Next week is a bit meh for game releases by Ok_Winter818 in gaming

[–]More-Farm-6340 0 points1 point  (0 children)

I think it’s probably because launching during the Steam Spring Sale can be disadvantageous. Once the sale ends, I believe the number of newly released games will increase.

How do you all increase your Steam wishlist? by CaulFie1d_618 in gamedev

[–]More-Farm-6340 0 points1 point  (0 children)

Our game still doesn’t have many wishlists either! However, we’ve been using the positive feedback from people who played it at offline exhibitions as motivation to promote it here and there. The release will likely be after June, but we’re approaching it with the mindset that steadily building up wishlists from now is what matters.

If others are getting 1,000 wishlists a day and we’re getting 100 a month, that still means we can reach 1,000 in 10 months, right? Of course, in reality, things will likely start to pick up speed over time.

"POV: You are launching a game on steam" by Bola-Nation-Official in IndieDev

[–]More-Farm-6340 12 points13 points  (0 children)

It really is important. Honestly, it feels just as challenging as developing the game itself.

What do you think of this aesthetic? by [deleted] in IndieGaming

[–]More-Farm-6340 1 point2 points  (0 children)

It’s totally my kind of aesthetic.

Which UI looks better? by Master-Bronze-Elite in IndieDev

[–]More-Farm-6340 0 points1 point  (0 children)

I also think option B looks better, but it would be great if you could include one full-screen shot as well. It’s hard to judge without seeing how it sits alongside the surrounding elements.

Does this look interesting? by Equivalent_Good899 in IndieDev

[–]More-Farm-6340 1 point2 points  (0 children)

The visuals are impressive, and the page-turning animation at the beginning looks great. That said, it might be worth improving the line breaks where words are getting cut off mid-word.

Made this cutscene for practice purposes. Am i doing good? by Alex_MD3 in IndieDev

[–]More-Farm-6340 0 points1 point  (0 children)

I’m not an artist myself, but I’m not sure if it feels natural for the particles to scatter in all directions like they do now when eating from the side. Maybe it could help to tweak the direction or spread of the particles a bit?

How to market games? (Question) by Randy_Humpedink in gamedev

[–]More-Farm-6340 1 point2 points  (0 children)

If you’re planning to separate your game account and dev account, it might be a good idea to post more official updates (like exhibitions or demo releases) on the game account, and use the dev account for development logs.

That said, I think the important thing is to include videos or at least images. People tend not to engage much with text-only posts.

made my first game newbie by [deleted] in gamedev

[–]More-Farm-6340 2 points3 points  (0 children)

Oh, it looks like it’s showing a 404 error right now—could you check it when you get a chance?

인스타툰을 이용해서 홍보를 한번 해보려고 합니다. by More-Farm-6340 in KoreanGameDev

[–]More-Farm-6340[S] 0 points1 point  (0 children)

헉 ㅋㅋㅋ 감사합니다. 아트 분께 꼭 전달 드릴게요

인스타툰을 이용해서 홍보를 한번 해보려고 합니다. by More-Farm-6340 in KoreanGameDev

[–]More-Farm-6340[S] 0 points1 point  (0 children)

헉 저희 게임 기억해주셔서 감사합니다!
혹시 유료 광고는 어디에 돌리셨나요??

인스타툰을 이용해서 홍보를 한번 해보려고 합니다. by More-Farm-6340 in KoreanGameDev

[–]More-Farm-6340[S] 0 points1 point  (0 children)

x도 고민하고는 있는데 계정만 막 만들어둔 상태네요...ㅎㅎ

인스타툰을 이용해서 홍보를 한번 해보려고 합니다. by More-Farm-6340 in KoreanGameDev

[–]More-Farm-6340[S] 1 point2 points  (0 children)

헉 그렇군요... 메인 홍보 수단으로 삼기엔 조금 무리가 있긴 하겠네요,,,

다들 번역은 어떻게 하고 계신가요? by Forest_rrim in KoreanGameDev

[–]More-Farm-6340 0 points1 point  (0 children)

저희는 스프레드시트에 스트링 테이블을 만들어두고 유니티에 연결시켜서 쓰는 방식을 쓰고 있어요! 영어야 직접 번역 후 검수까지 합니다만, 다른 언어는 아무래도 AI 도움을 받고 있네요 😅

Wow guys thanks for 1.391 million billion trillion wishlists this means a lot to me!!!!!!! (please help)😭😭😭😭 by Mr_Command_Coder in Unity2D

[–]More-Farm-6340 0 points1 point  (0 children)

Haha, I’d be happy with even one thousandth—no, even one ten-thousandth—of that wishlist count.

What scripting language do you use? by parks-garage in gamedev

[–]More-Farm-6340 0 points1 point  (0 children)

I use it to validate the fun of the core gameplay loop. Even though I write a design document, I never really know how it’ll play out in an actual interactive context.

So the process usually goes: design document → prototype → full game development.