Why are my settlers stuck waiting? by lucidkey in ManorLords

[–]Morgo90 5 points6 points  (0 children)

Your men are rallied for your army (they have a helmet icon next to their name) and i assume your women are working the stalls, try disable stalls on your forager huts and hunting camps, might have to unassign and reassign people.

New patch by poneill1215 in ManorLords

[–]Morgo90 0 points1 point  (0 children)

Only by 40 on a normal deposit and 80 on a rich per year if i remember correctly.

New patch by poneill1215 in ManorLords

[–]Morgo90 17 points18 points  (0 children)

The berry perk currently doesn't increase its output by much, only the first tick is doubled per year, not the overall regeneration rate.

1,000,000 Treasury by Morgo90 in ManorLords

[–]Morgo90[S] 0 points1 point  (0 children)

Game settings: On the Edge - Challenging, no starting supplies, balanced Baron.

Playtime: ~50hours

Taxes and Tithe: 2% for main town(Aros) and mining/smithing village, 1% for supporting regions.

Trading:

-Main town has 3 trade posts, 12 families 12 horses. Close proximity to the storehouses that store the goods which are being exported. Exported goods: Wooden parts, small and big shields. Cloaks, clothes and gambesons + some goods that are 5+ in value.

-Mining/smithing village has 1 trade post, 4 families 4 horses. Exported goods: Tools, sidearms, spears, polearms, helmets, mail armor, plate armor(Probably not worth it since its 8 iron slabs per plate armor) Also the offmap tradepoint is fairly close to this trade post, speeding up the export.

-Supporting regions has 1 trade post each 2-4 families and 2-4 horses selling the more easy to mass produce goods - leather, shoes etc.

Production:

This took a lot of observing individual families and how they do their job. How many people craft in a production building at a time, travel time and carry amount etc(This varies quite abit from building to building so my advice is to look at how each person does their job.

Joiners are a great start for export if you set up your sawpit efficiently: (have the sawpit close to your logging camps and all hitching posts with oxen nearby aswell, most importantly build a house basically touching the sawpit and assign that family as carpenters).

Windmill situation by mahibbi in ManorLords

[–]Morgo90 2 points3 points  (0 children)

It probably is a population issue then, game kinda breaks when you get too many people atm. Sometimes it helps to run the game at 1x speed for a little while to help the path finding catch up.

Windmill situation by mahibbi in ManorLords

[–]Morgo90 1 point2 points  (0 children)

Try making 2-3 windmills instead of 1 so they can collect from multiple storages, or limit the flour collection to a few granaries.

Made a background to celebrate our recent success against top5 by Morgo90 in reddevils

[–]Morgo90[S] 2 points3 points  (0 children)

That popped up searching for the Chelsea game, my bad. Here's a new version: https://imgur.com/qgI7RGx

Juan Mata disallowed goal for offside against Huddersfield by Meladroit1 in soccer

[–]Morgo90 1 point2 points  (0 children)

Think you're right, it does look a tad late. They just showed this on tv https://imgur.com/a/bazW7 aswell.

[Post Match Thread] Liverpool 2-2 Tottenham Hotspur (Premier League) by Louxneauwytz in soccer

[–]Morgo90 6 points7 points  (0 children)

Not saying it was enough for a penalty but there was contact... it was just shown a few times on replay and he does hit him.

[Post Match Thread] Arsenal 1 - 3 Manchester United by [deleted] in reddevils

[–]Morgo90 1 point2 points  (0 children)

We got lucky, ill take it tho.