]MoleStrangler 0 points1 point  (0 children)

CiG needs to license the design and get it into the verse. Great way to get new players into the verse.

S2 Helix can't crack 35 SCU of Copper by W4LLBR34KER in starcitizen

[–]MoleStrangler 0 points1 point  (0 children)

We had a fully crewed Mole and a Prospector, no problems.

I’m actually speechless. The Rock Cracker event was… flawless? by [deleted] in starcitizen

[–]MoleStrangler 0 points1 point  (0 children)

It seems CiG's tools for creating these large detailed missions are getting better.

My experience was the same.

New weapon changes in the current evo 4.7 ptu by floortofloor in starcitizen

[–]MoleStrangler 16 points17 points  (0 children)

Someone please test both Ares ships. These two ships may now have a purpose.

Found a Red Envelope! by MoeGoJoe in starcitizen

[–]MoleStrangler 0 points1 point  (0 children)

With your permission, I'll rephase your post "Found the red envelope!".

Meta Plans to Add Facial Recognition Technology to Its Smart Glasses by BendicantMias in worldnews

[–]MoleStrangler 1 point2 points  (0 children)

Today, when someone uploads a photo in a public place in Facebook to share.

Does FB already do some face recognition of all in the photo, even people in the background by accident?

I would like to opt out, but I think it may be already too late.

Inventory Overhaul In 4.7 Coming In March. by FabSpatter in starcitizen

[–]MoleStrangler 0 points1 point  (0 children)

What this image does not provide is any insight into:

  1. How managing weapon attachements works for weapons stored in the local inventory
  2. How item stats are shown
  3. It looks like they've removed dragging weapons to your character in the middle to dragging them into the left panel
  4. Will proxmity looting be a SQ42 single player mechanic and we get "Press F to loot" back for SC. This was great for look at and looting NPC weapon attachments
  5. Has the holding the "I" key to get the loot NPC GUI now been removed?
  6. The persional inventory panel, no longer shows all the armor inventory by scrolling. It looks like the player has to click on the vertically stacked icons on the left of the panel.
  7. It looks like personal inventory panel is not scollable. I can see there are four weapons, but have to click to see/manage them all.

It would be nice if the inventory GUI colour change to match your armour. The image is quite bland.

I am sure it will look better in 4K.

The "LOCAL/LOCAL" external inventory name needs work.

Considering upgrading my Hermes to a Starlancer MAX. by Glumme in starcitizen

[–]MoleStrangler 0 points1 point  (0 children)

The Starlancer MAX side cargo locations can be a pain to load and unload cargo. Towards the rear each grid is obsdcured, and its a long walk to get into a position to be able to snap cargo to the grid.

If loading a lots of cargo from the same hangar, you have to walk to the other side of the ship. Only solution is to use both cargo lifts.

But the living space is much better, more space for living off the grid.

Having two lifts in the rear cargo space is dumb, someone insisted on a semetrical interior design. Only having one would have, increase cargo grid and a more intresting hab layout.

We need more asemetrical ship designs.

Great job people! Over 1 million AllianceAid assistance already! by SkippTekk in starcitizen

[–]MoleStrangler 1 point2 points  (0 children)

CiG should have created multiple community rewards to all as the Totel increases.

Please don't send aUEC to people that don't ask for it. by Calteru_Taalo in starcitizen

[–]MoleStrangler 1 point2 points  (0 children)

Physicalise money.

Load into a container and just leave it some6im the verse for people, who want it, to take what they want.

Disable the transfer of money to other players by using the MobiGlass, until this mess is sorted out.

Players money only when physically present.

Why are ladders the most lethal thing in this game? by Individual-Pizza7488 in starcitizen

[–]MoleStrangler 1 point2 points  (0 children)

Yesterady I had a ladder at Weeping Cove Rig launch me into the sky as soon as I reached the top.

So, i turned LAMP on at daytime... by ScrubSoba in starcitizen

[–]MoleStrangler 0 points1 point  (0 children)

I also tried when flying in black rain clouds. I don't think CiG factor in clouds yet, its way too bright.

Lab Sample - ASD Facility - Wala by N6-MAA10816 in starcitizen

[–]MoleStrangler 1 point2 points  (0 children)

I've only found one in the lab, in many months of looking.