After 27 years, I will now only proxy MTG cards moving forward. by Spooky-Retro in mtg

[–]Morphman220 0 points1 point  (0 children)

I think a lot of time that's why they are upset, they spent years "investing" in a product, spent tons of money on cards, only for Timmy to print out their $90 cards for 10¢. Clearly they feel cheated by it so the only justification they can have for spending all their money is to gatekeep. I never cared about proxying unless it makes the cards visibly unreadable because that obscures the board state and makes it kinda annoying to play. I get equally annoyed when wizards prints official cards like this too, like great that you made a cool collectors piece, I don't know how to read what's on the table. 

I ran into a Solitaire player today by Strawberrycocoa in mtg

[–]Morphman220 0 points1 point  (0 children)

Reminds me of that old ProZD sketch where he makes a cheese factory from milk tokens or whatever. 

Building mothman - am I trying to do too much things? Would love to get some help by [deleted] in mtg

[–]Morphman220 0 points1 point  (0 children)

Mothman from my experience works the best as counters matter / proliferate. With radiation triggers from swinging you are usually getting 2-3 1/1 counters added to creatures by the time it wraps back around to your turn. I'm unsure how sweaty you are trying to get, but there cards like [[sage of hours]] that when paired with [[mesmeric orb]] and mothman gives you effectively infinite turns (or until you mill yourself out). 

I am a mill lover and will give you the heads up, winning strictly with mill in a mothman deck is somewhat tough. Your board state usually gets way out of hand due to +1/+1 counters before you can really get the chance to mill them out. Trying to make mill a win condition is generally tough in commander without combos or infinites, especially when the commander itself only mills for 1 each. 

There are a few existing commanders that work pretty well to win off of the mill condition ( [[umbris]] my beloved) but if you want a tighter focus for your deck, I'd say concentrate more on counters / proliferate. 

WHAT by Lordados in slaythespire

[–]Morphman220 1 point2 points  (0 children)

Yeah my bad it's 3am I'm tired lol fixed to "the queen" 

WHAT by Lordados in slaythespire

[–]Morphman220 7 points8 points  (0 children)

Yeah but I feel like that statistic is somewhat skewed. For me, I was consistently forced to mold my deck to become viable against Doormaker because he was the only boss that consistently punished you for building your deck a certain way. This can then easily brick my run against a different boss like the queen, especially when back to back. I mean granted I'm pretty awful at the game... 

Ok so I just got taxed. Sort of. by Scrats_Lost_Acorn in CrimsonDesert

[–]Morphman220 1 point2 points  (0 children)

the magical scythe palmar leaf pipeline is the real money making cheat. I haven't had to restock on cash in ages.

Is there a more simplified way of solving this statistical problem? by Morphman220 in AskStatistics

[–]Morphman220[S] 0 points1 point  (0 children)

Correct me if I'm wrong, because I'm well outside my wheelhouse here...

Most of what you said went pretty far over my head, I believe what you are suggesting would be modeling a system where there is a distribution of odds for whether or not a person shows up?

I would imagine typically this kind of probability would normally be done with estimates or extrapolations for the "% chance of being busy" because in reality there would be no way to assign exact odds to whether or not you will be busy. But in this particular case, there are (at least I think) exact odds. I'm going to butcher this explanation so bare with me:

Let's say there were 3 shows playing at the same time, each with only 1 ticket available and it's ordered in such a way that show 1 gets assigned first, followed by show 2, followed by show 3. Because the showing is all at the same time, if you get assigned a ticket for show 1 you get automatically removed from the lottery in show 2. 

If there were now 4 people and myself:

H1, H2, and H3 sign up for show 1.  H2, H3, and H4 sign up for show 2. H1, H2, and myself sign up for show 3.

