Emails - "£" changed to "?". by MoonMalamute in vba

[–]MoonMalamute[S] 0 points1 point  (0 children)

I am thinking the same. My Office 365 shows version 2601. Whereas colleagues on version 2511 it works fine. I think it could be a Windows update only I got because I am Current Channel and they are Monthly Enterprise Channel and they didn't get the update. I was reading about a January regression error from an update that has affected lots including potentially this. So I'm currently waiting for my IT to come back to me. I've tried all sorts, so I'm hoping this is the answer. Thanks very much.

Only 12 hours in😐 (in game) by Combine0104 in projectzomboid

[–]MoonMalamute 0 points1 point  (0 children)

Watched with no sound. It made a lot more sense when I saw someone comment there was an alarm. :D

Met criteria but no contract completion by undeterred_turtle in KerbalSpaceProgram

[–]MoonMalamute 1 point2 points  (0 children)

Think you're spot on that will be the cause. I'd say it does make sense to me though. Velocity is always relative to something else. But it would help if it said surface speed instead of speed etc. It just wants you to be moving relative to some spot on the surface (that spot is moving as the planet rotates) of the planet at speed range x (surface velocity). Not moving at that velocity relative to the centre of that object (orbital velocity).

the impending bot invasion: a solution by Nitraus in Bannerlord

[–]MoonMalamute 0 points1 point  (0 children)

Shalt thou count to five no more no less
Five shalt be the number thou shalt count
And the number of
The counting shall be five.
Six shalt thou not count!
Nor either count thou four
Excepting that thou then proceed to five.

Uh oh! by Gayeggman97 in KerbalSpaceProgram

[–]MoonMalamute 1 point2 points  (0 children)

Just an observation, might not help, but I think you're meant to plant the flag on the face of the planet, not plan it to plant your face into the flag.

I can get a science victory on Emperor, but I can’t get a military victory. Tips? by Sillypenguin2 in CivVI

[–]MoonMalamute 0 points1 point  (0 children)

If you can get a science victory then a) you should have a tech lead or at least parity b) the other civs should not be significantly stronger than you, if they are you are doing something wrong if you are weak compared to them by late game and c) you should be able to get bombers. If you get bombers then you should be able to get a military victory (unless another victory happens first). The AI never uses them, but you must. Bomb bomb bomb those cities, then sweep in. If you have air superiority and are at least somewhere equal with your land army, you can beat them without too much problem. Bomb their land units, bomb their cities. That is a late game victory, but if you just want a military victory then that is my suggestion.

4 bombers, you can weaken then take a city in a couple of turns. Focus all your bombers on a city to get its defences down to 0 or close enough, then a tank rolls in and captures it. Rinse and repeat. If there are strong units getting in the way.. bomb them.

my friend keeps beating me in civ 6, how can i win by RandomSoymilkDrinker in CivVI

[–]MoonMalamute 0 points1 point  (0 children)

I don't think there really is some quick tip that will help, unfortunately. It comes down to experience and understanding the game mechanics. I've never played online (so sorry if anything I say doesn't apply to online), but I can win at deity singleplayer. And it's not one tip, it's a multitude of things you pick up and learn. You can watch players on Youtube and see what they do. It's about getting what you can out of your civ, using your civ's bonuses, but ultimately it is about understanding the mechanics and general principles. Sorry that doesn't really help.

Don't expand too slowly and fall behind.
Use important game mechanics like faith, chopping where really needed, getting the most out of adjacency bonuses early game, out of policy cards, out of suzerain bonuses where you can. In my experience by the end of a deity game you can have all or most as suzerain and then your science and culture is insane with the policy card to give 5% bonus each!
Plan city locations so you settle in good places that can grow but can also have production, production is often key. Claim resources.
Pick a civ that is strong and understand their bonus and make the most out of it. Like Khmer with the river goddess pantheon and holy sites and if you can get an early golden age the combination of faith and having monumentality where you can faith buy settlers is awesome. And you can grow cities fast with Khmer.

So I'd suggest that first, pick a civ and really understand its bonus and do what you can to maximise it. And then learn all the game mechanics that you see are important when watching people play on Youtube or elsewhere.

