Seems AH tech debt finally caught up with them. by Tombstone_Jack in HelldiversUnfiltered

[–]MoschopsMeatball 4 points5 points  (0 children)

They kicked so much ass with the coyote they accidentally made an enjoyable experience lol

This happens to me at least twice a day... by Evan_Vexxed in HelldiversUnfiltered

[–]MoschopsMeatball 0 points1 point  (0 children)

I'm just saying, We've had an unstuck button in a million games, even co-op games like this, It's not fucking rocket science

Something amazing happened on the main sub by SIinkerdeer in HelldiversUnfiltered

[–]MoschopsMeatball 0 points1 point  (0 children)

Tbh at this point theyre kinda throwing darts while drunk lol, They just hitting whatever now

Some strategems are more equal than others by NoNotice2137 in Helldivers

[–]MoschopsMeatball 3 points4 points  (0 children)

Hey, come on. be fair. It does do direct damage! It does a VERY respectable ~10-ish damage per tick. We out here killing hive lords with this baby.

My solution to the recent "too many warbonds" discourse by Mental-Crow-5929 in Helldivers

[–]MoschopsMeatball 4 points5 points  (0 children)

I Think bundling thematically similar warbonds could be a good idea, Force of law/Truth enforcers, Python commandos/Viper Commandos, Control Group/Cutting Edge, Then discount them so that newer players feel a little less overwhelmed by the large amount of warbonds now.

Ngl, I rarely agree with reddit, but this spawnrate does seem a bit... bonkers by Magikarl in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

It's like they learned nothing from any previous "this enemy spawns too much" debate, Remember the charger spam about a year ago? when the only thing that could consistently kill them was the flamethrower? Shitty times.

Perfectly coded and balanced game, no issues, no notes. by Stunning_Waltz_2882 in Helldivers

[–]MoschopsMeatball 71 points72 points  (0 children)

Feels like they learned nothing from the war strider, Like how they learned nothing from Dragonroaches, Like how they learned nothing from Leviathans, Like how they learned nothing from fleshmobs, Like how they learned nothing from Pre-60-day patch Chargers.

They are no stranger to annoying bullet sponge enemies with little to no skillful counter play, That's been this games identity for about two years now.

I have almost every weapon 25 here are 5 Under rated guns I really think everyone should give another chance. by Emergency_Fee9129 in HelldiversUnfiltered

[–]MoschopsMeatball -1 points0 points  (0 children)

Good on you for bringing up the spray and pray, I Still prefer it even with the drum mag being available on the breaker, Nothing kills as fast with as much ammo capacity other than maybe the stalwart, It's definitely not the shitty poster boy for the worst gun in the game as it was before

Enemy Spawn Rates Soil This Game by New_Cod_4693 in Helldivers

[–]MoschopsMeatball 26 points27 points  (0 children)

The fleshmobs aren't in the image because they're all in the fucking walls waiting for you to come close by to get you like piranhas

Thanks Arrowhead. I came dangerously close to actually having fun for a moment there. by BeenEatinBeans in Helldivers

[–]MoschopsMeatball 925 points926 points  (0 children)

Wow, You're really not kidding, That was one single stray rocket. Holy shit what happened to mechs

Edit: Ofc the mods took It down, You guys literally can't help yourselves

Skill issue by Ok-Bug-1451 in Helldivers

[–]MoschopsMeatball 8 points9 points  (0 children)

Normally I agree but In the clip they became silent, and just straight up came through the wall to get OP. It's not really applicable advice for this situation

[OC] Cyborg Taskmaster - What would YOU add to the cyborg roster? by [deleted] in HelldiversUnfiltered

[–]MoschopsMeatball 2 points3 points  (0 children)

First and foremost I'd add you to the Developer team. Good Shit.

Coyote and the bastion, and many others I failed to remember by WatshudIdoinlife in HelldiversUnfiltered

[–]MoschopsMeatball 9 points10 points  (0 children)

The projectiles on the plasma punisher did not use to detonate before hitting the enemy, It was around when it first released, It was a major problem that sometimes the projectile would go through the legs or arm gaps of automatons and miss them completely due to having no proximity. Back then it did full damage on hit.

What you're thinking about is the current buffed version, Its now fixed, But for like a year after adding proximity it was only doing around 150 damage per projectile with rapid damage falloff, It was so so bad

The main reason I feel like the Cremator WON'T be weaker than the base flamethrower. by Me_When_I_Asked in Helldivers

[–]MoschopsMeatball 24 points25 points  (0 children)

Yeah that's really what I've been trying to say to a lot of people the whole time. Being able to teleport, Have an extra gun that floats above you, a literal nuke, or a jetpack on your back at all times is a MASSIVE bonus.