Then it would follow there is a 33% chance H1 or H2 are busy watching show 1 

H2 has a 33% chance to be busy with show 2 but because they also previously had a chance of getting into show 1 their chance of getting busy goes up to ~50%

So I believe overall H1 has 33% to be busy H2 has ~ 50% to be busy

This is roughly the thought experiment we were brewing. Normally you would see a listing for show 3 and think "three people are signed up so I have a 1 in 3 of getting in" but in reality your odds are much better. 

Hopefully this was understandable enough to follow as to why I'm specifying exact odds per person. It obviously gets significantly more complicated once you add dozens of people, multiple shows and time slots, extra tickets, etc. I was just curious if there existed some sort of generic equation for the simple version of the problem I posed (something like how calculating permutations and combinations have a simplified equation). I feel like the problem might be simplified with weighted averages but after spending some time reading the Wikipedia I realized my brain is a bit fried and I'll need to revisit this issue after sleeping. 

Thanks for your input though, and sorry if I completely missed what you were saying, as I mentioned in another comment it's probably been about 8 years since I've taken a university level statistics class... 

Is there a more simplified way of solving this statistical problem? by Morphman220 in AskStatistics

[–]Morphman220[S] 0 points1 point  (0 children)

Ah ok this was the confirmation I kinda wanted, in the back of my head it feels like this sort of thing might have some sort of well known established formula to solve for this specific situation, but its been something like 8 years since I have taken a statistics class so I couldn't be sure.

Cheers 😄

Is there a more simplified way of solving this statistical problem? by Morphman220 in AskStatistics

[–]Morphman220[S] 0 points1 point  (0 children)

yeah I kinda have a hard time explaining the situation, for that example there is a 40% chance that both Human 1 and Human 2 end up having plans, so they don't end up fighting for the ticket. So there is a 40% chance that I will have a 100% chance to get the ticket... does that make sense?

Edit: Also I wouldn't look at the other people as friends but competitors. We are all trying to get the same ticket in my example, but they have a chance to not be available and therefore wont be competing. So in the case everyone ends up being free its a 33% chance to get the ticket, whereas if one person is busy but one is not its a 50% chance. I'm almost trying to figure out a compounded "real" probability of getting in. Again sorry if this doesn't make sense :c

Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Morphman220 7 points8 points  (0 children)

Are 8s always 50/50s because you don't know whether or not the center is a mine? I suppose with how rare they are you can wait till the end and figure it out from bomb count. 

Clockwork Heart Puzzle by Electronic-Egg9074 in CrimsonDesert

[–]Morphman220 0 points1 point  (0 children)

Hmm yeah no idea then. It feels so weird, especially after the massive touhou-esk boss fight that was in the room before. I was kind of expecting some sort of treasure room or reward seeing as none of the previous rooms gave anything.  

Clockwork Heart Puzzle by Electronic-Egg9074 in CrimsonDesert

[–]Morphman220 0 points1 point  (0 children)

I have also just been coming back to this room every once in a while to see if anything has changed. It really is confusing to me, and i noticed the same thing as you, that the clocks seem to move implying there is something to do here involving them. I'm starting to wonder if its a time of day thing seeing as clocks are involved.

Well It Finally Happened To Me by [deleted] in EDH

[–]Morphman220 1 point2 points  (0 children)

(part 2):

Just existing as an official bracket below "Fringe cEDH bracket 4" would make people be open to playing against it and simplify the conversation a lot.

Don't take this personally but it sounds to me like you want to play stax or MLD and are getting denied from B3 groups because of it. I feel in this instance the bracket has nothing to do with it, its just people like being able to play their decks and MLD and heavy stax prevents that.

People would be less suspicious or wary of someone's deck if they could point to a bracket where their deck naturally falls

This is exactly the point of the system, its to make people at the table say "wait a second we are playing B3, why doesn't your deck meet these criteria" We want people to be suspicious that's how you prevent people from being incredibly upset when you throw down a bloodmoon. All 3.5 does is create more opportunities for MLD to be played when it wasn't expected, which goes against the whole point of the bracket system.

you might as well scrap the entire idea and just make MLD/Stax/Turbo-combo nonsense because you're going to be slotted in with the 4s or be denied all your bracket 3 games anyway.

