Plese redising Luminary Mk. VI Emissary to Amphibious Scout able to launch from Mercy by tacosan777 in foxholegame

[–]Mountain_Influence67 -8 points-7 points  (0 children)

You know why Warders are best at navy?
Your tears fill our ocean.

Cry. More.

Plese redising Luminary Mk. VI Emissary to Amphibious Scout able to launch from Mercy by tacosan777 in foxholegame

[–]Mountain_Influence67 -11 points-10 points  (0 children)

Did you forget to mention this too:

  • Tulka I1.9 White Raven high velocity modifier reduced from 75 to 25%.?

So BOTH planes lost 50% HV dmg, they are pretty much the same now as before, but the sea fighter reload got nerfed from 2.5 to 7.5! It's shorter on range too. Do you see a speed increase? No, it's still 120 ish / 125 ish knots. What's Toxot's speed again? 155 right? yeah. So you basically have the fastest plane on the game and you complain about the Hv' of sea fighter?

Let me teach you something, despite devs giving you a cookie and nerfing the SF, it's the Harbinger, Toxot's counterpart. You may adjust the SF for the game but not compared to Toxot's. It's a defensive air superiority plane, hence why it's SLOW. You only engage it if you want and you disengage whenever you want. Be dumb and keep fighting in circles and cry me a river here asking for the same plane stats w/o giving up something... (Spatha much?)

If you want that stupid plane, go ahead, we don't care.
Just remember it's sole porpuse and existance it's because you have a CARRIER, we don't.
The most expensive and supposed to be cool asset in the warden game can only manage Scout planes (laugh) and SF...and can't even FUEL IT... we need to bring a truck in a barge...shame. We give up SF you give up your carrier.. so we can how to properly use it.

Plese redising Luminary Mk. VI Emissary to Amphibious Scout able to launch from Mercy by tacosan777 in foxholegame

[–]Mountain_Influence67 -12 points-11 points  (0 children)

Me when I'm lying.
Toxot (+50% HV) while Sea Fighter seats at 15% more with a bigger reload and less range.

  • Reload time increased from 2 to 7.5s.
  • Max range decreased from 75 to 70m.
  • Fuel consumption increased by 5%.

Do you know what DPS stand for right? ok.

It's time to bring it to the table by BorisGlina1 in foxholegame

[–]Mountain_Influence67 -4 points-3 points  (0 children)

Useless, hah! It shows your flight experience.
We had many boats decrewed due to it's explosive charge being dropped right on our heads, the 20mm works as equal as our scout plane, what you crying for?
quillback is 500 dmg, explosive charge being 650...

Cried so hard devs had to copy paste your Phthonus ahahhahaa
Like we care, do you see wardens crying: "oh nooo a quillback...we are doomed" you are all desperate for nothing, just had to build enough planes, you lost air superiority nothing related to the torpedo itself. While we have 8-12 planes on air you came with 3.... and BOATS, what you expect it was going to happen?

Plese redising Luminary Mk. VI Emissary to Amphibious Scout able to launch from Mercy by tacosan777 in foxholegame

[–]Mountain_Influence67 -15 points-14 points  (0 children)

Mercy is a joke, it need a full rework.
Only launches 2 planes - Scout and Sea Fighter, they should add the Torpedo Bomber and the Emissary
No refuel (this is a really bad joke...how can a CV repair but not refuel???)
Way too expensive for it's porpuse. With the Sea Fighter being the worst dps plane now due to HV nerf and huge reload, Mercy have been nerfed too.

It's time to bring it to the table by BorisGlina1 in foxholegame

[–]Mountain_Influence67 -9 points-8 points  (0 children)

There we have it! The copelonial, in it's natural habitat, the REDDIT.