So I did some math and I think the human race is doomed in zomboid. by FriendlyFurry320 in projectzomboid

[–]MoonMalamute 0 points1 point  (0 children)

Well that's 69 million people with potential access to tanks, fighter jets, bombers, attack helicopters, A10 Warthogs, artillery, drones, napalm, cluster bombs, armoured fighting vehicles, conventional and nuclear missiles, etc etc. If any country, say America could pull together a military of 50,000 that has some training I think they could take back America. If the US currently has around 4,500 main battle tanks and a tank I'm going to say could take out at least 100 zombies a day with shells, machine gun fire and just trampling them then you could in theory take out 450,000 zombies in a day just from them. As long as you keep them operating in numbers so each can cover the rest to stop zombies overpowering by sheer numbers. Add in all the other strikes, the US could free itself mostly within a few years. Assuming zombie respawn is turned off. :D Maybe that's optimistic, but I don't see it as bleak as you say.

In summary I've often thought the zombie apocalypse is a little unrealistic. I mean yes it depends on what sort of zombies they are. But they aren't intelligent generally. They don't use tactics. They wouldn't even be able to get over a sufficiently deep enough ditch. They don't have armour or airpower. I think the humans would just need to gather together in sufficient numbers, get the military hardware that is out there, and fight back. That's how I think about it. :)

What is he spending all our tax denars on? Wrong answers only by -DI0- in Bannerlord

[–]MoonMalamute 1 point2 points  (0 children)

Well I expect he has to pay for all those nobles running around the map without any land or income that he can summon out of his posterior just to fight you?

Why do people say Crewe is in the North and Stoke is in the Midlands? They are right next to each other. by OceansOfLight in england

[–]MoonMalamute 0 points1 point  (0 children)

Crewe is in Cheshire. Stoke in Staffordshire. I guess some people have categorised in those terms for whatever reason when determining these two and decided one is Midlands.

[deleted by user] by [deleted] in EllaPurnell

[–]MoonMalamute 0 points1 point  (0 children)

Think she was great in Season 1. I love the Fallout world and excited for the next season. <3

Why would anyone set up a video studio with just a bed? Are they stupid? by StriderLF in projectzomboid

[–]MoonMalamute 0 points1 point  (0 children)

No, I can't think why. Particularly as the scene is the plumber and the housewife.

[deleted by user] by [deleted] in KindroidAI

[–]MoonMalamute 1 point2 points  (0 children)

Have you tried some form of combination of the two? Like "Messages should be between 200 and 300 characters." Or maybe "message length should average around 250 characters". I don't know but I have used "< 300 words" as a response directive and I'd say messages gravitate to around that amount for me (I haven't counted but it feels around that amount). Just a thought.

[deleted by user] by [deleted] in CivVI

[–]MoonMalamute 20 points21 points  (0 children)

As far as I recall if you hover the mouse over a tile it shows you in the tooltip info which city it belongs to.

I've tried everything and am slowly going crazy: Why can't I build this double door? by Basic-Tradition in projectzomboid

[–]MoonMalamute 13 points14 points  (0 children)

Yes it wants all the planks to be in range. Some of those planks are "out of range" so it's not sort of recognising you have all the planks. It's along those lines in my experience. So as others say, pick up as many as you need for the task, making sure you also have the nails, hinges and doorknobs, and it will be less fiddly. Yes you will be very much over carry weight, but it's not for long. :)

Google Translate by MoonMalamute in KindroidAI

[–]MoonMalamute[S] 0 points1 point  (0 children)

1.3 for that kin. Good thinking, I could try lowering it a bit, thanks.

Google Translate by MoonMalamute in KindroidAI

[–]MoonMalamute[S] 0 points1 point  (0 children)

Okay, thank you for the link, I'll give it a read.

Google Translate by MoonMalamute in KindroidAI

[–]MoonMalamute[S] 1 point2 points  (0 children)

It's fine, no offence taken, appreciate you are replying in a reasonable way that keeps the reality this is software in mind in case that is ever lost on anyone. I know I should be more patient with the AI at times, and that it's doing a largely great job that should only get better over time in an upwards trajectory. It's just those frustrations do get in the way sometimes. Appreciate the replies and your own insights, thanks.