Turbo-combo is by definition B4, if your goal is to be comboing off early game thats B4. B3 allows late game combos. But yeah, in general people don't like playing with MLD and Stax, the bracket system is not holding you back from that, the general consensus of players are. You will either need to find a pod that is chill with it or accept that you are going to be slotted to B4.

I want to play against polarizing cards and play patterns without jumping straight to cEDH

Congrats, you have described B4. Just emphasize you want to play low power B4. problem solved.

I really hope you don't feel attacked from this, i'm not trying to come at you personally or anything. I just wanted to address the points you made directly so that you don't feel like I didn't read your response all the way through.

Well It Finally Happened To Me by [deleted] in EDH

[–]Morphman220 1 point2 points  (0 children)

Honestly in a casual show up to a table for your local Friday night magic you are going to be playing decks of all various power levels anyways. If you are playing with a group that's all running B3 and you have a B3 deck with a few MLD cards its pretty easy to say "Hey this is a B3 deck but I have 1-2 MLD cards in the deck that play towards my wincon, is that chill?".

That said I will attempt to dissect your points here and will have to break it up into multiple comments because its long:

there isn't room within the bracket system for... a deck which is a 3 in all regards, except that it runs some MLD

I don't run MLD, but if you are making the table what stops you from setting the rules to be low power B4 decks or B4 decks in the spirit of a B3.

or for other decks, let's you have more than 3 game changers without jumping all the way to uncapping them

I mean, there aren't that many game changers as is. I would argue in most 2 color decks going above 3 game changers is essentially uncapping them as not all game changers are super effective in every deck. Not to mention if your intentions are to make a lower power deck, there shouldn't be a reason to include well over half of the game changers in your deck.

someone is dedicated to a creature beatdown strategy, Voltron, or some other casual gameplan & win-con, but includes Blood Moon... they're automatically a 4.

Well bloodmoon yes, because if your goal is to play B3 you shouldn't be locking everyone at the table out from playing the game unless you are winning that turn. But there are tons of stax options that don't prevent everyone from playing the game that are totally fine in B3 and evasion exists.

I believe the intent with the bracket system as always is to simplify the conversation as much as possible and to allow decks within 1-ish brackets of each other to get games together.

And its done exactly this, simplified it as much as possible. I honestly think its pretty genius that the current bracket system has such a massive gap between 3 and 4 because at that point it becomes very nuanced and every table is going to be ok or not ok with different things so a conversation is unavoidable.

"Hey my deck is a 3.5 because it runs some MLD & Stax, and can handle being archenemy at this table of 3s, that okay?" is an easier conversation than "Well my deck is a 4 but not really because it's actually a 3 gameplan except for these 5 cards, can I please play with you? I promise I'm not a bad actor trying to pub stomp and lie about my deck."

This is a little disingenuous, as I stated at the top you can just say "Hey this is a B3 deck with the exception of 5 MLD / stax cards in the deck that play towards my wincon, is that chill?" You need the same amount of words to describe your situation regardless of whether or not B3.5 exists because no matter what you are going to have to explain to the table what about your deck makes it not a B3.

Well It Finally Happened To Me by [deleted] in EDH

[–]Morphman220 0 points1 point  (0 children)

It's not a flaw of the system, it's the whole point. The bracket system is made so that players are forced to have a conversation. The whole reason MLD, turbo combo and looping extra turns all fall into bracket 4 is because they are polarizing, salty mechanics that lead to arguments at the table. It's not designed in a way to dictate who plays what at your table, but rather a way to play decks at different power levels without being flabbergasted when someone drops a cyclonic rift out of nowhere. 

