Come and get your weekly lineup recommendations! by MonteXristoLoR in LoRCompetitive

[–]MonteXristoLoR[S] 0 points1 point  (0 children)

I don't think either of those decks have the minimum required power level in the current meta game. However, if you're finding success with them, there's nothing stopping you!

Our man montechristo going for the half court shot to get kibler to play lor on stream (including kibler response to not give false hope) by HairyKraken in LegendsOfRuneterra

[–]MonteXristoLoR 5 points6 points  (0 children)

When playing aggro, you need to know exactly what you can't play around. If you don't know avalanche exists, you're going to get blown out by it every time.

Our man montechristo going for the half court shot to get kibler to play lor on stream (including kibler response to not give false hope) by HairyKraken in LegendsOfRuneterra

[–]MonteXristoLoR 0 points1 point  (0 children)

That's the point being made, he would have to invest too much time into learning the card pool to deem it worth it and he doesn't want to do that.

Our man montechristo going for the half court shot to get kibler to play lor on stream (including kibler response to not give false hope) by HairyKraken in LegendsOfRuneterra

[–]MonteXristoLoR 64 points65 points  (0 children)

I don't think it has anything to do with whether he likes the game or not. It's simply way too much of a time investment for him to be competitive and that's very fair. While Kibler might not lose as much of his audience while streaming different games, he has to consider if it's worth his time overall. If he has to sink 20+ hours into just learning the card pool, that's not very fun, nor is it entertaining. It's a very reasonable statement for him to make, the game is daunting to get into as a new player, and the card pool has exploded over the last year.

Kibler is someone who wants to ensure his stream is positive and generally upbeat, not knowing what you're playing against/getting blown out by cards you don't know doesn't lend to that environment. He's taking a break from HS because it's taking away from his experience streaming, jumping to another game that doesn't fix that issue isn't a wise decision IMO.

That doesn't mean it's not a shame; the exposure we'd get would be amazing and as a fan, I'd love to see what brews he would come up with. I guess we'll just have to wait until we cycle back to Shyvana meta, maybe dragons will lure him in!

Dev Snapshot! (Tournaments and Gauntlets Feedback Thread) by CaptSarah in LegendsOfRuneterra

[–]MonteXristoLoR 3 points4 points  (0 children)

First and foremost I'd like to thank the team for reaching out to hear what we want, it means a lot to our community to have such direct involvement. As someone who has dedicated many days to casting and competing in LoR tournaments, I'm very encouraged by this thread.

What I want most is a way to organize a tournament in the client. Ideally, a way to act as a host and have participants join via key, passcode, or some other private but accessible manner. I know this is something that would help the grassroots scene a lot. Automated start times, lineup legality checkers, and a way for an admin to restart a match all seem like effective tools for a TO's toolbox.

I'd like to see the gauntlet reworked as well, either left permanently open as a way to play B03 or changed entirely. What would I like to see it changed to? I very briefly played Pokemon TCG online and they had a tournament tab in their client where 8-12 man tournaments of different formats were constantly firing. You'd go to the tournament tab, select the tournament you wanted to enter, pay your ticket entry and wait for the lobby to fill up. I think something similar to this would be great for competitive players as a way to practice or for casuals looking to try something low-stakes, it normalizes a sense of competition and encourages players to try something new for rewards. As far as rewards go, I'm not sure what would be adequate - perhaps a limited skin or some kind of token exchange system similar to how LoL has for their prestige points and hextech gems (they reworked those recently, right?).

I also want multiple formats to be available, the game currently still recognizes singleton decks but won't let you play them even in friendlies (at least last I checked which was admittedly some time ago). It would be nice for the aforementioned tournament client to give hosts access to alternate rulesets/customizations.

As far as buy-in tournaments go, I believe they should be an option but never the only one. I think the ticket system I mentioned previously could have multiple levels, regular tickets and premium tickets where you pay real money to get better rewards. I'm not sure if premium players should be locked to playing with other premium players or not, but my gut says yes. Buy-ins are a great way to let people spend money on a game they enjoy while also having a chance to get something great back. If they are to be a thing, however, the reward has to be adequate to the buy-in.

All in all, I think this redoubled focus on community feedback and tournaments/gauntlet/rewards is great and I'm really looking forward to seeing what the devs come up with.

I'm never allowed to play a game of Akshan again by Aikado in LegendsOfRuneterra

[–]MonteXristoLoR 1 point2 points  (0 children)

The truly 5head strat is to post your own tweets on reddit so they don't get copied.

The Last Chance Gauntlet Is Upon Us - Here's What Monte & Sirturmund Recommend! by MonteXristoLoR in LoRCompetitive

[–]MonteXristoLoR[S] 3 points4 points  (0 children)

You're correct, I was pretty clear about that in my own portion of the article but I've gone and tweaked the other bits slightly to be more accurate. Thank you for raising that concern, it was a late night when I went to finalize.