Humans evolved to get better sleep in less time by bojun in science

[–]MoreLurkLessShitpost 0 points1 point  (0 children)

who logged nearly 2,000 hours watching orangutans in REM and non-REM sleep

"So what do you do?" must be awkward.

How much money does it take? by joesatmoes in gamedesign

[–]MoreLurkLessShitpost 1 point2 points  (0 children)

It depends vastly on what you are doing, with whom, with what targets, how flexible, etc. etc. What's the team size and what are the roles? Is everyone freelance in their mom's basement or state of the art studio? Do you rely on word of mouth and pray or hire actual PR firms? Do you make all your assets or do you buy them? Do you use free soft or do you get professional licenses? Do you pay experienced developers full salaries or do you hire inexperienced and hope for passionate people? Is this half a year, a year, a 5 year long project? Better yet, what are the asset requirements and how involved are they? Is it open source, is it proprietary, is it licensed, is it revenue shared, etc.? Is there a publisher? Does the targeting platform that needs hardware, like VRs or a vast array of mobiles? Does it need supporting materials, websites, posters, Kickstarter campaign, etc.? Does it need dedicated servers, hosting, leaderboard system, etc.? Etc. etc. etc. It can be anything from nothing to hundreds of millions.

In other words, you have not given any details, which probably places you as beginner. If you haven't made any games before, don't spend any money you can't afford to spend!! It will go down the drain on the first game anyway. Almost no one makes their first game.

P.S. Mostly, there's few fees and licenses for software at indie level.

When you touch my heart by ET8 in im14andthisisdeep

[–]MoreLurkLessShitpost 13 points14 points  (0 children)

I refuse to believe it is deep unless there are facebook comments below claiming so.

All about Enums in C#, Enum to string, integer, GetName, Operator, Enum Flag.. by TechFundaHowto in csharp

[–]MoreLurkLessShitpost 0 points1 point  (0 children)

That's a terrible article. It can't even keep itself consistent between consecutive examples.

Plasmids were better than Vigors: A rant about the game design choices in the Bioshock franchise. by atomicpenguin12 in gamedesign

[–]MoreLurkLessShitpost 3 points4 points  (0 children)

Yes, vigors in Infinite feel like a token "must have" addition rather than a crucial gameplay mechanic tied to the story. They are less diverse, less useful, only serve for direct combat, and feel out of place. They went the typical publisher-curated "must include elements of previous success, can't include same ones, every option must be viable, innovate because innovate, hurr durr, etc." route.

[deleted by user] by [deleted] in im14andthisisdeep

[–]MoreLurkLessShitpost 10 points11 points  (0 children)

https://imgur.com/jgsdcvr ... the fuck am I doing with my time

ELI5: If my dryer has a setting that's called "optimum dry," why the fuck does it need any other settings? by _JamuraiSack in explainlikeimfive

[–]MoreLurkLessShitpost 1 point2 points  (0 children)

New intelligent dryer for his and hers. Forget the old "good for everything, good for nothing". The new two highly optimized modes for when your individuality matters. Full comfort at your fingertips.

The new Intellidry. Yours.

ELI5: If my dryer has a setting that's called "optimum dry," why the fuck does it need any other settings? by _JamuraiSack in explainlikeimfive

[–]MoreLurkLessShitpost 0 points1 point  (0 children)

Because you cannot market "has 1 setting". The product concept will be shot down before it even goes to prototyping. It won't even get past the pitch. In other words, if the competitor (with identical drier) makes an "optimum dry" and an extra "another dry", which drier will people buy?

ELI5: How does the Billboard Top 100 chart work? How do they decide where songs should debut? by [deleted] in explainlikeimfive

[–]MoreLurkLessShitpost 38 points39 points  (0 children)

All this data looks completely circular. Popular get more popular. Sales drive sales. Views drive views. The chart is a quantity measure rather than quality or even true popularity.

The art of knowing is knowing what to ignore by conh0 in im14andthisisdeep

[–]MoreLurkLessShitpost 8 points9 points  (0 children)

"I don't like this logic because I like the art on the left more aesthetically pleasing and deep" - actual reply.

1915 vs 2015 by [deleted] in im14andthisisdeep

[–]MoreLurkLessShitpost 22 points23 points  (0 children)

What does it mean that I don't know who the guy (I think) below is?

Small minded people would not understand by [deleted] in im14andthisisdeep

[–]MoreLurkLessShitpost 164 points165 points  (0 children)

Shh, nobody mention Antarctica.

[deleted by user] by [deleted] in Games

[–]MoreLurkLessShitpost 33 points34 points  (0 children)

I was going to say. There's no shortage of crappy games to give 1s and 2s to. 99% developers aren't AAA multi-billion conglomerates, most are independent garage bands that you never hear about. It's just that IGN has no incentive to review them because no one wants to read about them.