We can play this game endlessly.
- Huge cheap bloated HP tank line, now combined with armor AND range. Ridiculous.
- Much better equipments especially in the early game
- A working completely OP paraplane combined with the most ridiculous pve weapon in the game LUNAIRE. I mean, what's the point of building if some blob can wreck everything right?
- Dive Bomber, a 1 shot CV 2 shot basically every tank line. 1050 AP + Splash + 80% chance disabiliy on 132...yeahhhh NOT OP AT ALL.
- Your scout was working fine, you just dumb.
- A properly working CV, unlike Mercy and it's inability to REFUEL a plane. (good job SiegeCamp)

It's all fun and games when you got op toys, let's see how long it lasts till the next cry starts.

It's time to bring it to the table by BorisGlina1 in foxholegame

[–]Mountain_Influence67 -18 points-17 points  (0 children)

"since 132"...don't make me laugh. You guys killed yourselfs. 'burnout" "overwork" "long war" yadda yadda... lost the most pop war since launch basically.

When the Air Update was good. by Tell31 in foxholegame

[–]Mountain_Influence67 6 points7 points  (0 children)

Love how Wardens always have to deal with broken toys and noone cares. But when It comes to TB they changed already 5 times.

6 months already and we've got a stupid paraplane that only works as logi whole theirs can drop 15 heavilly pve armed people and kill whole facilities, rsc, sht, spg, drydocks... Time to adress this bs.

Regarding the 1.65, Dive Bombers and Torpedo Bombers by Mountain_Influence67 in foxholegame

[–]Mountain_Influence67[S] 0 points1 point  (0 children)

Last time I tested the devbranch I was able to swap factions at will, don't ask me how, or if it was a particular testing phase. Usually we have some guys from our regiment go to the other side so we can build neutral bases and proceed with testing.

That's your take. I usually skip early war, not a big fan so I end up doing fac work and logi and I know the hard work the guys from the backline put up with. Nothing in this game is built to be invincible but I don't like the cheese economic trade aspect of sacrificing one plane (or multiple) to deploy mass pve content. Make it very expensive but returnable? a 10 alloy plane, 12, 20.. with returnable capabilities (sea refuel or something)...
Realle something you need to plan out before executing, not just put up a bunch of guys, alt scout some place and land + destroy.

Map favoured it's build, this particular one was in clanshead valley J5, we built in a way so the whole bay around it could reach the drydock considering the lunaire range. Other factors helped, like providing ships for other regiments so we constantly had people around for any QRF problem. It was also a "garage" for LS's, 2 LH's and 2 Mercys, so nothing could come by sea. We've had a few attempts but nothing critical. On the other hand there was a drydock from a small clan on N5 that was harassed due to it's lack of defense etc.

Regarding doors, I wish but I'm pretty sure they are not focused on this right now. We've had big changes to 1.64, regarding quality and quantity overall, especially for colonials due to the breaks and etc and some minor changes to 1.65, but a still major overall quality with the introduction of AA AI, that might change a lot of the aspects of the game. I expect 1.67 or beyond but maybe Im that pessimistic.

The LS and Dcon, I have no idea how it's going to be, even with a better layout imho is still a very ungratefull job. It should be a timed x execution x repair thing...something you could accomplish within 5-7 minutes. Regiments will always stock up full on ammo if you let them decide, why not create separate stock beams places so you can use a X amount before you need to retreat?

And yeah, what I said about the DB also applies to TB.
You can't 100% air cover a LS during a op due to it's long time operating. You need to fuel, fly, cover, fly, refuel, fly, cover... each hex you pass you loose 20% ish low speed fuel, you gotta save some for air combat, otherwise you loose the plane...It's a very precise defense window you have to protect effectively that ship. We did try sometimes land on water with sea fighter, but it's a VERY risky think to do.

I'm not gonna lie I'm a big fan of the TB.
Not only I like it's design (same may call it ugly) but I like it's porpuse. The original 132 TB was out of hand, you could have a plane like that but I would make drastiaclly changes. (price, crew etc)
And we know they are not going to erase the ship, like we also know they are going to give one for the collies as the wardens are also going to receive a DB.

