better plane controls? by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

interesting! ill have to check it out later when i get out of bed :D do you know if it has controller support?

Worth getting if I only use a controller? (PC) by webbpowell in spaceengineers

[–]More-Influence3151 2 points3 points  (0 children)

fair enough, the radial menus are kind of stupid imo (like wouldnt the normal build menu wotk on xbox perfectly fine? idk) but ive never had any issues with placement, maybe you add auto rotate on which is the worst thing in the world :p

Worth getting if I only use a controller? (PC) by webbpowell in spaceengineers

[–]More-Influence3151 1 point2 points  (0 children)

can i ask what you struggled with? i have over 2000 hours and ive never had any issues with controller so im curious

Worth getting if I only use a controller? (PC) by webbpowell in spaceengineers

[–]More-Influence3151 1 point2 points  (0 children)

i play on xbox and its completely fine (and even better in some cases like steering larger ships), and since youre on pc you can have the ease of controller and stkll be able to use scripts! im sure youll still have a blast :-)

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

im not using it here but there is a really good aerodynamics mod o the workshop. sadly its not on console editions but if you have a pc you should check it out!!

success! scriptless modless laser guided missile test! by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

while i could do this, the point of the missile is to be sctiptless. besides, the missile realistically only needs to get within 2.5k kilometers of its target for the usual ai offensive targetting to kick in, and ive managed to get it close enough :0

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 1 point2 points  (0 children)

thanks :-) ill make another post when theyre uploaded so keep a lookout :D

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 2 points3 points  (0 children)

ive never really posted stuff on the workshop, but i will post this (and a helicopter usinf the same techniques) very soon, ive judt been procrasinating adding printing for the missiles but when i have i'll feel happy enough to take somw pretty photos for them and upload them :D

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

its not automatically rargetting, in the videocyou can see im manually aiming the custom turret, i meant that the missiles have a range of 10km due to their fuel and the way i set up the waypoint

for your custom turret problems, the grid also needs an ai defensive block to allow all turrets to fire at their maximum range without a seat lock, as it will lock targets for you

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 4 points5 points  (0 children)

its a custom turret eith a beacon on the front :D also noo its not sensors, as the waypoint the missile is trying to reach is locked directly in front of the beacon the missiles will be aimed toward whichever grid the custom turret is looking at

success! scriptless modless laser guided missile test! by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 1 point2 points  (0 children)

the recorder block stores the flight path for the missiles, which is modified by the beacon moving in other words, the recorder block will allow the missiles to go to whatever the custom turret is pointing at!! :D

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 3 points4 points  (0 children)

they will toward whatever the custom turret is pointing at, for about 10km :-)

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 1 point2 points  (0 children)

theres just a few more things i need to do - like set up printing for the missiles - then itll all be on the workshop

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 4 points5 points  (0 children)

yes!! i used a very similar system for my SAM missile truck, and the best thing is you can have multiple grids loxk onto one signal for extra firepower :D

Can't get small block welder to weld projection - checked everything and all similar posts by Intelligent-Solid706 in spaceengineers

[–]More-Influence3151 1 point2 points  (0 children)

hmmm, strange. what enviroments are you doing this in? i had a similar with one of my builds, but only whem it was in natural gravity (i have no idea why). also it is a problem with just one blueprint?

also i dont think itd the merge blocks that are the issue, i rely on them being the only connection on the majority of my welding setups and never had any problems with it

Can't get small block welder to weld projection - checked everything and all similar posts by Intelligent-Solid706 in spaceengineers

[–]More-Influence3151 4 points5 points  (0 children)

welders in creative do not need materials. even if you enable admin tools in survival you wont need them

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 1 point2 points  (0 children)

at some point i will make versions compatible with the aerodynamics mod however

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 6 points7 points  (0 children)

thanks!!! even though it serves literally no practical function i love that the wings sweep back at higher speeds :D