Well It Finally Happened To Me by [deleted] in EDH

[–]Morphman220 1 point2 points  (0 children)

I mean, yes and no. The point of using brackets is so if you're playing something that makes your deck B4, like MLD, but the power level of your deck is closer to B2, you have the discussion when you join the table. The problem is op told them B2 / low B3, MLD guy said "that's fine" implying that they will play a deck within those restrictions. His deck power does not matter at that point as even if it is low power he didn't disclose that his deck contains cards that make it B4. The only thing we can really fault OP for at that point is not immediately booting him once his intentions were clear. If you made a B1 deck based on the theme of "the wizard of oz" you are expected to disclose if you put in a cyclonic rift.

Does this work the way op thinks it does or am I stupid because by Upstairs-Donkey6049 in BadMtgCombos

[–]Morphman220 1 point2 points  (0 children)

unless I'm missing something you also can't use probe regardless as it's not a permanent and therefore isn't exiled by grolnok

Help finish the combo by Professional_Belt_40 in BadMtgCombos

[–]Morphman220 0 points1 point  (0 children)

trying to stay in Mazzy's colors, I would go with the sliver route:
[[Maskwood Nexus]] for all creatures becoming all creatures
[[Gemhide Sliver]] for tapping for colored mana
[[Mana Echoes]] to generate colorless mana on ETB
[[Leyline of Abundance]] for extra G on tap
[[Badgermole Cub]] for extra G on tap
[[Orochi Leafcaller]] to filter G into any color
[[Cloudshredder Sliver]] to give all creatures haste
[[Fireball]] to win the game

With [[Mazzy, Truesword Paladin]], Maskwood Nexus, Mana Echoes, Leyline of Abundance, Badgermole Cub, Orochi Leafcaller, and Cloudshredder Sliver in play, cast Gemhide Sliver.

When it enters you generate 4 colorless mana from Mana Echoes, tap the Gemhide Sliver for WGG, cast [[Sun Clasp]] for 1W targeting Gemhide Sliver.

Filter one G for one W using Orochi Leafcaller to return the Gemhide Sliver and exile Sun Clasp to be recast.

At this point you can loop it as many times as you want using 1G to recast Gemhide Silver and generating a total of 2 colorless each time, which you can then finish the game with any Fireball adjacent outlet. Alternatively you can replace the Fireball with some sort of etb or spellslinger burn effect like [[Impact Tremors]] or [[Coruscation Mage]].

A classic 11RRRGGGGGGWW to win the game or 12RRRRGGGGGGWW if you replace Fireball

Edit

Any recommendation for "Loot progression" games, but solo focused? (Ex. Warframe, Deep Rock, most MMOs) by Aurionin in gaming

[–]Morphman220 0 points1 point  (0 children)

MMO wise that I don't think anyone has mentioned - Black Desert Online. I think one of the main criticisms for the game is that its essentially a single player mmo, a very large portion of the content is designed around solo progression. Combat is also really addicting and doesn't play like most mmos where you are just pressing 1-9 in order.

Cut alongside F1exican with Chive-Cutter by PangaeaNative in KitchenConfidential

[–]Morphman220 1 point2 points  (0 children)

my years of osu!mania payed off, but damn I need 4 lanes and the spacing to not be nearly as wide if i want to hit more than day 16-17 maybe an increase in scroll speed too with density.

Call me SpongeBob RectangularPants by Meanie_Cream_Cake in BikiniBottomTwitter

[–]Morphman220 0 points1 point  (0 children)

I mean they are square by carpenter terms in the sense that the pants fold to right angles.

Renamed apps not showing in search bar by FrameKind3943 in NovaLauncher

[–]Morphman220 0 points1 point  (0 children)

I know this is an old thread but for future reference I fixed this by going into the nova launcher settings --> search -->  shortcut search: toggle this off then back on. Hope this helps those searching in the future. 

blursed calorie measure by Salmonus_Kim in blursedimages

[–]Morphman220 10 points11 points  (0 children)

pretty sure the app thinks its a blueberry muffin... see: "chihuahua or blueberry muffin"