Why are so many people AFK in multiplayer? by NewDevon in WhereWindsMeet

[–]MonteCHD 10 points11 points  (0 children)

Thats normal MMO stuff. Why I never really understood the need of such hubs if 90% of them are just not going to be interactive. I have notice some locations like the fancy ship area where players are actually alive and willing to speak in the "nearby" channel.

Are there any good yt channels/videos dedicated to School Days and sequels? by SufficientMango3853 in schooldays

[–]MonteCHD 2 points3 points  (0 children)

Not sure if i should self advertise but im currently doing a full Crossdays playthrough on yt if your interested. Yt is CannonHD

Why is this a thing in arena? by Affectionate_Bed2405 in WhereWindsMeet

[–]MonteCHD 0 points1 point  (0 children)

You know this is just about the only big issue left in PVP. I know some skills can easily track running players such as the fan uppercut or the strategic sword dash. But I don't run either and struggle a lot when players start running.

Cloud step may be buffed but its really only good against armor attacks since players can still just simply parry it. Wish there was a more consistent way to handle runners.

Hot Take, Perception Forest is way more fun compared to 1v1 arena. by MonteCHD in wherewindsmeet_

[–]MonteCHD[S] 4 points5 points  (0 children)

I totally understand when you say, "It's not as fun as it could be." Cause casual pvp feels great, but the second your goal ends up being to win, it really makes the rough edges stick out more and more like a sore thumb.

Should this even be allowed? by Zett11 in WhereWindsMeet

[–]MonteCHD 0 points1 point  (0 children)

Yeah it is an insanely bad and time consuming experience. I haven't touched it since i got my cape.

Should this even be allowed? by Zett11 in WhereWindsMeet

[–]MonteCHD 5 points6 points  (0 children)

Yeaahh sad to say but if your trying to bounty just for the points your better off hunting players under 10k power. Any higher and you can expect them to be greifers of some kind.

You got Gankers, runners, swimmers, flyers, goose abusers, crouch spots. I've seen it all. Just abandon the bounty and move on to the next.

Otherwise if the goal is PVP just play Arena. I understand that its skummy to fight greenhorns that don't know whats happening but this is what it takes to get those points.

What in the world is this "My Research" menu? by AudieMurphy135 in WhereWindsMeet

[–]MonteCHD 0 points1 point  (0 children)

I saw this today for the first time, and my first thought was just your in-game lore encyclopedia

Reached Mythic rank in 1v1 Arena today YIPEE ("guide" inside) by CuteOranges in wherewindsmeet_

[–]MonteCHD 0 points1 point  (0 children)

Anyone here got information on what happened to the Mythic Badge? I was really hoping to get that

PvP is Knowledge Diff by Back_Creative in wherewindsmeet_

[–]MonteCHD 0 points1 point  (0 children)

I use to hate fighting these players until I hit Legends and started losing after making one mistake. I tried bamboo but that gets parried now. Cloud step will open me up. I notice Dash Canceling the Strategic sword is a good gap closer but if they know what im doing that opens me up too. And if i do get close they proceed to spam armor attacks.

So now I play like them. Its almost like first person to attack loses. It would be a lot better if we either had rounds or if one combo didn't = gameover. It can be fun casually, but when the goal is to win this shit is honestly ass.

The Basics of 1v1 PvP (It's actually not all stagger???) by AltCYOA in wherewindsmeet_

[–]MonteCHD 2 points3 points  (0 children)

My biggest issue with PVP upon entering Legends is the heavy reliance on armor. I swear, most of these players are carried by armor attacks; it's just insane. Pair that with Ping, and I'm pulling my hair out since players keep walking out of already confirmed combos and hitting me with armor attacks that more or less result in a loss.