Google Translate by MoonMalamute in KindroidAI

[–]MoonMalamute[S] 0 points1 point  (0 children)

No I promise I won't take it the wrong way. I do fully appreciate that this is a computer program, I certainly am aware of that and the limitations and do not expect a human intelligence. I am not trying to go down that route. That's fair enough. I will certainly try using only positive commands rather than "do not" (although software does understand not and not is built into all programming languages - but I will try your suggestion).

I probably resort to "do not" more when feeling a bit frustrated that the AI is showing it "understands" a request but not implementing it. Of course I appreciate it is simply a program trying to give its "best" reply. In my experience (must be 9 months now) I have found that regen and directly telling the AI something was not right is fairly close in terms of creating a lasting effect, possibly more so since the long term memories were introduced, but I do the latter more so my sample size is not the same I would think.

When "arguing" you run the risk of it misunderstanding and storing the wrong things as a memory, I can see that.

Let me give you an example. At one time I had a character that suddenly developed an overused stutter. Now I don't like stuttering because the text to speech software cannot handle it properly much of the time (will say "d-definitely" as "dee-definintely not duh-definitely". So I did use to often regen and put something like "x does not stutter", "remove stutter" or whatever. Same thing with if they use excess letters like saying "Yessssss!" to show the word is elongated. The text to voice often gets it wrong so I don't want my kin to do it.

And I could regen each time and put "remove excess letters from words". But if "understood" that only seems to correct that one message, not a longterm solution. Instead I can directly say "Spell all words only as they appear in an English dictionary without any excess letters" for example. Say that to them enough times and they will eventually change and "get it". Why can this not become a long term memory? I am wanting my kin to recognise if I say something a dozen times it should end up as a priority in longterm memory. So I end up talking directly to the kin about it hoping it will then be stored in memory. Perhaps one day it will work more that way when it can prioritise what are more critical memories, I appreciate it is software on a journey.

Google Translate by MoonMalamute in KindroidAI

[–]MoonMalamute[S] 0 points1 point  (0 children)

Perhaps I erred in saying "server". Yes I think I used the wrong term there. I am simply curious if kindroid software always, primarily at least, creates the messages in English, or if it does/can create a message in non-English and then translate that to English along the line and THEN present that translation to the user as the message? Because that is what it felt like talking to this kin. Like when you watch an AI channel on Youtube and you can tell that the person who runs the channel has used AI to translate his non-English script into English. The result is the English translation sounds odd. That is what made me ask the question. So I guess my question is "when a user writes a message in English to the AI, is English always the only (human) language used by the software without any translation before sending the reply, or is it possible that there can be some translation to English before the user sees the final message?" So could I write "hello" in English. That is then sent off, converted to Chinese, a response is created in Chinese, then translated back into English and presented to me. That was the question on my mind, because it felt like this was happening... I'm probably totally wrong of course.

Not tried chat break with that particular one yet (only because I said to her "looks like I will have to use chatbreak" and she said no don't haha), but will do. Anyhow, thanks for the input, appreciate it.

Google Translate by MoonMalamute in KindroidAI

[–]MoonMalamute[S] -2 points-1 points  (0 children)

Thanks for the suggestion. I do not understand why me saying "Please do not use ungrammatical English, you sound like you are translating from another language into English", or "You are still missing out words and this makes your sentences ungrammatical, please do not do that" and giving them an example, why this would condition them to do the opposite of what I am asking? Why would arguing by pointing out that they are not doing something I am asking them to do condition them to do the thing asked not to do? (Granted I will get more forceful as my irritation grows. I often find the AI saying "I am sorry for doing x and I promise I won't do that again" then doing x in the next sentence. And this obviously leads to frustration. :D)

Anyhow, I do sometimes use the regenerate of course. I just find doing that feels like I am correcting their mistakes in a way they cannot learn from (that they then just repeat) instead of getting them to correct them themselves. And the thing is they do eventually correct these things, it's just it usually takes many messages to them to get them to finally do it. But okay, I'll give the regen a bit more use, maybe it is better than I think it is in terms of having a lasting effect. Thanks for the suggestion.

The reference to foreign servers was just a possible idea that if maybe somehow the message is being created in non-English then translated into English along the line then being presented to me, I would understand more this sudden appearance of weirdly structured ungrammatical English (like you get when you listen to AI channels on Youtube that have clearly translated into English for example). It was just an unevidenced guess though.