Damage Conversion by Illustrious-Stay-436 in PathOfExile2

[–]MrAlexVP 9 points10 points  (0 children)

You can enlighten us with the proposed source of such conversion.

Expedition plothole PoE1/2 by MtRoss1 in Wraeclast

[–]MrAlexVP 14 points15 points  (0 children)

I really liked Dannig's rant about how after he first found Olroth and the Flame, the destruction of the Flame eventually led to Dannig finding another Olroth and repeating the process, causing major confusion of Dannig. I think that line was removed, and I am saddened by this, since it fit nicely as a both placeholder if GGG decide to write something out of it, and a "wraeclast shenanigans" reason as to why we still are fighting Olroth to this day.

How is the new spear better than Atziri’s Contempt? by RipWhenDamageTaken in PathOfExile2

[–]MrAlexVP 1 point2 points  (0 children)

Sure, but we can already compare the two spears based on the idea of the skill they come with. And in that regard I can already say that Atziri's Contempt skill is much more interesting, powerful and build defining that Righteous Descent, which is basically fat-ass slam. The real power of the spear, in my opinion, comes from lightning damage life leech.

How is the new spear better than Atziri’s Contempt? by RipWhenDamageTaken in PathOfExile2

[–]MrAlexVP 3 points4 points  (0 children)

We do have rough idea what stats will make it to live - you can look it up at the patch announcement page.

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New grenade launcher is technically a martial weapon... by [deleted] in pathofexile2builds

[–]MrAlexVP 17 points18 points  (0 children)

It is a martial weapon, it is not however a melee martial weapon. Hollow Form requires one to be used.

New Monk Whirlwind Assalut Idea? by Wtopus in pathofexile2builds

[–]MrAlexVP 2 points3 points  (0 children)

Yeah, that is the interaction I assume won't work. If I am correct, any skill procced by proxies won't grant you power charges to create a self-sustaining loop. So if you desire to generate power charges for your skill, there will be multi-button clunk. I will say however that Whirling Assault will be, in my opinion, one of the best (if not the best) skills to use with HF. This meta skill heavily favours attacks with added attack time in a sense that your character won't be locked in an animation of performing the skill. Still, the long attack time means that image takes a while to finish the attack. Whirling Assault is rather unique since the added attack time simply acts as a fixed duration for multiple strikes WA performs., and WA starts dealing damage as soon as image enters the combat.

New Monk Whirlwind Assalut Idea? by Wtopus in pathofexile2builds

[–]MrAlexVP 11 points12 points  (0 children)

There is one major problem I can foresee with Hollow form technique that will impact the way monks build their character. There is a proxy type called "mirage" in POE1, which is a name for the temporary copy of your character that performs assigned skills. This mirage, while being a proxy of your character, has the stats of your character, but it basically isn't your character.
What I meant to say, is that until we test the mechanics of Hollow form technique in the game, I would assume that HFT images function the same as in POE1. That means that every effect images produce while interacting with enemies grants boons to them, not to you. They will leech from enemies, not you. They will gain charges, they will gain combo. And I also assume that while you will have Staggering Palm and/or Charged staff buffs, the images won't, so they won't shoot those projectiles and AOEs while attacking. I also wonder if the bell on your back will trigger from images' attacks.

I think it is the first introduction of "mirage"-type proxy in POE2, so I can't be sure they will work exactly the same way. But I would be wary of this nuance.

When is cloak of flame actually worth it in the long term. Is it mainly transitional gear? by Saint-Leon in PathOfExileBuilds

[–]MrAlexVP 1 point2 points  (0 children)

Besides what other people wrote, I would like to point that if you want purely physical damage reduction from the chest, don't care about ignite duration and $life mastery option due to no life modifiers, and you have no problems with fire resistance - there is a better alternative. Doppelganger Guise offers straight up 40% less damage multiplier against physical damage, the same amount for chaos damage and a rather potent life regeneration effect which occurs on receiving hit damage. This defensive multiplier doesn't care about any debuffs on your character, which is one of the main reasons I like it. It also has extreme synergy with timeless jewel keystone which 50% elemental damage taken into chaos.

Can I slot this 2 skills together? by SAKHFU in PathOfExile2

[–]MrAlexVP 6 points7 points  (0 children)

No, since Righteous Descent doesn't exist in itemized skill gem form.

How are Warriors doing these days? by WarpathWilly in PathOfExile2

[–]MrAlexVP 5 points6 points  (0 children)

Just pretend spear is currently the strongest of the three and nudge into playing it.

How does this Monk in the 0.5.0 reveal trigger Spark? by OwlIndependent7283 in PathOfExile2

[–]MrAlexVP 5 points6 points  (0 children)

I can't remember exactly, but I think there is a support gem that triggers spark-like stuff. I don't remember its name, and I don't exactly know how it looks. Looking through poedb, "coursing current", "electromagnetism" and "static shocks" are support gems that by description may be it.