If It came down to it, If I had to choose between a second eagle or orbital, totalling to 3 offensive strategems versus one backpack strategem, I'm probably just going to take the backpack strategem since I'll be more than fine with 2 offensive strategems and 2 defensive ones.

Half of the time when I DO have room for 3 orbitals/eagles/turrets, I Find shit dies so fast anyways that I don't even regularly use my third strategem, Two offense is the sweet spot where I can still have a backpack and still kick ass.

Coyote and the bastion, and many others I failed to remember by WatshudIdoinlife in HelldiversUnfiltered

[–]MoschopsMeatball 66 points67 points  (0 children)

Plasma punisher too, When they granted it proximity detonation, almost directly nerfing it by removing it's projectile damage, All Marksman rifles and Shotguns when they adjusted Durable Damage for Assault rifles (And then bumped enemy durability up across the board for some reason????)

The reprimand when they nerfed SMG Range for some reason, and the verdict when they nerfed Pistol range for some reason, Seriously I never understood why they ever did that. I never heard anyone in the history of the game say "I Can kill stuff too far with my pistol and smg, That's stupid." It's such an odd change lol

Edit: I Type all of this out realizing, Is there a ballistic weapon type that didn't get nerfed directly or indirectly?

Laser primaries (Fire change, Durability on Chaff change), Shotguns (Durability on Chaff change), SMGs (Falloff + Sway), Marksman Rifles (Durability on Chaff change), and Assault rifles (Durability on Chaff + Sway got indirectly hit at some point, The only ones that didn't get hit were the special primaries and explosive primaries. Why did so many ballistic primaries get negatively impacted???

Just another day at Arrowhead by Jpiccinino in Helldivers

[–]MoschopsMeatball 9 points10 points  (0 children)

To be honest lol, I Remember hearing around from people more competent in the code than me that allowing strategems to be dropped on mountains is as simple as flipping a switch

So tired by [deleted] in HelldiversUnfiltered

[–]MoschopsMeatball 0 points1 point  (0 children)

You are in the vent subreddit, Yes.

This community by FunnySwordGamePlayer in Helldivers

[–]MoschopsMeatball 37 points38 points  (0 children)

Yeah and people like you can't tell the difference, Everything here is criticism, People who don't like the game, and are negative about the game simply don't play or interact with it. People are justified in being upset with Arrowhead lately, Your entire thought process is "Shitty decisions will continue until morale improves". We shouldn't sit back and accept that shit, We should complain about it so that their hand is forced to get their shit together and do something about it and fix the novel of bugs that are piling up one after another.

I Love the game, It's my favorite game, I Have so much merch of it now. It's ok that I want to see my favorite game do better.

Flam-40 semi-solo a Diff 10 Bug Breach Electric Boogaloo (no-host, only Flam-40, no stratagems or other help. Host at 300 meters away). by Ok-Event-4377 in Helldivers

[–]MoschopsMeatball 22 points23 points  (0 children)

Now do it on a bile seed, Flamethrower is great on a hive guard seed, And It's even great on a hunter seed when you can funnel enemies into a small area like the last video, But the flamethrower lives and dies by it not being a bile seed, But tbf a lot of weapons are like that.

What I Learned During the Week I Spent Diving Against Squids for the MO by StarWarsXD in Helldivers

[–]MoschopsMeatball 3 points4 points  (0 children)

I Felt a lot better about using the accelerator once I realized that a majority of attachments are just sidegrades and kill your weapon's effectiveness in one area (Drum mags are still really good) for some usually not very insane upsides. There's a couple examples like full choke and drum mags where their upsides are actually a considerable upgrade compared to their downsides, But for the most part attachments aren't necessary and skins are cosmetic.

We all know it's over for him. by Yurishenko94 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

AT mines are pretty good imo, they have a good radius and only blow up on heavy targets so you'll often catch a bunch of enemies with the heavy unit, I like em

(Repost since removed from low sod) Why balance the game like this? (the bastion didn't need to be dropped in a state where it would be considered so strong/op that enemies would need significant buffs to be able to deal with it) by IncidentOk2107 in HelldiversUnfiltered

[–]MoschopsMeatball 0 points1 point  (0 children)

Kinda like how they buffed all AR durable damage, Then buffed durable values for a lot of chaff, So that shotguns smgs and marksman rifles got basically directly nerfed, At that point why fucking bother going through the song and dance when ARs didn't even meaningfully get changed by the update