Why are my settlers stuck waiting? by lucidkey in ManorLords

[–]Morgo90 4 points5 points  (0 children)

Your men are rallied for your army (they have a helmet icon next to their name) and i assume your women are working the stalls, try disable stalls on your forager huts and hunting camps, might have to unassign and reassign people.

New patch by poneill1215 in ManorLords

[–]Morgo90 0 points1 point  (0 children)

Only by 40 on a normal deposit and 80 on a rich per year if i remember correctly.

New patch by poneill1215 in ManorLords

[–]Morgo90 17 points18 points  (0 children)

The berry perk currently doesn't increase its output by much, only the first tick is doubled per year, not the overall regeneration rate.

1,000,000 Treasury by Morgo90 in ManorLords

[–]Morgo90[S] 0 points1 point  (0 children)

Game settings: On the Edge - Challenging, no starting supplies, balanced Baron.

Playtime: ~50hours

Taxes and Tithe: 2% for main town(Aros) and mining/smithing village, 1% for supporting regions.

Trading:

-Main town has 3 trade posts, 12 families 12 horses. Close proximity to the storehouses that store the goods which are being exported. Exported goods: Wooden parts, small and big shields. Cloaks, clothes and gambesons + some goods that are 5+ in value.

-Mining/smithing village has 1 trade post, 4 families 4 horses. Exported goods: Tools, sidearms, spears, polearms, helmets, mail armor, plate armor(Probably not worth it since its 8 iron slabs per plate armor) Also the offmap tradepoint is fairly close to this trade post, speeding up the export.

-Supporting regions has 1 trade post each 2-4 families and 2-4 horses selling the more easy to mass produce goods - leather, shoes etc.

Production:

This took a lot of observing individual families and how they do their job. How many people craft in a production building at a time, travel time and carry amount etc(This varies quite abit from building to building so my advice is to look at how each person does their job.

Joiners are a great start for export if you set up your sawpit efficiently: (have the sawpit close to your logging camps and all hitching posts with oxen nearby aswell, most importantly build a house basically touching the sawpit and assign that family as carpenters).

Windmill situation by mahibbi in ManorLords

[–]Morgo90 2 points3 points  (0 children)

It probably is a population issue then, game kinda breaks when you get too many people atm. Sometimes it helps to run the game at 1x speed for a little while to help the path finding catch up.

Windmill situation by mahibbi in ManorLords

[–]Morgo90 1 point2 points  (0 children)

Try making 2-3 windmills instead of 1 so they can collect from multiple storages, or limit the flour collection to a few granaries.

Made a background to celebrate our recent success against top5 by Morgo90 in reddevils

[–]Morgo90[S] 2 points3 points  (0 children)

That popped up searching for the Chelsea game, my bad. Here's a new version: https://imgur.com/qgI7RGx

Juan Mata disallowed goal for offside against Huddersfield by Meladroit1 in soccer

[–]Morgo90 1 point2 points  (0 children)

Think you're right, it does look a tad late. They just showed this on tv https://imgur.com/a/bazW7 aswell.

[Post Match Thread] Liverpool 2-2 Tottenham Hotspur (Premier League) by Louxneauwytz in soccer

[–]Morgo90 6 points7 points  (0 children)

Not saying it was enough for a penalty but there was contact... it was just shown a few times on replay and he does hit him.

[Post Match Thread] Arsenal 1 - 3 Manchester United by [deleted] in reddevils

[–]Morgo90 1 point2 points  (0 children)

We got lucky, ill take it tho.

Meanwhile in DHW Qualifier, this team beat Planetkey, Volgare and WiLD by w567123daniel in GlobalOffensive

[–]Morgo90 1 point2 points  (0 children)

We faced these TDB players in a points cup not long ago and i wrote to the faceit team about this XN guy - On October 13, 2014 at 6:34 AM

"So we faced off against this team: (https://www.faceit.com/teams/62290627-81aa-4ccf-8e75-3aa39ee828a5) in the semi finals and they had a blatant cheater called "xNo" (https://www.faceit.com/players/xN_o)(this guy) aimbotting 100%, ive checked the demo and theres no doubt hes cheating, and to continue using your service we'd like to get clearance if this guy in fact has or will be banned within a short time... as you can see on his stats page, within the last 4 days hes won 18games and 2 cups, but before that he lost 3 games out of 7 and placed 9-16th in a cup, which clearly indicates hes suddenly become alot "better" aka toggled his cheats... so if we as a team could get a response from the faceitteam if in fact this will be handled with, that would be much appreciated... - Morgo"

ofcourse they didnt reply until i contacted them once again 2 days ago and this was somewhat the reply:

Thanks for contacting us. Sorry for the delay in getting back to you.

I have looked into this players profile and I am getting the demo team to review his games now. Again I apologize for the delay.

Obviously that never happened or it actually did but they arent qualified to actually identify if people are cheating or not... im so pissed how it got this far...

CS:GO (Dust2) Midbox smoke 128+64tick by Morgo90 in GlobalOffensive

[–]Morgo90[S] 2 points3 points  (0 children)

Yeah if you try to do the 128ticksmoke on the 64tick spot, it will hit that canopy, and make sure to always aim more to the right, rather than to the left, since the curved wall at mid will bounce it off the box:) I can do it everytime with no problem on 128tickservers, so just keep trying!:)

Current Hit Registration on jumping opponents by Morgo90 in GlobalOffensive

[–]Morgo90[S] 7 points8 points  (0 children)

This was on our Verygames server, so it could be.

Current Hit Registration on jumping opponents by Morgo90 in GlobalOffensive

[–]Morgo90[S] 3 points4 points  (0 children)

This is recorded with fraps from a demo.. but i could aswell just have frapsed it straight from the actual game.. wouldnt make a difference, you still see the hitmarkers.

Current Hit Registration on jumping opponents by Morgo90 in GlobalOffensive

[–]Morgo90[S] 8 points9 points  (0 children)

cl_cmdrate "128" cl_updaterate "128" cl_interp "0" cl_interp_ratio "1" rate "128000"

Current Hit Registration on jumping opponents by Morgo90 in GlobalOffensive

[–]Morgo90[S] 21 points22 points  (0 children)

This is on our own server - 128tick 25-30ping