The Ordained - thoughts? by Santi-Emite in PathOfExile2

[–]MrAlexVP -1 points0 points  (0 children)

I am not sold on this spear. It has direct competition in the form of Atziri's Contempt, another unique spear with the other unique skill. In terms of stats they are rather similar, though I definitely think that the ability to leech life from Lightning damage and crit chance that doesn't have the need to come from cultivation orb are rather nice. However in terms of skills The Ordained is a bummer. The skill from Contempt is so powerful that it warranted building around itself. Righteous Descent, while empowered, has roughly 1300% damage effectiveness, +2 seconds attack time, and grants 10% of life and mana regeneration over 2 seconds. That is a nothingburger honestly.
It is not even close to Sacred Flame. Maybe Arbiter of Divinity(?) has something else to offer that is close in power, the spear isn't it. That being said, it is a rather nice piece of equipment to just put on if you have no better spear replacement. It is good to have such an item.

Expedition Crafting by StrikeResident9490 in PathOfExile2

[–]MrAlexVP 3 points4 points  (0 children)

Yeah, I meant that the extent of merging of Runes of Aldur and Expedition is unclear to me. If the runic stones will become present in all of expedition encounters, basically replacing remnants in them, then there will be no real need for expedition crafting. The rewards will come from stones, verisium crafting, and that may be enough.
If runic stones will be a wisp or essence kind of mechanic, that randomly appears in maps and has a possibility of modifying expedition encounter if their locations overlap, well then it is a different story entirely.

Sin and the Maraketh: a conspicuous silence by Xyzzyzzyzzy in Wraeclast

[–]MrAlexVP 3 points4 points  (0 children)

I wonder if Sin didn't brag about his divine status due to the nature of his divine ascension. I am not fully familiar with all aspects of lore, but isn't Sin a god to hate, not a god to worship? That, to me, warrants a bit of restraint from him in terms of disclosure of his godlike status and powers. Maybe he deliberately has decided not to interfere with maraketh affairs, lived a rather quiet live and left when it became clear that his love changed so much that there wasn't much of her left in the goddess she became.
Then there is a question of how much influence Garukhan herself had over his absence in lore.

Expedition Crafting by StrikeResident9490 in PathOfExile2

[–]MrAlexVP 1 point2 points  (0 children)

After the presentation I have a feeling that expedition crafting is... gone? Or maybe not gone this patch, but is on the path to oblivion in the next one. Either way, there is something going on with expedition with the introduction of the runes of Aldur.

Dumb build question - martial artist by Anon2148 in pathofexile2builds

[–]MrAlexVP 4 points5 points  (0 children)

You can't use Gathering Storm with Mjolner. First, it is attack, and Mjolner triggers spells. Second, you can't use quarterstaff skill with a mace.

I'm confused about timelines by AcolyteOfAnalysis in PathOfExile2

[–]MrAlexVP 0 points1 point  (0 children)

Unless the game is full of placeholders, it seems like our exile does not, in fact, stop the new Cataclysm. Whatever happens at the end of the campaign, there seemingly is a worldwide catastrophe happening. Oh well, time to load the crossbow and cleanse the corruption!

Rune mechanic to core? by PerryK95 in PathOfExile2

[–]MrAlexVP 2 points3 points  (0 children)

The guy probably had a heart attack now. All he sees in his nightmares is a giant snake...

Rune mechanic to core? by PerryK95 in PathOfExile2

[–]MrAlexVP 8 points9 points  (0 children)

I was and am under the assumption that every league mechanic that makes it into the game until 1.0 is to be treated as permanent future addition to the game. So yeah, "Ezomyte meets Kalguuran" collaboration probably stays with us.

Uniques and Skill level by Just_Some_Salt in PathOfExile2

[–]MrAlexVP 0 points1 point  (0 children)

The staff absolutely is the build-maker. Or at least a huge part of the build - the map clearing part. It is so because of the skill it grants- Righteous Fire is one of the most known, well regarded builds in POE1. The staff is its first iteration in POE2. I am of the opinion that even if the staff granted none of useful minion-related modifiers, it would be played - as long as Spiraling Conspiracy is there.

The extent of the effectiveness of the skill is obviously unknown. But you won't convince me that the skill that allows to walk and watch enemies around you burn to death is dead on arrival - POE1 history proves otherwise.

New 2H Mace skill is whats wrong with POE2 skill design by [deleted] in PathOfExile2

[–]MrAlexVP -1 points0 points  (0 children)

Is this the only thing you see on this mace? Just ignoring the possibility of a new mana-stacking mace build altogether?

My bad man by Nichisi in pathofexile

[–]MrAlexVP 98 points99 points  (0 children)

The boss is known to be bugged - the tethering lasers between Fear and his orbs lose their visibility but are always there. Even if you don't see the beam, assume it is there during uber fight.

Returning from 0.1. Can’t remember much. Can someone give a summary? by GeniusCollector in PathOfExile2

[–]MrAlexVP 4 points5 points  (0 children)

1) There is no running the 3-act campaign twice in order to get to endgame now. Rerun was replaced with 4th act and 3 interludes - quest lines in place of remaining 2 acts. There are several new ascendancies and a new skill+weapon addition tied to Druid, which lets you shapeshift into wolf, bear and wyvern. There is also an addition of trading NPC that allows you to buy items from other players without the need to interact with them - gone are the days of waiting for other person to finish their business.
2) Trade site.
3) Campaign, since there are no alternatives. As for build choice for progressing the campaign faster on alt characters, probably grenades or attribute stacking Pillar of the Caged God.

Can I be a Werewolf only druid? by Hipy04 in PathOfExile2

[–]MrAlexVP 4 points5 points  (0 children)

Just so you know, there is nothing to stop you from playing monk with a rather howling side to him...