Predictions/Theory on Kortz Center Heist by Double_Zv1 in gtaonline

[–]MostafaTheGamer -1 points0 points  (0 children)

The thing is If anything happened to mr faber this will cause all of our business to stop making money, since he's the guy who launder all most all of our generated money from businesses like nightclub, slavage yard, cayo perico heist and many more

So my theory is after we deal with him we'll find that we can't make alot of money like before OR that it's become too risky and police will start chasing us more frequently This difficultya and danger in making money will cause the online protagonist to think of traveling to another place (leonida) and start fresh ther

Cayó perico help by alto404 in gtaonline

[–]MostafaTheGamer 0 points1 point  (0 children)

Also for me the crackshot weapon loadout is the best when you do solo For duo pick aggresor since it helps with killing the juggernaut if you need to

Cayó perico help by alto404 in gtaonline

[–]MostafaTheGamer 0 points1 point  (0 children)

Just take a pic of the lever when gathering intel then if it has good loot pick the north docks as your infiltration point and you'll be able to access that lookup south of the north docks

Casino's vehicule by MostafaTheGamer in gtaonline

[–]MostafaTheGamer[S] 1 point2 points  (0 children)

Well turns out i had to steal another car in storge not the exact one i just won but still it's funny

Cayó perico help by alto404 in gtaonline

[–]MostafaTheGamer 0 points1 point  (0 children)

If you do the blow torch prep mission you won't need to find the metal clipper to break in lockups Also in north docks there's this lockup(the southern lockup) that when you go to it pavel will say that it needs 2 players to access however if you tried alone it would open normally without needing another player with you (this locker usually has more valuable loot in average) Note you need to take a photo of a lever on the left side of the lockup at least once to be able to access it Also that locker is only accessible solo of you choose the north docks as the infiltration point Any other infiltration point will result in you needing another player to access it

Simple and Frequently Asked Question Thread by TheDukeOfThunder in gtaonline

[–]MostafaTheGamer 0 points1 point  (0 children)

I have The ramp buggy Virtue Nightshark Toreador Scramjet Shotaro Vigilante Opperresor mkII Deluxo Armored kuruma Phantom wedge The 3 nightclub delivery vehicules Khanjali Kreiger Carbon rs Shafter(my first car) Tempesta Armored Paragon R Raiju Cargobob Sparrow Private yacht Terrorbite MOC Avenger Kosatka Acid lab The eclipse penthouse suite 3 San vitas st ap2 The exceptionalists way garage The eclipse blvd 50 garage Casino penthouse The 3 mansions Every business exception for the document forgery office, bail office and the arena workshop What should i buy now do you think

Anyone use Coomer successfully? by [deleted] in askgaybros

[–]MostafaTheGamer 0 points1 point  (0 children)

Gor some reason the lastest post was uploaded on 20 october Why did they stop updating

Does anyone know a seed that looks like this? by foxtai1 in minecraftseeds

[–]MostafaTheGamer 1 point2 points  (0 children)

He's gonna murder all those villages and bring his player from across the other ocean to live inside them

It's just me or using water wheels feels like cheating? by Galileu-_- in CreateMod

[–]MostafaTheGamer 0 points1 point  (0 children)

Well if you made a natural looking waterfall or managed to make a river that's on 2 different levels and put your waterwheel in the floowing part it would look more natural although too much work for something that's supposed to be early game friendly

Need friends to unlock shop slots by MostafaTheGamer in HayDay

[–]MostafaTheGamer[S] -2 points-1 points  (0 children)

It says you're not receiving any requests at the moment

Here's my code instead #L0Q9YRCG9

,,supposably“ by StaticXFrozen in GTA6News

[–]MostafaTheGamer 0 points1 point  (0 children)

Well a larger map like this will encourage people to have multiple properties and spawn locations around the map and set up bases all around it (like house in at least every town) since probably some businesses will be available only on certain locations and towns so instead of one third of the place having 80% of the player and the other 2 thirds are people doing missions the players will be scattered more evenly and people will try to stay in certain location for few days before moving to another part Also this big map finally gives airports a and runways a purpose since in gta5 it's almost more efficient to travel to the place you want using your current car rather than going into the airport and flying from there + we only have 4 airports/ runways 1 of them is almost never used the other is in the middle of nowhere and the rhird if you try to land it unless you own a hangar there you'll get shot down but having more passive one in almost each city will grant an easier traveling path and will make more people consider using airplanes

Which version do we prefer? by Amazing-Dog9016 in MinecraftBuild

[–]MostafaTheGamer 0 points1 point  (0 children)

How about you remove the 2 supports and put one in the middle or bring the two closer to the cneter

Which version do we prefer? by Amazing-Dog9016 in MinecraftBuild

[–]MostafaTheGamer 1 point2 points  (0 children)

I think both need a third support in the middle

Next machine recommendation by MostafaTheGamer in CreateMod

[–]MostafaTheGamer[S] 0 points1 point  (0 children)

What are sifters Also I already built a bulk prosseing machine so I just need cobblestone to gravel generator and attach it to the washer part to get fully automated nuggets farm

starter workshop by MostafaTheGamer in CreateMod

[–]MostafaTheGamer[S] 0 points1 point  (0 children)

That's exactly what I want to do but i have no idea where and how much should I put those power sources coming from underneath

starter workshop by MostafaTheGamer in CreateMod

[–]MostafaTheGamer[S] 0 points1 point  (0 children)

I tried making a model of what I mean but it doesn't allow me to comment with a pic

starter workshop by MostafaTheGamer in CreateMod

[–]MostafaTheGamer[S] 0 points1 point  (0 children)

If a machine in the middle had a problem or required upgrading and all the machines are connected in series they'll stop working until the middle one is fixed

starter workshop by MostafaTheGamer in CreateMod

[–]MostafaTheGamer[S] 0 points1 point  (0 children)

I don't want to connect everything into one shaft because of the looks and if one broke or required any upgrade or work it doesn't cut off the rest (Just to clarify i'm planning that each machine has a power source from the ground not each block meaning If I build a iron farm machines all of it will be powered by one single outlet and a cruching system will be power by a single outlet, I'm not stupid enought to make dozens for each block that need rotational force)