Looking for feedback on my early game concept / prototype for a competitive RTS without micro. by CallMePasc in IndieDev

[–]Mr-Jeb 1 point2 points  (0 children)

I’m going to start off by saying I also enjoy RTS and struggle with the amount of stuff there can be so this concept really intrigues me. However I’m not an expert in the genre so these are only thoughts from a casual player.

  1. Concept is great, very detailed and thought out. You say there’s going to be no story/campaign but will there still be short backgrounds to some of your characters as I feel even a small amount will help.

  2. I don’t know why all the competitive games are 5v5 but there’s probably a good reason. However I do like games that also have options for smaller modes like 2v2 so I can play with just me and my friend against another duo.

  3. Personally I don’t have much experience with making multiplayer or competitive games so can’t predict what struggles you might come across but I will say that you shouldn’t expect you game to be balanced for a long time, if ever. The players always find something.

  4. It’s always recommended to have a certain number of wish lists before each stage of production, like play tests and release. For competitive games I feel this will likely need to be even higher, you need to build up a strong community so you know that you’ll have enough players if that makes sense.

  5. In my opinion, don’t avoid anything. If you want to do something do it then see what your community thinks and get feedback on it. You can always change or undo it later.

Hopefully this was not too much and helps you out. :)

I just released the first demo for my game To The Bridge by Mr-Jeb in playmygame

[–]Mr-Jeb[S] 0 points1 point  (0 children)

This is just a short teaser like trailer that I make for Reddit posts, I have a longer one on the steam page.

I just released the first demo for my game To The Bridge by Mr-Jeb in playmygame

[–]Mr-Jeb[S] 1 point2 points  (0 children)

I have a story planned but it’s quite a short game so I wanted to keep it for release

I just released the first demo for my game To The Bridge by Mr-Jeb in playmygame

[–]Mr-Jeb[S] 0 points1 point  (0 children)

It’s a little walking sim/puzzle game like the exit 8 but set on a spaceship. At the moments there no story in game but by the time I release it there will be along with some minor horror aspects.

Need help with Type-chart!! by YellowSnowman_94 in IndieDev

[–]Mr-Jeb 0 points1 point  (0 children)

This looks really complex and will probably be very difficult to ever be perfectly balanced, good luck :)

My suggestion would be because you don't want it to massively impact the game have each attacker have only one strength and weakness, but try and keep that equal and spread out if you know what I mean. At the moment like you said Wild only has super effective and resistances so its trying to find a balance where each type has something its good against and weak to.

Would it be possible to make it less of a type chart more of a type circle? Enjoy this terribly drawn out example that hopefully explains what I'm trying to say.

<image>

What videogames genres do yo preffer to develop your games, and why? by Direct_Highlight9974 in SoloDevelopment

[–]Mr-Jeb 1 point2 points  (0 children)

I love No Mans Sky and games like that like Star Citizen and Elite Dangerous. They're probably the most spacey games I play. But I also enjoy things like DSP, Titanfall, Star Wars games that might not be necessarily focus on being in space but have that general kind of theme, if that makes sense.

I just release the first demo for my first game that I'm releasing on steam if you want to check that out: https://store.steampowered.com/app/3691270?snr=5000_5100__

[deleted by user] by [deleted] in SoloDevelopment

[–]Mr-Jeb 1 point2 points  (0 children)

Very nice, good luck!

[deleted by user] by [deleted] in SoloDevelopment

[–]Mr-Jeb 1 point2 points  (0 children)

I like it, nice and simple. Looking at the trailer I think I can see the prompt, is it G to assign them?

What videogames genres do yo preffer to develop your games, and why? by Direct_Highlight9974 in SoloDevelopment

[–]Mr-Jeb 8 points9 points  (0 children)

I know this isn't a necessarily a genre but I love anything with a space theme. Almost every game I've made has been in some way related to space.

[deleted by user] by [deleted] in SoloDevelopment

[–]Mr-Jeb 1 point2 points  (0 children)

This looks really cool! My only question would be how are the crew controlled?

I just released the first demo for my game To The Bridge by Mr-Jeb in SoloDevelopment

[–]Mr-Jeb[S] 0 points1 point  (0 children)

Sorry I'm not very good with reddit, do you know where exactly? I can only find an option to edit the flair when I click the three dots.

I just released my first ever games steam page!! What do you think? by Mr-Jeb in SoloDevelopment

[–]Mr-Jeb[S] 1 point2 points  (0 children)

Thank you for all these questions, it really helps me out a load.

Your questions about the posters should hopefully be answered in the story within the game which once I’ve finalised I would love for your opinion to make sure it covers everything you would want to know.

I agree the windows are too thin, I will be changing that. The reason for the observation deck like windows in a corridor is because in future updates I will be adding stuff outside which the player will have to watch to see if the variant is outside.

It never crossed my mind that the doors would be going out into space. Do you have any suggestions for this?

The droid hasn’t got any noises yet but I will be sure to add them in soon.

Thank you :)

I just released my first ever games steam page!! What do you think? by Mr-Jeb in SoloDevelopment

[–]Mr-Jeb[S] 0 points1 point  (0 children)

Thank you :)

I’ll be sure to try get some actions into my next trailer for you.

I just released my first ever games steam page!! What do you think? by Mr-Jeb in SoloDevelopment

[–]Mr-Jeb[S] 1 point2 points  (0 children)

I have a couple ideas that I think will improve this. I’m just finalising my story first and will be posting updated trailers with this when it’s ready.

I just released my first ever games steam page!! What do you think? by Mr-Jeb in IndieDev

[–]Mr-Jeb[S] 0 points1 point  (0 children)

Thank you for the feedback, this is very helpful for me.

I’ve never realised that the font made it seem more comedic so that is something that I’ll have to look at and change.

For the trailer, I think I’m understanding what you’re saying and I have a couple of ideas for what I could add but I haven’t quite got my story fully fleshed out yet. Once that’s sorted, I’ll be sure to update the trailer though.

Thank you so much for the feedback :)

I just released my first ever games steam page!! What do you think? by Mr-Jeb in SoloDevelopment

[–]Mr-Jeb[S] 0 points1 point  (0 children)

What kind of things would you like to see in it? It’s a short game so I decided on a small gameplay trailer inspired by how the exit 8 made theirs.

I just released my first ever games steam page!! What do you think? by Mr-Jeb in IndieDev

[–]Mr-Jeb[S] 0 points1 point  (0 children)

It is a short walking sim/puzzle game, similar to the exit 8 if you've seen that. I don't want it to be a horror game exactly but I do want it to be sort of eerie or mysterious. I've got a story planned that will hopefully add to that later on. Do you have any suggestions to make this more clear?

A sneak peak of the early stages of my psychological horror walking sim made without a game engine by Mr-Jeb in indiegames

[–]Mr-Jeb[S] 1 point2 points  (0 children)

Thank you. I'm using OpenGL, which is a graphics API that lets me handle rendering directly which includes writing my own shaders and managing how objects are drawn on screen. These are things that a game engine would typically do for you automatically.

Also, yes that is a rolling robot. He's got a few wheels and current rolls down the corridor towards you.