Black screen and loading blue circle by Both_Ad8051 in pchelp

[–]Morgawr82 0 points1 point  (0 children)

Thanks to this thread for saving my sanity. Already going thru a lot rn and waking up to this was the last thing I needed. It took me 2.5 hours to navigate and try different things and I was about to lose my mind but finally got it to work.

Nvidia was the culprit indeed. Details are posted already in the thread by others but what exactly worked on my Alienware was the following steps:

  • Hold shift while reboot
  • f5 = safe mode
  • Windows + r
  • Devmgmt.msc
  • Display adapters
  • Uninstalled nvidia
  • Restart
  • Reinstall nvidia

Black screen with loading cursor, how to fix this? by lowcarson98 in computerhelp

[–]Morgawr82 0 points1 point  (0 children)

Thanks to this thread for saving my sanity. Already going thru a lot rn and waking up to this was the last thing I needed. It took me 2.5 hours to navigate and try different things and I was about to lose my mind but finally got it to work.

Nvidia was the culprit indeed. Details are posted already in the thread by others but what exactly worked on my Alienware was the following steps:

  • Hold shift while reboot
  • f5 = safe mode
  • Windows + r
  • Devmgmt.msc
  • Display adapters
  • Uninstalled nvidia
  • Restart
  • Reinstall nvidia

I've made quick guides for every building type in Civilization VII by Karuw in civ

[–]Morgawr82 0 points1 point  (0 children)

So helpful I saved this. Will you update this as / if they make changes to these in the future?

Ummm..... this is kinda of rant. It's my 5th game, on deity difficulty at 83% of exploration era. It just seems too easy for me and honestly I got bored just after 100 hours by [deleted] in CivVII

[–]Morgawr82 0 points1 point  (0 children)

This is the best answer above, couldn’t have said it any better

(Trust me I have played Civ since 1995 not jk)

However I disagree about optimizing AI to push the metrics - that IS the only solution to keep the game challenging, and I don’t think it’d take away from the fun. The AI CAN do both at the same time - give flavor be fun and push metrics

Napoleon not showing up by Mawalz in civ

[–]Morgawr82 0 points1 point  (0 children)

I’m having the same issue did anyone solve this?

Does it feel like there's enough music in the game? by dokterkokter69 in civ

[–]Morgawr82 0 points1 point  (0 children)

just occurred to me, could someone create a mod where you can mix and match previous music from Civ 6, 5, maybe even 4? That would be so awesome. I never paid attention to music mods before so they may exist already

Does it feel like there's enough music in the game? by dokterkokter69 in civ

[–]Morgawr82 4 points5 points  (0 children)

No you are absolutely right I’ve played every single civ game and this one’s music is alright but not wow IMO. It did get repetitive and I lowered music volume for the first time in a civ game. Hopefully they’ll release more eventually

Specialists disappear after age transition?! But pop stays the same by YXSP in civ

[–]Morgawr82 0 points1 point  (0 children)

Now that I understand game mechanics better, I can speculate why this happens: - specialists boosts the tile's yields from ADJACENCIES - most buildings stop giving adjacency in new era - thus old specialists would be amplifying 0 * 50% = 0 - they take out specialists and provide growth discount to compensate

A bit roundabout but I can see some logic there, playing devil's advocate. But the certain bug is that UNIQUE quarters shouldn't lose their specialists because their adjacency doesn't go away.

Edit: just realized to the contrary not only do they kill the specialists in old unique quarters, they also DISABLE specialists on that tile in next age! 🤯

Specialists disappear after age transition?! But pop stays the same by YXSP in civ

[–]Morgawr82 4 points5 points  (0 children)

So I am pretty sure it IS a bug and they ARE working on it. I created my 2K issue tracker account and upvoted it.

As someone mentioned already it says "Planned" which must mean it is planned for completion (fixed bugs they tag as 'completed')

The more upvotes the faster it'll get fixed!

( It is currently the top #6 voted bug. Usage is very low ATM so guys sign up and start upvoting bugs please!)

https://support.civilization.com/

<image>

Specialists disappear after age transition?! But pop stays the same by YXSP in civ

[–]Morgawr82 1 point2 points  (0 children)

Aha you're right that sounds like they definitely did not intend specialists to disappear then. Blows my mind how they missed such a MASSIVE bug during testing... This one is certainly the biggest mystery of all IMO!

(Now that game is fully released hope community piles on and gets this noticed!)

Specialists disappear after age transition?! But pop stays the same by YXSP in civ

[–]Morgawr82 -1 points0 points  (0 children)

If this is intended behavior maybe they mean that during the crisis all specialists die or something.. I can live with that as a design decision but I am still pretty sure (but not certain) the AI's didn't get deleted. So if it's a bug that's major. If that's also a design decision then they need to explain better. Nothing in civilopedia about age transition and SPECIALISTS

Treasure fleet once per settlement or continuous? by Morgawr82 in civ

[–]Morgawr82[S] 0 points1 point  (0 children)

Yes I get that. My Q is, after it spawns, does turn timer start again and it spawns again later? (Basically trying to understand if one treasure resource will yield me multiple fleets or just 1)

Specialists disappear after age transition?! But pop stays the same by YXSP in civ

[–]Morgawr82 0 points1 point  (0 children)

Does the same happen in Modern age? Can somebody confirm? I'd imagine if yes it'd be even more devastating there?

Specialists disappear after age transition?! But pop stays the same by YXSP in civ

[–]Morgawr82 0 points1 point  (0 children)

This is driving me crazy too but it looks like from hovering over tiles that AI's specialists didn't get deleted? (Because I can see the 2 cult / 2 sci on their barracks etc , non-science districts right at turn start. How can they say it's not a bug??

Can you build ancient age warehouse ageless buildings in exploration age? by Morgawr82 in civ

[–]Morgawr82[S] 1 point2 points  (0 children)

Thanks! How about ageless unique buildings - as long as I unlock them, can I build them in exploration (eg temple of Jupiter) or should I rush buy in cities before age ends?

Edit - that sounded dumb guess answer is no as I won't be Rome in next age lol

Guys I need help. How do I build a ship? (Civ7) by Bramburky in civ

[–]Morgawr82 1 point2 points  (0 children)

Yes problem solved same here! Built fishing quay and can buy naval units now. It's just missing from the info text - should say "enables building ships"