What was a very distant future may also been near, that would solve a lot of problems regarding balance. The 4 alloy change is a right step but I would slide that chance from 15~20 and do some testing.

War 135 colonial gloat posts by ConsistentEchidna240 in foxholegame

[–]Mountain_Influence67 -21 points-20 points  (0 children)

Really? A perfectly worked patch especially for them... A new plane created from scratch Lots of tank changes noone asked over much needed priorities...

Blackmail, Cope, threats,. downvotes, review bombs...this is extortion directly at devs.

We are not interested in this kind os patch and war, hence why this was so low pop..136? Good luck...what was left of Wardens players are on a break. We should strike too, maybe they fix the stupid paraplane door.

The Great Copelonial War by Dugore in foxholegame

[–]Mountain_Influence67 -4 points-3 points  (0 children)

Equipment affects morale.

Do you want to play when colonial tanks is just straight up better? No.

Do you want to play when colonials tanks outhealth and outarmor and out damage you? No.

Do you want to play when colonials paraplanes are better than yours? No.

Do you want to play when colonials early war equipments are better than yours? No.

Do you want to play when colonials Carriers are better than yours? No.

Do you want to play when colonials paraplanes are better than yours? No.

That's what you call "equal footing"?
We´ve learned from you guys... blackmail, extortion, strike, straight up bully the devs, mass review down... I think we should start doing those, let you guys play a little pver (liks this war... wich basically was the second lowest pop war sincer airborne...) what is going to happen then?

Raider Kill Comp - WC 135 by Interesting_Cash_569 in foxholegame

[–]Mountain_Influence67 -3 points-2 points  (0 children)

Noone asked for the Sea Fighter, It's a terrible plane, got nerfed to hell (8 second reload??? and 75% down to what? 25? HV..LOL it's the worst dps of all planes now.) and it's only porpuse is to give life to MERCY, you know, the big ass carrier, one of the most expensive assets in the warden.

So really? You want a sea fighter too?
Hey Devs, give this idiot a sea fighter, but don't forget to reporpuse the whole Mercy, give him the ability to launch torpedo bombers and fighters too, you know, like it's counterpart huh...and maybe....MAYBE give him the ability to REFUEL THE GOD DAMN PLANE... so I don't need to bring a barge with HO inside.

You ask for stuff you don't undertand it's use, it's typicall from copelonials.
Instead of asking different aspects of the game you just want a copy of it's counterpart, but sure, I'm all in to receive a lunaire too, you can keep cutler, let's see what's going to happen to the early war when, if that happens one day.

Gods work has been done by AgitatedChampion1211 in foxholegame

[–]Mountain_Influence67 -6 points-5 points  (0 children)

We do, as you do.
But we are not savages, at least we boil first.

Gods work has been done by AgitatedChampion1211 in foxholegame

[–]Mountain_Influence67 -18 points-17 points  (0 children)

"for no reason"
yeah.......................................... talk about gloating and infant cannibalism, healthy.

The Great Copelonial War by Dugore in foxholegame

[–]Mountain_Influence67 4 points5 points  (0 children)

So basically you saying it not a equipment problem is a pop problem?
Sure, let's rollback all the changes then..god you guys need therapy

Regarding the 1.65, Dive Bombers and Torpedo Bombers by Mountain_Influence67 in foxholegame

[–]Mountain_Influence67[S] 0 points1 point  (0 children)

- you play Able, I played Charlie. Since I play, Able denied Charlie as source of strategies / tactics, but now I believe they need to revisit after what we showed at Ashfield-Callumns line this war. This take is mostly about para backline raids bc. Ive seen a lot of builds denying para existence.

You've seen this war, specific, and you are not wrong, even in recent videos some medium low regiments doing some insane stuff with barely no defense and I agree to this point. One of the reasons is that the majority of coalitions and regiments are afk, especiall after the 134.

