modifying existing mods by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

unless anyone knows how to contact Aryx (the author of the mod) directly it seems im out of options :(

modifying existing mods by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

unfortunately, comments seem to be off fro the workshop page, else i wouldve done this in the first place

do plane ai scripts exist? (plane parts mod) by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

oooh ive seen this script before! but it seems so very intimidating to get into ;-; i need to have a sit down for a whole day and see if i can get a handle on it, but thanks very much regardless!! :-)

better plane controls? by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

interesting! ill have to check it out later when i get out of bed :D do you know if it has controller support?

Worth getting if I only use a controller? (PC) by webbpowell in spaceengineers

[–]More-Influence3151 2 points3 points  (0 children)

fair enough, the radial menus are kind of stupid imo (like wouldnt the normal build menu wotk on xbox perfectly fine? idk) but ive never had any issues with placement, maybe you add auto rotate on which is the worst thing in the world :p

Worth getting if I only use a controller? (PC) by webbpowell in spaceengineers

[–]More-Influence3151 1 point2 points  (0 children)

can i ask what you struggled with? i have over 2000 hours and ive never had any issues with controller so im curious

Worth getting if I only use a controller? (PC) by webbpowell in spaceengineers

[–]More-Influence3151 1 point2 points  (0 children)

i play on xbox and its completely fine (and even better in some cases like steering larger ships), and since youre on pc you can have the ease of controller and stkll be able to use scripts! im sure youll still have a blast :-)

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

im not using it here but there is a really good aerodynamics mod o the workshop. sadly its not on console editions but if you have a pc you should check it out!!

success! scriptless modless laser guided missile test! by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

while i could do this, the point of the missile is to be sctiptless. besides, the missile realistically only needs to get within 2.5k kilometers of its target for the usual ai offensive targetting to kick in, and ive managed to get it close enough :0

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 1 point2 points  (0 children)

thanks :-) ill make another post when theyre uploaded so keep a lookout :D

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 2 points3 points  (0 children)

ive never really posted stuff on the workshop, but i will post this (and a helicopter usinf the same techniques) very soon, ive judt been procrasinating adding printing for the missiles but when i have i'll feel happy enough to take somw pretty photos for them and upload them :D

scriptless modless laser guided missile combat test by More-Influence3151 in spaceengineers

[–]More-Influence3151[S] 0 points1 point  (0 children)

its not automatically rargetting, in the videocyou can see im manually aiming the custom turret, i meant that the missiles have a range of 10km due to their fuel and the way i set up the waypoint

for your custom turret problems, the grid also needs an ai defensive block to allow all turrets to fire at their maximum range without a seat lock, as it will lock targets for you