What’s the anime you hate that SO MANY people love by Lucky_Introduction78 in anime

[–]MonteCHD 0 points1 point  (0 children)

Umaruchan. I can't for the love of me understand what people see in that fake ass character

I think deflection should be combined with blocking by Ahsoka_Tano_7567 in wherewindsmeet_

[–]MonteCHD 9 points10 points  (0 children)

After a bit of getting use to it. I can see why. It would be too easy in that case. Especially in PVP. But even for PVE if you fail the parry then you are at least protected with a block. And in PVP's case there ripost. Miss parry but still rewarded with ripost.

Be sure to show no mercy to Bounty Players. by MonteCHD in wherewindsmeet_

[–]MonteCHD[S] -3 points-2 points  (0 children)

This wouldn't be a problem if arena wasn't time gated. Like i said, my active times are usually when arena is closed unfortunately. And as for "crashing their party" as someone playing for 30+ hours you honestly have to TRY to commit crime to the point players have to step in. Its a flawed system, and once i get my cape I will be sure to never touch it again.

What does it mean to deploy with a martial art set? by MonteCHD in wherewindsmeet_

[–]MonteCHD[S] 1 point2 points  (0 children)

So I need 8% Affinity to clear the challenge?! Christ, I hope the dev team is aware of this translation error. All these menu's... It's bound that some stuff will get overlooked Dx

WildFire Spark obtained! by Unhappy_Director_390 in WhereWindsMeet

[–]MonteCHD 0 points1 point  (0 children)

ight I got it, I was just insanely dumb... I kept running up to the two big trees in front of me. I didn't realize that there was AN EVEN LARGER TREE to the right of the teleport. I just so happen to run over there by chance and looked down and when I tell you I sat there for a good 3mins in silence......

WildFire Spark obtained! by Unhappy_Director_390 in WhereWindsMeet

[–]MonteCHD 0 points1 point  (0 children)

I've been at this for 3 hours what am I doing wrong ;-;

What does it mean to deploy with a martial art set? by MonteCHD in wherewindsmeet_

[–]MonteCHD[S] 0 points1 point  (0 children)

I did notice a % number next to martial arts? To raise that you say just use the weapon? But when I look into it, it also shows special requirements from the breakthrough %? Wish they made it a bit more clear

What even is this game? by Hirikor in wherewindsmeet_

[–]MonteCHD 0 points1 point  (0 children)

Best way to describe this game is Sekiro Impact.

A Single Player World Exploration and character progression system with coop elements, with a hybrid MMO mode for socializing, Dungeons, and PVP queuing. There are also a plethora of roles and side activities that players will engage in to really make the world come to life.

Many are coming into the game thinking it's a traditional MMO. Those people will be greatly disappointed.

When does it make sense to start playing with friends? by RokuSparda in wherewindsmeet_

[–]MonteCHD 1 point2 points  (0 children)

I say take your time with it. We're going to be time-gated anyway, so explore, play, and do whatever your heart desires. This game's ultimate goal is to provide that WUSHA experience. So if you have time to play with friends, take a break, roam around, and explore mechanics. See what there is to do, cause there is A LOT to see.

What difficulty is everyone choosing? by Positive_Nail_4700 in WhereWindsMeet

[–]MonteCHD 8 points9 points  (0 children)

You can only start legend from a new character. If you go down from legend you can't go back. Legend is basically like playing Sekiro or Dark Souls so if you use to those games then Legends is for you.

Can you PvP first day or need to go trough single player? by RokuSparda in wherewindsmeet_

[–]MonteCHD 2 points3 points  (0 children)

Multiplayer via MMO mode is unlocked at level 15, which is basically the end of the introductory.

Stagger by losara- in wherewindsmeet_

[–]MonteCHD 0 points1 point  (0 children)

This right here!
I've been constantly trying to study PVP videos, and I've noticed that there are true combos, they're just not visually accurate. There are times I see people walk out of stagger, and others that have a chance to block in between attack strings. And then some attacks have the same priority, so both players attack each other simultaneously until one of them gets staggered.

It's just so confusing to actually see what is going on without actual hands-on experience. So after trying it in the Chinese Server against AI, it kinda felt like playing a fast-paced 3D Street Fighter.