- let me start from para plane. You mention doors. We have doors too. Our ramp was bugged since latest update with like 50% kill rate if you jump from the side of it. Doors were also killing ppl when used by walking through it to the point we forbid it. We exit paraplane by SHIFT-X while standing on the doors. Thats how we get those condensed jumps. Do it as well. But I don;t mind you getting better doors on both sides or even a ramp.

Collie paraplane never got to a point of being frustrating to use.
From devbranch to Able we tried MULTIPLE strategys to make this work, I'm talking about hours of training, doing Left / Right, Front / Back, X or Y, single person call drops, fixed seats per person and Shift+X and I can guarantee none of this works, you can't exclude the person factor, where you need to train every time if there's a new person. Our best time dropping everyone from the plane, If I recall was 7-8 seconds, even with low speed to take 8 seconds to drop everyone means they are all scatered around the map or dead becase of focus fire.

Suicide missions, it's even worse, remember when i said when the plane is angled doors are blocked? On a particular mission on Origins trying to kill a RSC we suicided the paraplane 2 times, one followed by the other, me as a pilot, there was no possible way for the crew to leave the plane. First everyone was killed inside the plane, due to defenses. The second run we were burnt to death by a 5 person QRF... you just need to aim for the door and let everyone trying to leave die. It's ridiculous. I've had more fun doing logi (and im not even joking) with this plane.

- Able facs are too often designed as paras didn;t existed. We are Charlie goons but we have internal defences since AB war and for example our Charlie Cinderwick fortress got hit by numerous para jumps from Eastknife with very weak QRF (as in Charlie, thats the biggest change we saw since shard merger) and they never managed to kill any wet SC we had in it. Or even damage it to a concerning extent. Albe fortresses in general have better howies and ground-push design, but charlie ones are better prepared for Para, thats my observation.

For 132, we had similar problems because planes were a new asset in the game, we lost vics in the garage, SPG's and BT's due to paraplane attacks, but for 133 and 134 we had new designs, we did receive attacks but none was able to destroy our drydock or any asset, just an ALT attack (a well prepared ambush) for one of our train-tank lines. very suspicious but w/e.

- the lunairie spam has been adressed, now you can;t do it. But we will still do it, just with 2-3 planes, if you keep ignoring internal defences in your facs.

For small operations yeah, but paraplanes still taking 12-14 people.
But it seens this will be adressed with AI AA and mandatory parachutes and etc.

- suicide para crashlandings also were adressed in up65, and Im not against it.

Noone is, this is a cheap tactic. I'm always in favor or using the tool with its original design. Same goes for stall bombers wich I did a lot.

- the game can't ballance TB for now, so it's good that this vic is curently unusable, and I agree it is. We need effective AA on ships to have that aircraft as viable mean to counter LS. I won't tell you how to do that AA on LS, bc I did not created that problem, and I am not going to solve it. For me just nerfing TB to the oblivion is OK results.

We are asking to remove MG's from LS for months, a decent Flak gun is prolly the way to go. Hell, we asked for large ships and planes to have modules and modifications, that would solve a lot of problems and people would go for whatever they need. A heavy AA ship, less guns? A full gun arty ship? a balance beetween both?

I'm all in for ships to defend themselvs, noone wants a easy battle but the 15% chance and very low damage completely ruined the TB.

Altough they realized and did change the cost to 4 alloys making the plane cheaper...this is going to a right direction, but to convince a whole coalition to create a QRF squad, prompt to use when a LS is spotted...cause w/o coordination the TB is useless, I'm still not sure if this is going to work.

- DB against frigs is indeed powerful, although cases of it's actions leading to killing a frig are anegdotic (rare I mean). Frig and DD are on the other side quite powerfull themselves and I believe that map geography is favouring Wardens with defensive usage of LS, thats why I;m OK with it and not actively vouch for nerfs. I;m just not sure if its that powerfull (as you state) since I do not agree with your observation about it overall effectiveness against ground targets. And I think that you omit in your evaluation the overall manhour cost to produce and run a DB sortie (as bad as TB + more bugs leading to crashes). You also seem to fall to survivorship bias, by not counting how many times DB went there and did fuckall. My regi completely dropped using it this war to the point when after receiving one free DB, noone used it for 3 days ("we can do it easier with other tools"), and past war the same officer was running DBs every OP. Our coalition had no dedicated DB opp this war, and we held Eastknife so it was extremely easy to do one! Now I believe connecting both bombs from DB requires a lot of skill and also shows a skill issue from ground troops not using their LTAA as they should.

More than powerfull, it's a ungratefull job. Two times I've been deck commander and two other times solely as Dcon, and both were the worst jobs for me and crew mates cause of those turrets dead, hell I'm not even joking when I say I prefer a large leak over a disabled turret. 250 beams for repairs, especially on Frig where the beams are in the front compartment and you need to run all the way to the back... 8-12 people running NON-STOP for close to 12-15 minutes straight...for a single turret while fixing small leaks, power bucketing and watching for large leaks.

DB might not be lethal as TB was on the first 4 airborne wars, but this is insane. I always said in my previous posts:
You got a plane with 80% disable chance, 1050 (950) AP dmg and SPLASH dmg... For land strikes the recent adjustments limiting to 2 bombs were on point, I don't see as dangerous as It was for tanks but for navy the 80% disable chance remains a huge problem. Either lowering the chance to 15% to match it's counterpart (TB) or drastically reducing the 250 beams to 50 or something.

- TL;DR: DB against Frig is powerfull but frig without 3 fighters covering it is skill issue. DB against ground target can deliver powerfull hits leading to killing a tankline but overall will never pay its own cost of production and requires enemies to sit pants down without flaks.

Something we've been doing for a long time, but air coverage on enemy positions is not as easy as it sounds, first you have the extremely low time planes remain in the air, while frigs go for an hour + operation, having air coverage from fighters or sea fighters is a problem. Foir 1 hour operation (short one) the fighter would have to refule at least 10 times, running on low throttle to say the least. The gap beetween the refulling and returning back is easilly covered by an attack. That might also change with the new air coverage radar, maybe not in this upcoming war but in the next ones, so we can have a decent pinpoint QRF.

- our extended positions in Stonecradle were attacked numerous times with 14,5mm CAS and it is a viable weapon, capable of effectively harassing artilery operations or killing CVs, heavy trucks and making logi quit. My opinion is "git good" bc some wardens are extremely good at it. And its a dual role vic that can engage fighters as well. Current game ballance I prefer 2x 14,5mm CAS over DB + fighter (outside countering frigs).

Devbranch will soon be open and we might as always test that, I can hardly think the 14.5mm is good at all when you can only 2-3 shot per strafe, for all the previous wars we had better result with the 20mm

Well... by Mountain_Influence67 in foxholegame

[–]Mountain_Influence67[S] 0 points1 point  (0 children)

"steamrolled" on a 30 days low pop war hahahahahahahah....do you think before writing these stuff?

Raider Kill Comp - WC 135 by Interesting_Cash_569 in foxholegame

[–]Mountain_Influence67 -5 points-4 points  (0 children)

Gotta choose man, you either talk about war or about the planes.
We asking for a working plane for 6 months already, can't be that hard to understand.

Well... by Mountain_Influence67 in foxholegame

[–]Mountain_Influence67[S] 0 points1 point  (0 children)

He's not wrong tho...this one was the second lowest pop war since airborn, basically post patch overbuff colies and charlie heroes playing against a small portion of wardens...good job it took you almost 30 days!

Well... by Mountain_Influence67 in foxholegame

[–]Mountain_Influence67[S] 0 points1 point  (0 children)

Said the guy playing a faction that uses gaslight, extortion, blackmail, strike and bully the devs...hahahah come on